This commit is contained in:
aozhiwei 2023-10-17 17:38:27 +08:00
parent 87d5d56b35
commit 5b7d05eaad
4 changed files with 17 additions and 7 deletions

View File

@ -633,7 +633,7 @@ namespace behaviac
virtual bool load()
{
AgentMeta::SetTotalSignature(1256515167u);
AgentMeta::SetTotalSignature(1895962202u);
AgentMeta* meta = NULL;
BEHAVIAC_UNUSED_VAR(meta);
@ -728,7 +728,7 @@ namespace behaviac
meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
// HeroAgent
meta = BEHAVIAC_NEW AgentMeta(632106174u);
meta = BEHAVIAC_NEW AgentMeta(492465320u);
AgentMeta::GetAgentMetas()[2270112014u] = meta;
meta->RegisterMemberProperty(2706111800u, BEHAVIAC_NEW CMemberProperty< TargetAgent* >("current_target_agent", Set_HeroAgent_current_target_agent, Get_HeroAgent_current_target_agent));
meta->RegisterMemberProperty(1530109714u, BEHAVIAC_NEW CMemberProperty< MasterAgent* >("master_agent", Set_HeroAgent_master_agent, Get_HeroAgent_master_agent));
@ -805,12 +805,13 @@ namespace behaviac
meta->RegisterMethod(542998674u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_OpenBulletTraceMode));
meta->RegisterMethod(3156314303u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_HeroAgent_Rand));
meta->RegisterMethod(657529872u, BEHAVIAC_NEW CMethod_HeroAgent_RandomPoint());
meta->RegisterMethod(664971319u, BEHAVIAC_NEW CAgentMethod< glm::vec3 >(FunctionPointer_HeroAgent_RandomSafeZonePoint));
meta->RegisterMethod(3929481793u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, glm::vec3&>(FunctionPointer_HeroAgent_RandomShot) /* RandomShot */);
meta->RegisterMethod(2913172428u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, glm::vec3&>(FunctionPointer_HeroAgent_RandomWalk) /* RandomWalk */);
meta->RegisterMethod(1110901686u, BEHAVIAC_NEW CAgentMethod_2< int, int, int >(FunctionPointer_HeroAgent_RandRange));
meta->RegisterMethod(1373932231u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, behaviac::vector<BtEvent_e> >(FunctionPointer_HeroAgent_RegisterEvents));
meta->RegisterMethod(3146209884u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_RunAway) /* RunAway */);
meta->RegisterMethod(160678866u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_RunGas) /* RunGas */);
meta->RegisterMethod(160678866u, BEHAVIAC_NEW CAgentMethodVoid_1<glm::vec3&>(FunctionPointer_HeroAgent_RunGas) /* RunGas */);
meta->RegisterMethod(3025058903u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, float >(FunctionPointer_HeroAgent_SearchEnemy));
meta->RegisterMethod(2380700906u, BEHAVIAC_NEW CAgentMethodVoid_1<int>(FunctionPointer_HeroAgent_SendEmote));
meta->RegisterMethod(1147186661u, BEHAVIAC_NEW CMethod_HeroAgent_SetAttackDir());
@ -828,7 +829,7 @@ namespace behaviac
meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
// AndroidAgent
meta = BEHAVIAC_NEW AgentMeta(3664374054u);
meta = BEHAVIAC_NEW AgentMeta(4184260427u);
AgentMeta::GetAgentMetas()[2475098143u] = meta;
meta->RegisterMemberProperty(2706111800u, BEHAVIAC_NEW CMemberProperty< TargetAgent* >("current_target_agent", Set_HeroAgent_current_target_agent, Get_HeroAgent_current_target_agent));
meta->RegisterMemberProperty(1530109714u, BEHAVIAC_NEW CMemberProperty< MasterAgent* >("master_agent", Set_HeroAgent_master_agent, Get_HeroAgent_master_agent));
@ -906,12 +907,13 @@ namespace behaviac
meta->RegisterMethod(542998674u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_OpenBulletTraceMode));
meta->RegisterMethod(3156314303u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_AndroidAgent_Rand));
meta->RegisterMethod(657529872u, BEHAVIAC_NEW CMethod_HeroAgent_RandomPoint());
meta->RegisterMethod(664971319u, BEHAVIAC_NEW CAgentMethod< glm::vec3 >(FunctionPointer_AndroidAgent_RandomSafeZonePoint));
meta->RegisterMethod(3929481793u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, glm::vec3&>(FunctionPointer_AndroidAgent_RandomShot) /* RandomShot */);
meta->RegisterMethod(2913172428u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, glm::vec3&>(FunctionPointer_AndroidAgent_RandomWalk) /* RandomWalk */);
meta->RegisterMethod(1110901686u, BEHAVIAC_NEW CAgentMethod_2< int, int, int >(FunctionPointer_AndroidAgent_RandRange));
meta->RegisterMethod(1373932231u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, behaviac::vector<BtEvent_e> >(FunctionPointer_AndroidAgent_RegisterEvents));
meta->RegisterMethod(3146209884u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_RunAway) /* RunAway */);
meta->RegisterMethod(160678866u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_RunGas) /* RunGas */);
meta->RegisterMethod(160678866u, BEHAVIAC_NEW CAgentMethodVoid_1<glm::vec3&>(FunctionPointer_AndroidAgent_RunGas) /* RunGas */);
meta->RegisterMethod(3025058903u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, float >(FunctionPointer_AndroidAgent_SearchEnemy));
meta->RegisterMethod(2380700906u, BEHAVIAC_NEW CAgentMethodVoid_1<int>(FunctionPointer_AndroidAgent_SendEmote));
meta->RegisterMethod(1147186661u, BEHAVIAC_NEW CMethod_HeroAgent_SetAttackDir());

View File

@ -176,12 +176,13 @@ namespace behaviac
inline void FunctionPointer_HeroAgent_OnUnderAttack(Agent* self, int enemy_uniid) { } /* OnUnderAttack */
inline void FunctionPointer_HeroAgent_OpenBulletTraceMode(Agent* self) { ((HeroAgent*)self)->OpenBulletTraceMode(); }
inline int FunctionPointer_HeroAgent_Rand(Agent* self) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_Rand, int >(); }
inline glm::vec3 FunctionPointer_HeroAgent_RandomSafeZonePoint(Agent* self) { return ((HeroAgent*)self)->RandomSafeZonePoint(); }
inline void FunctionPointer_HeroAgent_RandomShot(Agent* self, int loc_val0, int loc_val1, glm::vec3& loc_point0) { } /* RandomShot */
inline void FunctionPointer_HeroAgent_RandomWalk(Agent* self, int loc_val0, int loc_val1, glm::vec3& loc_point0) { } /* RandomWalk */
inline int FunctionPointer_HeroAgent_RandRange(Agent* self, int min_val, int max_val) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_RandRange, int, int, int >(min_val, max_val); }
inline behaviac::EBTStatus FunctionPointer_HeroAgent_RegisterEvents(Agent* self, behaviac::vector<BtEvent_e> events) { return ((HeroAgent*)self)->RegisterEvents(events); }
inline void FunctionPointer_HeroAgent_RunAway(Agent* self) { } /* RunAway */
inline void FunctionPointer_HeroAgent_RunGas(Agent* self) { } /* RunGas */
inline void FunctionPointer_HeroAgent_RunGas(Agent* self, glm::vec3& loc_point0) { } /* RunGas */
inline behaviac::EBTStatus FunctionPointer_HeroAgent_SearchEnemy(Agent* self, float range) { return ((HeroAgent*)self)->SearchEnemy(range); }
inline void FunctionPointer_HeroAgent_SendEmote(Agent* self, int emote) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_SendEmote, void, int >(emote); }
inline void FunctionPointer_HeroAgent_SetV(Agent* self, int id, int val) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_SetV, void, int, int >(id, val); }
@ -235,12 +236,13 @@ namespace behaviac
inline void FunctionPointer_AndroidAgent_OnUnderAttack(Agent* self, int enemy_uniid) { } /* OnUnderAttack */
inline void FunctionPointer_AndroidAgent_OpenBulletTraceMode(Agent* self) { ((AndroidAgent*)self)->OpenBulletTraceMode(); }
inline int FunctionPointer_AndroidAgent_Rand(Agent* self) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_Rand, int >(); }
inline glm::vec3 FunctionPointer_AndroidAgent_RandomSafeZonePoint(Agent* self) { return ((AndroidAgent*)self)->RandomSafeZonePoint(); }
inline void FunctionPointer_AndroidAgent_RandomShot(Agent* self, int loc_val0, int loc_val1, glm::vec3& loc_point0) { } /* RandomShot */
inline void FunctionPointer_AndroidAgent_RandomWalk(Agent* self, int loc_val0, int loc_val1, glm::vec3& loc_point0) { } /* RandomWalk */
inline int FunctionPointer_AndroidAgent_RandRange(Agent* self, int min_val, int max_val) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_RandRange, int, int, int >(min_val, max_val); }
inline behaviac::EBTStatus FunctionPointer_AndroidAgent_RegisterEvents(Agent* self, behaviac::vector<BtEvent_e> events) { return ((AndroidAgent*)self)->RegisterEvents(events); }
inline void FunctionPointer_AndroidAgent_RunAway(Agent* self) { } /* RunAway */
inline void FunctionPointer_AndroidAgent_RunGas(Agent* self) { } /* RunGas */
inline void FunctionPointer_AndroidAgent_RunGas(Agent* self, glm::vec3& loc_point0) { } /* RunGas */
inline behaviac::EBTStatus FunctionPointer_AndroidAgent_SearchEnemy(Agent* self, float range) { return ((AndroidAgent*)self)->SearchEnemy(range); }
inline void FunctionPointer_AndroidAgent_SendEmote(Agent* self, int emote) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_SendEmote, void, int >(emote); }
inline void FunctionPointer_AndroidAgent_SetV(Agent* self, int id, int val) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_SetV, void, int, int >(id, val); }

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@ -240,6 +240,11 @@ glm::vec3 HeroAgent::RandomPoint(const glm::vec3& center, float range)
return hit_point;
}
glm::vec3 HeroAgent::RandomSafeZonePoint()
{
}
float HeroAgent::GetShotRange()
{
if (owner_->GetCurrWeapon()) {

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@ -71,6 +71,7 @@ public:
glm::vec3 GetRandomDir();
glm::vec3 GetTargetDir();
glm::vec3 RandomPoint(const glm::vec3& center, float range);
glm::vec3 RandomSafeZonePoint();
float GetShotRange();
void SetV(int id, int val);
int GetV(int id);