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@ -6,6 +6,8 @@
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namespace mt
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{
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class BattleBasicAttribute;
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struct HeroShotAnimation
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{
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int id = 0;
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@ -53,9 +55,11 @@ namespace mt
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int RandDrop() const;
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const HeroShotAnimation* GetShotAnimi(int shotfire) const;
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float GetHeight() const { return height_; }
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std::shared_ptr<BattleBasicAttribute> GetBasicMeta() { return basic_meta_; }
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private:
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float height_ = 0.0f;
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std::shared_ptr<mt::BattleBasicAttribute> basic_meta_ = nullptr;
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static void LoadHeroAndEquipShotData();
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};
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