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@ -5,6 +5,11 @@
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#include "creature.h"
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#include "team.h"
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#include "human.h"
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#include "room.h"
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#include "player.h"
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#include "cs_proto.pb.h"
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#include "cs_msgid.pb.h"
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BatchSync::BatchSync(Room* room)
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{
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@ -32,10 +37,17 @@ void BatchSync::AddGlobalObject(Creature* c)
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std::get<0>(*tuple) = f8::Timer::Instance()->SetIntervalWpEx
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(
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1000,
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[tuple] (int event, const a8::Args* args)
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[this, tuple] (int event, const a8::Args* args)
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{
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if (event == a8::TIMER_EXEC_EVENT) {
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cs::SMSyncPosition sync_msg;
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std::get<1>(*tuple).FillSMSyncPosition(sync_msg);
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room_->TraversePlayerList
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(
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[&sync_msg] (Player* hum) mutable
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{
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hum->SendNotifyMsg(sync_msg);
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});
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}
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},
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&timer_attacher_);
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@ -3310,6 +3310,9 @@ void Room::ForwardGasRing(int n)
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const mt::Hero* hero_meta = mt::Hero::GetById(std::get<2>(*boss_tuple));
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if (hero_meta) {
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int boss_uniid = AllocUniid();
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#ifdef DEBUG
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boss_uniid = GetOneAlivePlayer()->GetUniId();
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#endif
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NotifyNewsTicker
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(2,
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{
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@ -3322,12 +3325,19 @@ void Room::ForwardGasRing(int n)
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});
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xtimer.SetTimeoutEx
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(SERVER_FRAME_RATE * std::get<1>(*boss_tuple),
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[this, boss_tuple] (int event, const a8::Args* args)
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[this, boss_tuple, hero_meta] (int event, const a8::Args* args)
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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#if 0
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CreateHero(nullptr,
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hero_meta,
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std::get<0>(*boss_tuple),
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);
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#endif
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}
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},
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&xtimer_attacher_);
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batch_sync_->AddGlobalObject(GetOneAlivePlayer());
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}
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}
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}
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