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@ -5,6 +5,7 @@
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#include "incubator.h"
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#include "roomobstacle.h"
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#include "gridservice.h"
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#include "glmhelper.h"
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#include "pvedata.h"
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@ -140,14 +141,11 @@ void PveData::FlyDoor(Room* room, glm::vec3& point, int radius)
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(
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[room, &point, radius] (Human* hum)
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{
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a8::Vec2 dir = a8::Vec2::UP;
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dir.Rotate(a8::RandAngle());
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hum->GetMutablePos().FromGlmVec3(point);
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#if 1
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#else
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a8::Vec2 new_pos = point + dir * a8::RandEx(1, radius);
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hum->SetPos(new_pos);
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#endif
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glm::vec3 dir = GlmHelper::UP;
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GlmHelper::RotateY(dir, a8::RandAngle());
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glm::vec3 new_pos = point + dir * (float)a8::RandEx(1, radius);
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hum->GetMutablePos().FromGlmVec3(new_pos);
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//hum->TryAddBuff(hum, 1025);
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room->grid_service->MoveCreature(hum);
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return true;
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