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server/gameserver/mt/BattleUnit.cc
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server/gameserver/mt/BattleUnit.cc
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server/gameserver/mt/BattleUnit.h
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server/gameserver/mt/BattleUnit.h
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#pragma once
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#include "mt/macro.h"
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#include "mtb/BattleUnit.h"
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namespace mt
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{
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DECLARE_ID_TABLE(BattleUnit, mtb::BattleUnit,
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"battleUnit@battleUnit.json",
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"id")
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public:
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};
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}
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server/gameserver/mtb/BattleUnit.h
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server/gameserver/mtb/BattleUnit.h
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#pragma once
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#include <bitset>
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namespace mtb
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{
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class BattleUnit
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{
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public:
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std::shared_ptr<a8::reflect::Class> GetClass() const;
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int id() const { return id_; };
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int weapon() const { return weapon_; };
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int level() const { return level_; };
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const std::string levelAttribute() const { return levelAttribute_; };
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const std::string cost() const { return cost_; };
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bool has_id() const { return __flags__.test(0);};
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bool has_weapon() const { return __flags__.test(1);};
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bool has_level() const { return __flags__.test(2);};
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bool has_levelAttribute() const { return __flags__.test(3);};
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bool has_cost() const { return __flags__.test(4);};
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protected:
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int id_ = 0;
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int weapon_ = 0;
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int level_ = 0;
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std::string levelAttribute_;
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std::string cost_;
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public:
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std::bitset<5> __flags__;
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};
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};
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@ -45,6 +45,7 @@
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#include "mtb/BattleLevelAttribute.h"
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#include "mtb/BattleRandAttribute.h"
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#include "mtb/BattleWeaponAttribute.h"
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#include "mtb/BattleUnit.h"
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#include "mtb/Condition.h"
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#include "mtb/Distribution.h"
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#include "mtb/LootConfig.h"
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@ -976,6 +977,20 @@ namespace mtb
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return meta_class;
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}
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std::shared_ptr<a8::reflect::Class> BattleUnit::GetClass() const
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{
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std::shared_ptr<a8::reflect::Class> meta_class = nullptr;
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if (!meta_class) {
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meta_class = std::make_shared<a8::reflect::Class>("BattleUnit", 5, 0);
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meta_class->SetSimpleField(0, "id", a8::reflect::ET_INT32, my_offsetof2(BattleUnit, id_));
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meta_class->SetSimpleField(1, "weapon", a8::reflect::ET_INT32, my_offsetof2(BattleUnit, weapon_));
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meta_class->SetSimpleField(2, "level", a8::reflect::ET_INT32, my_offsetof2(BattleUnit, level_));
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meta_class->SetSimpleField(3, "levelAttribute", a8::reflect::ET_STRING, my_offsetof2(BattleUnit, levelAttribute_));
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meta_class->SetSimpleField(4, "cost", a8::reflect::ET_STRING, my_offsetof2(BattleUnit, cost_));
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}
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return meta_class;
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}
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std::shared_ptr<a8::reflect::Class> Condition::GetClass() const
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{
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std::shared_ptr<a8::reflect::Class> meta_class = nullptr;
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