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@ -1,6 +1,7 @@
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#include "precompile.h"
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#include "killmgr.h"
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#include "human.h"
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void KillMgr::Init()
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{
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@ -11,3 +12,8 @@ void KillMgr::UnInit()
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{
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}
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void KillMgr::OnHumanDead(Human* dead_hum, KillInfo* info)
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{
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}
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@ -10,6 +10,7 @@ struct KillInfo
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std::string msg;
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};
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class Human;
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class KillMgr : public a8::Singleton<KillMgr>
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{
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@ -21,4 +22,5 @@ class KillMgr : public a8::Singleton<KillMgr>
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void Init();
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void UnInit();
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void OnHumanDead(Human* dead_hum, KillInfo* info);
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};
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