This commit is contained in:
aozhiwei 2024-04-28 15:32:18 +08:00
parent 79c44dfdb5
commit 5986bc6250
3 changed files with 34 additions and 0 deletions

View File

@ -33,6 +33,7 @@
#include "player.h" #include "player.h"
#include "app.h" #include "app.h"
#include "tracemgr.h" #include "tracemgr.h"
#include "gamelog.h"
#include "mt/Param.h" #include "mt/Param.h"
#include "mt/Hero.h" #include "mt/Hero.h"
@ -2573,6 +2574,9 @@ void Creature::WinExp(int win_exp)
hero_level_ = hero_grow_meta_->level(); hero_level_ = hero_grow_meta_->level();
hero_exp_ = 0; hero_exp_ = 0;
GenLevelAttr(); GenLevelAttr();
if (IsPlayer()) {
GameLog::Instance()->LevelUp(AsHuman(), old_level, GetHeroLevel());
}
} }
room->frame_event.AddPropChgEx room->frame_event.AddPropChgEx
( (

View File

@ -126,3 +126,31 @@ void GameLog::ForceOver(Room* room)
f8::TGLog::Instance()->AddTrackLog(game_id, "forceover", 0, "forceover", prop.get()); f8::TGLog::Instance()->AddTrackLog(game_id, "forceover", 0, "forceover", prop.get());
} }
void GameLog::LevelUp(Human* hum, int old_level, int new_level)
{
int game_id = GAME_ID;
auto prop = a8::MutableXObject::CreateObject();
prop->SetVal("game_uniid", a8::XValue(hum->room->GetRoomUuid()).GetString());
prop->SetVal("room_type", a8::XValue(hum->room->GetRoomType()).GetString());
prop->SetVal("room_mode", a8::XValue((int)hum->room->GetRoomMode()));
prop->SetVal("battle_started", a8::XValue(hum->room->BattleStarted() ? 1 : 0));
prop->SetVal("game_duration", hum->room->GetFrameNo() * SERVER_FRAME_RATE);
prop->SetVal("player_num", hum->room->GetPlayerNum());
prop->SetVal("server_zone_id", f8::App::Instance()->GetZoneId());
prop->SetVal("server_node_id", f8::App::Instance()->GetNodeId());
prop->SetVal("server_instance_id", f8::App::Instance()->GetInstanceId());
prop->SetVal("team_id", hum->team_id);
prop->SetVal("battle_uuid", hum->GetTeam()->GetBattleUuid());
prop->SetVal("old_level", old_level);
prop->SetVal("new_level", new_level);
prop->SetVal("map_id", hum->room->GetMapMeta()->map_id());
prop->SetVal("map_name", hum->room->GetMapMeta()->map_name());
prop->SetVal("map_mode_id", hum->room->GetMapModeMeta()->id());
prop->SetVal("map_mode", hum->room->GetMapModeMeta()->mapMode());
f8::TGLog::Instance()->AddTrackLog(game_id, "level_up", 0, "level_up", prop.get());
}

View File

@ -2,6 +2,7 @@
#include <a8/singleton.h> #include <a8/singleton.h>
class Human;
class Player; class Player;
class Room; class Room;
class GameLog : public a8::Singleton<GameLog> class GameLog : public a8::Singleton<GameLog>
@ -12,6 +13,7 @@ class GameLog : public a8::Singleton<GameLog>
public: public:
void GameStart(Player* hum); void GameStart(Player* hum);
void GameEnd(Player* hum); void GameEnd(Player* hum);
void LevelUp(Human* hum, int old_level, int new_level);
void ForceOver(Room* room); void ForceOver(Room* room);
private: private: