This commit is contained in:
aozhiwei 2023-03-25 22:49:06 +08:00
parent 397388b577
commit 605f8b0d38
6 changed files with 424 additions and 356 deletions

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@ -0,0 +1,249 @@
#include "precompile.h"
#include <f8/utils.h>
#include "airdrop.h"
#include "room.h"
#include "mt/AirDrop.h"
AirDrop::AirDrop(Room* room)
{
room_ = room;
}
void AirDrop::Init()
{
mt::AirDrop::Traverse
(
[this] (const mt::AirDrop* air_drop_meta, bool& stop)
{
if (air_drop_meta->id() >= 1 && air_drop_meta->id() <= 6) {
room_->xtimer.SetTimeoutEx
(SERVER_FRAME_RATE * air_drop_meta->time(),
[this, air_drop_meta] (int event, const a8::Args* args) mutable
{
if (a8::TIMER_EXEC_EVENT == event) {
if (!room_->IsGameOver()) {
Exec(
air_drop_meta->appear_time(),
air_drop_meta->RandDrop(),
air_drop_meta->id()
);
}
}
},
&room_->xtimer_attacher_);
}
});
}
void AirDrop::Exec(int appear_time, int box_id, int airdrop_id)
{
#ifdef DEBUG
if (!f8::IsTestEnv()) {
a8::XPrintf("AirDrop appear_time:%d box_id:%d airdrop_id:%d\n",
{
appear_time,
box_id,
airdrop_id
});
}
#endif
// 888
#if 0
const mt::MapThing* thing_meta = MetaMgr::Instance()->GetMapThing(box_id);
if (thing_meta && thing_meta->type() == 2) {
a8::Vec2 dir = a8::Vec2::UP;
dir.Rotate(a8::RandAngle());
a8::Vec2 box_pos = gas_data_.pos_new + dir * (500 + rand() % 300);
if (box_pos.x < 1.0f) {
box_pos.x = 1.0f;
}
if (box_pos.x >= map_meta_->map_width()) {
box_pos.x = map_meta_->map_width() - 1;
}
if (box_pos.y < 1.0f) {
box_pos.y = 1.0f;
}
if (box_pos.y >= map_meta_->map_height()) {
box_pos.y = map_meta_->map_height() - 1;
}
Position final_box_pos;
final_box_pos.x = box_pos.x;
final_box_pos.y = box_pos.y;
AdjustAirDropPos(thing_meta, final_box_pos);
AabbCollider air_drop_aabb_box;
{
air_drop_aabb_box._min.x = 0 - thing_meta->width()/2.0f;
air_drop_aabb_box._min.y = 0 - thing_meta->height()/2.0f;
air_drop_aabb_box._max.x = 0 + thing_meta->width()/2.0f;
air_drop_aabb_box._max.y = 0 + thing_meta->height()/2.0f;
}
ColliderComponent* pickup_collider = nullptr;
{
bool through_wall = false;
bool is_collision = map_service->CollisionDetectionAndGetCollider
(
this,
through_wall,
final_box_pos,
&air_drop_aabb_box,
&pickup_collider
);
if (is_collision) {
if (!pickup_collider) {
A8_ABORT();
}
}
}
if (pickup_collider) {
float new_x = box_pos.x;
float new_y = box_pos.y;
// 888
#if 0
FindLocationWithAabb(pickup_collider, box_pos, &air_drop_aabb_box, new_x, new_y);
#endif
box_pos.x = new_x;
box_pos.y = new_y;
}
if (box_pos.x + thing_meta->width()/2 + 2 > map_meta_->map_width() ||
box_pos.x - thing_meta->width()/2 - 2 < 1 ||
box_pos.y + thing_meta->height()/2 + 2 > map_meta_->map_height() ||
box_pos.y - thing_meta->height()/2 - 2 < 1
) {
return;
}
frame_event.AddAirDrop(appear_time, box_id, final_box_pos);
xtimer.SetTimeoutEx
(SERVER_FRAME_RATE * appear_time / 1000.f,
[this, box_pos, airdrop_id, box_id]
(int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
if (!IsGameOver()) {
RoomObstacle* obstacle = CreateObstacle
(
box_id,
box_pos.x,
box_pos.y
);
obstacle->PushCollisionObjects();
obstacle->is_treasure_box = true;
}
}
},
&xtimer_attacher_);
++airdrop_times_;
#if 1
ShuaMon(box_pos,
thing_meta->airdrop_mon_list,
std::max(thing_meta->width(), thing_meta->height()));
#endif
}
#endif
}
#if 0
void Room::AdjustAirDropPos(const mt::MapThing* thing_meta, glm::vec3& box_pos)
{
AdjustPosInnerMap(box_pos, 100);
}
void Room::ShuaMon(const glm::vec3& center, std::vector<int>& airdrop_mon_list, float radius)
{
int last_hero_idx = 0;
for (int hero_id : airdrop_mon_list) {
const mt::Hero* hero_meta = mt::Hero::GetById(hero_id);
if (hero_meta) {
int team_id = 666;
Creature* master = nullptr;
for (int i = 0; i < 10; ++i) {
glm::vec3 born_dir = center;
glm::vec3 born_offset(hero_meta->radius() + 1 + radius + (50 * i),
0.0f,
hero_meta->radius() + 1 + radius + (50 * i));
GlmHelper::RotateY(born_offset, GlmHelper::CalcAngle(born_dir, GlmHelper::UP));
GlmHelper::RotateY(born_offset, (last_hero_idx + i) * 0.5);
glm::vec3 hero_pos = center + born_offset;
glm::vec3 dir = born_offset;
GlmHelper::Normalize(dir);
Position pos;
pos.SetX(hero_pos.x);
pos.SetY(hero_pos.y);
// 888
#if 0
CircleCollider collider;
collider.pos = hero_pos;
collider.rad = hero_meta->radius();
if (!map_service->CollisionDetection
(
this,
false,
pos,
&collider
)) {
Hero* hero = CreateHero(master,
hero_meta,
pos,
dir,
team_id);
if (!hero) {
A8_ABORT();
}
last_hero_idx = i;
#ifdef DEBUG
BroadcastDebugMsg(a8::Format("ShuaMon pos:%d,%d hero_id:%d",
{
hero_pos.x,
hero_pos.y,
hero->meta->id()
}));
#endif
break;
}
#endif
}//end for i
}//end if
}//end for hero_id
}
void Room::AdjustPosInnerMap(glm::vec3& pos, float radius)
{
//检查x轴
{
int left_x = pos.x - radius;
if (left_x < 0.001f) {
pos.x = radius + 10;
}
int right_x = pos.x + radius;
if (right_x > map_meta_->map_width()) {
pos.x = map_meta_->map_width() - radius - 10;
}
}
//检查y轴
{
int up_y = pos.y + radius;
if (up_y > map_meta_->map_height()) {
pos.y = map_meta_->map_height() - radius - 10;
}
int down_y = pos.y - radius;
if (down_y < 0.001f) {
pos.y = radius + 10;
}
}
if (OverBorder(pos, radius)) {
// 999
pos.x = 800;
pos.y = 1800;
#ifdef DEBUG
A8_ABORT();
#endif
}
}
#endif

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@ -0,0 +1,17 @@
#pragma once
class Room;
class AirDrop
{
public:
AirDrop(Room* room);
void Init();
private:
void Exec(int appear_time, int box_id, int airdrop_id);
private:
Room* room_ = nullptr;
};

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@ -0,0 +1,128 @@
#include "precompile.h"
#include "airraid.h"
#include "room.h"
#include "player.h"
#include "obstacle.h"
#include "roomobstacle.h"
#include "mt/AirRaid.h"
#include "mt/SafeArea.h"
AirRaid::AirRaid(Room* room)
{
room_ = room;
}
void AirRaid::Init()
{
mt::AirRaid::Traverse
(
[this] (const mt::AirRaid* air_raid, bool& stop)
{
room_->xtimer.SetTimeoutEx
(SERVER_FRAME_RATE * air_raid->time(),
[this, air_raid] (int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
if (!room_->IsGameOver()) {
Exec(air_raid->id());
}
}
},
&room_->xtimer_attacher_);
});
}
void AirRaid::Exec(int airraid_id)
{
const mt::AirRaid* raid_meta = mt::AirRaid::GetById(airraid_id);
if (!raid_meta) {
return;
}
glm::vec3 dir = GlmHelper::UP;
GlmHelper::RotateY(dir, a8::RandAngle());
float rnd_rad = room_->GetGasData().new_area_meta->rad() > 0 ? rand() % room_->GetGasData().new_area_meta->rad() : 0;
glm::vec2 v2_center= room_->GetGasData().pos_new + glm::vec2(dir.x, dir.z) * (100.f + rnd_rad);
glm::vec3 center = glm::vec3(v2_center.x, 0.0f, v2_center.y);
{
std::vector<Player*> humans;
#if 0
room_->GetAlivePlayers(humans, room_->GetRoomMaxPlayerNum());
#endif
if (humans.size() > 3) {
std::random_shuffle(humans.begin(), humans.end());
for (Human* hum : humans) {
if (!hum->poisoning) {
// 99
#if 1
#else
center = hum->GetPos() + dir * (200 + rand() % 500);
#endif
break;
}
}
}
#ifdef DEBUG1
if (humans.size() > 0) {
center = humans[0]->GetPos();
}
#endif
}
room_->frame_event.AddAirRaid(raid_meta->appear_time(), center, raid_meta->rad());
auto raid_cb =
[this, raid_meta, center]
(int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT != event) {
return;
}
if (room_->IsGameOver()) {
return;
}
for (auto& tuple : raid_meta->_raid_waves) {
int num = std::get<0>(tuple);
int delay = std::get<1>(tuple);
glm::vec3 born_pos = center;
auto bomb_cb =
[this, raid_meta, num, delay, born_pos]
(int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
if (room_->IsGameOver()) {
return;
}
glm::vec3 dir = GlmHelper::UP;
GlmHelper::RotateY(dir, a8::RandAngle());
glm::vec3 pos = born_pos + dir * (50.0f + rand() % 100);
if (room_->grid_service->CanAdd(pos.x, pos.y)) {
for (auto bomb_id : raid_meta->_bomb_ids) {
RoomObstacle* obstacle = room_->CreateObstacle
(
bomb_id,
pos.x,
pos.y,
pos.z
);
obstacle->Active();
}
}
}
};
for (int i = 0; i < num; ++i) {
room_->xtimer.SetTimeoutEx
(delay / FRAME_RATE_MS,
bomb_cb,
&room_->xtimer_attacher_);
}
}
};
room_->xtimer.SetTimeoutEx
(SERVER_FRAME_RATE * raid_meta->appear_time() / 1000.f,
raid_cb,
&room_->xtimer_attacher_);
}

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@ -0,0 +1,18 @@
#pragma once
class Room;
class AirRaid
{
public:
AirRaid(Room* room);
void Init();
private:
void Exec(int airraid_id);
private:
Room* room_ = nullptr;
};

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@ -37,6 +37,8 @@
#include "pbutils.h"
#include "movement.h"
#include "bornpoint.h"
#include "airdrop.h"
#include "airraid.h"
#include "mt/Param.h"
#include "mt/Hero.h"
@ -56,9 +58,7 @@
#include "mt/KillReward.h"
#include "mt/KillPoint.h"
#include "mt/Drop.h"
#include "mt/AirRaid.h"
#include "mt/AirLine.h"
#include "mt/AirDrop.h"
#include "mt/Robot.h"
#include "mt/SafeAreaPos.h"
@ -104,6 +104,9 @@ void Room::Init()
frame_event.room = this;
frame_event_data = new FrameEventData();
air_drop_ = std::make_shared<AirDrop>(this);
air_raid_ = std::make_shared<AirRaid>(this);
CreateSpawnPoints();
CreateWorldObjects();
ShuaAndroid();
@ -828,40 +831,6 @@ bool Room::OverBorder(const glm::vec3& pos, float radius)
return false;
}
void Room::AdjustPosInnerMap(glm::vec3& pos, float radius)
{
//检查x轴
{
int left_x = pos.x - radius;
if (left_x < 0.001f) {
pos.x = radius + 10;
}
int right_x = pos.x + radius;
if (right_x > map_meta_->map_width()) {
pos.x = map_meta_->map_width() - radius - 10;
}
}
//检查y轴
{
int up_y = pos.y + radius;
if (up_y > map_meta_->map_height()) {
pos.y = map_meta_->map_height() - radius - 10;
}
int down_y = pos.y - radius;
if (down_y < 0.001f) {
pos.y = radius + 10;
}
}
if (OverBorder(pos, radius)) {
// 999
pos.x = 800;
pos.y = 1800;
#ifdef DEBUG
A8_ABORT();
#endif
}
}
Human* Room::GetWatchWarTarget(Human* hum)
{
if (!mt::Param::s().watchable) {
@ -1430,12 +1399,10 @@ void Room::UpdateGasJump()
if (!auto_jump_timer_.expired()) {
xtimer.Delete(auto_jump_timer_);
}
air_drop_->Init();
air_raid_->Init();
NotifyGameStart();
NotifyUiUpdate();
if (room_type_ != RT_NewBrid) {
InitAirDrop();
InitAirRaid();
}
}
}
@ -1709,142 +1676,6 @@ void Room::FillTeam()
}
}
void Room::InitAirDrop()
{
mt::AirDrop::Traverse
(
[this] (const mt::AirDrop* air_drop_meta, bool& stop)
{
if (air_drop_meta->id() >= 1 && air_drop_meta->id() <= 6) {
xtimer.SetTimeoutEx
(SERVER_FRAME_RATE * air_drop_meta->time(),
[this, air_drop_meta] (int event, const a8::Args* args) mutable
{
if (a8::TIMER_EXEC_EVENT == event) {
if (!IsGameOver()) {
AirDrop(
air_drop_meta->appear_time(),
air_drop_meta->RandDrop(),
air_drop_meta->id());
}
}
},
&xtimer_attacher_);
}
});
}
void Room::AirDrop(int appear_time, int box_id, int airdrop_id)
{
#ifdef DEBUG
if (!f8::IsTestEnv()) {
a8::XPrintf("AirDrop appear_time:%d box_id:%d airdrop_id:%d\n",
{
appear_time,
box_id,
airdrop_id
});
}
#endif
// 888
#if 0
const mt::MapThing* thing_meta = MetaMgr::Instance()->GetMapThing(box_id);
if (thing_meta && thing_meta->type() == 2) {
a8::Vec2 dir = a8::Vec2::UP;
dir.Rotate(a8::RandAngle());
a8::Vec2 box_pos = gas_data_.pos_new + dir * (500 + rand() % 300);
if (box_pos.x < 1.0f) {
box_pos.x = 1.0f;
}
if (box_pos.x >= map_meta_->map_width()) {
box_pos.x = map_meta_->map_width() - 1;
}
if (box_pos.y < 1.0f) {
box_pos.y = 1.0f;
}
if (box_pos.y >= map_meta_->map_height()) {
box_pos.y = map_meta_->map_height() - 1;
}
Position final_box_pos;
final_box_pos.x = box_pos.x;
final_box_pos.y = box_pos.y;
AdjustAirDropPos(thing_meta, final_box_pos);
AabbCollider air_drop_aabb_box;
{
air_drop_aabb_box._min.x = 0 - thing_meta->width()/2.0f;
air_drop_aabb_box._min.y = 0 - thing_meta->height()/2.0f;
air_drop_aabb_box._max.x = 0 + thing_meta->width()/2.0f;
air_drop_aabb_box._max.y = 0 + thing_meta->height()/2.0f;
}
ColliderComponent* pickup_collider = nullptr;
{
bool through_wall = false;
bool is_collision = map_service->CollisionDetectionAndGetCollider
(
this,
through_wall,
final_box_pos,
&air_drop_aabb_box,
&pickup_collider
);
if (is_collision) {
if (!pickup_collider) {
A8_ABORT();
}
}
}
if (pickup_collider) {
float new_x = box_pos.x;
float new_y = box_pos.y;
// 888
#if 0
FindLocationWithAabb(pickup_collider, box_pos, &air_drop_aabb_box, new_x, new_y);
#endif
box_pos.x = new_x;
box_pos.y = new_y;
}
if (box_pos.x + thing_meta->width()/2 + 2 > map_meta_->map_width() ||
box_pos.x - thing_meta->width()/2 - 2 < 1 ||
box_pos.y + thing_meta->height()/2 + 2 > map_meta_->map_height() ||
box_pos.y - thing_meta->height()/2 - 2 < 1
) {
return;
}
frame_event.AddAirDrop(appear_time, box_id, final_box_pos);
xtimer.SetTimeoutEx
(SERVER_FRAME_RATE * appear_time / 1000.f,
[this, box_pos, airdrop_id, box_id]
(int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
if (!IsGameOver()) {
RoomObstacle* obstacle = CreateObstacle
(
box_id,
box_pos.x,
box_pos.y
);
obstacle->PushCollisionObjects();
obstacle->is_treasure_box = true;
}
}
},
&xtimer_attacher_);
++airdrop_times_;
#if 1
ShuaMon(box_pos,
thing_meta->airdrop_mon_list,
std::max(thing_meta->width(), thing_meta->height()));
#endif
}
#endif
}
void Room::AdjustAirDropPos(const mt::MapThing* thing_meta, glm::vec3& box_pos)
{
AdjustPosInnerMap(box_pos, 100);
}
void Room::ShuaPlane()
{
airline_ = mt::AirLine::RandAirLine(map_meta_->map_id());
@ -3332,67 +3163,6 @@ void Room::ForwardGasRing(int n)
}
}
void Room::ShuaMon(const glm::vec3& center, std::vector<int>& airdrop_mon_list, float radius)
{
int last_hero_idx = 0;
for (int hero_id : airdrop_mon_list) {
const mt::Hero* hero_meta = mt::Hero::GetById(hero_id);
if (hero_meta) {
int team_id = 666;
Creature* master = nullptr;
for (int i = 0; i < 10; ++i) {
glm::vec3 born_dir = center;
glm::vec3 born_offset(hero_meta->radius() + 1 + radius + (50 * i),
0.0f,
hero_meta->radius() + 1 + radius + (50 * i));
GlmHelper::RotateY(born_offset, GlmHelper::CalcAngle(born_dir, GlmHelper::UP));
GlmHelper::RotateY(born_offset, (last_hero_idx + i) * 0.5);
glm::vec3 hero_pos = center + born_offset;
glm::vec3 dir = born_offset;
GlmHelper::Normalize(dir);
Position pos;
pos.SetX(hero_pos.x);
pos.SetY(hero_pos.y);
// 888
#if 0
CircleCollider collider;
collider.pos = hero_pos;
collider.rad = hero_meta->radius();
if (!map_service->CollisionDetection
(
this,
false,
pos,
&collider
)) {
Hero* hero = CreateHero(master,
hero_meta,
pos,
dir,
team_id);
if (!hero) {
A8_ABORT();
}
last_hero_idx = i;
#ifdef DEBUG
BroadcastDebugMsg(a8::Format("ShuaMon pos:%d,%d hero_id:%d",
{
hero_pos.x,
hero_pos.y,
hero->meta->id()
}));
#endif
break;
}
#endif
}//end for i
}//end if
}//end for hero_id
}
void Room::GetPartObjectWatchList(Entity* entity, std::vector<Human*>& watch_list)
{
TraverseHumanList
@ -3414,117 +3184,6 @@ void Room::SetInfiniteBulletMode()
}
}
void Room::InitAirRaid()
{
mt::AirRaid::Traverse
(
[this] (const mt::AirRaid* air_raid, bool& stop)
{
xtimer.SetTimeoutEx
(SERVER_FRAME_RATE * air_raid->time(),
[this, air_raid] (int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
if (!IsGameOver()) {
AirRaid(air_raid->id());
}
}
},
&xtimer_attacher_);
});
}
void Room::AirRaid(int airraid_id)
{
const mt::AirRaid* raid_meta = mt::AirRaid::GetById(airraid_id);
if (!raid_meta) {
return;
}
glm::vec3 dir = GlmHelper::UP;
GlmHelper::RotateY(dir, a8::RandAngle());
float rnd_rad = gas_data_.new_area_meta->rad() > 0 ? rand() % gas_data_.new_area_meta->rad() : 0;
glm::vec2 v2_center= gas_data_.pos_new + glm::vec2(dir.x, dir.z) * (100.f + rnd_rad);
glm::vec3 center = glm::vec3(v2_center.x, 0.0f, v2_center.y);
{
std::vector<Player*> humans;
GetAlivePlayers(humans, GetRoomMaxPlayerNum());
if (humans.size() > 3) {
std::random_shuffle(humans.begin(), humans.end());
for (Human* hum : humans) {
if (!hum->poisoning) {
// 99
#if 1
#else
center = hum->GetPos() + dir * (200 + rand() % 500);
#endif
break;
}
}
}
#ifdef DEBUG1
if (humans.size() > 0) {
center = humans[0]->GetPos();
}
#endif
}
frame_event.AddAirRaid(raid_meta->appear_time(), center, raid_meta->rad());
auto raid_cb =
[this, raid_meta, center]
(int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT != event) {
return;
}
if (IsGameOver()) {
return;
}
for (auto& tuple : raid_meta->_raid_waves) {
int num = std::get<0>(tuple);
int delay = std::get<1>(tuple);
glm::vec3 born_pos = center;
auto bomb_cb =
[this, raid_meta, num, delay, born_pos]
(int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
if (IsGameOver()) {
return;
}
glm::vec3 dir = GlmHelper::UP;
GlmHelper::RotateY(dir, a8::RandAngle());
glm::vec3 pos = born_pos + dir * (50.0f + rand() % 100);
if (grid_service->CanAdd(pos.x, pos.y)) {
for (auto bomb_id : raid_meta->_bomb_ids) {
RoomObstacle* obstacle = CreateObstacle
(
bomb_id,
pos.x,
pos.y,
pos.z
);
obstacle->Active();
}
}
}
};
for (int i = 0; i < num; ++i) {
xtimer.SetTimeoutEx
(delay / FRAME_RATE_MS,
bomb_cb,
&xtimer_attacher_);
}
}
};
xtimer.SetTimeoutEx
(SERVER_FRAME_RATE * raid_meta->appear_time() / 1000.f,
raid_cb,
&xtimer_attacher_);
}
void Room::AddToPostBattleAutoFreeList(a8::XTimerWp timer)
{
if (BattleStarted()) {

View File

@ -28,6 +28,8 @@ class Car;
class Hero;
class Incubator;
class Team;
class AirDrop;
class AirRaid;
struct BornPoint;
class MapInstance;
struct RoomInitInfo;
@ -186,8 +188,6 @@ public:
int CreateAndTakeonCar(int car_id, glm::vec3 pos);
bool HaveMyTeam(const std::string& team_uuid);
long long GetGasInactiveTime();
void InitAirDrop();
void InitAirRaid();
void CheckPartObjects(Human* testa = nullptr, Human* testb = nullptr);
bool RuningInTimer();
Human* GetOneCanEnableAndroid();
@ -206,7 +206,6 @@ public:
std::shared_ptr<a8::Args> init_args = nullptr);
int AllocUniid();
Incubator* GetIncubator() { return incubator_;};
void ShuaMon(const glm::vec3& center, std::vector<int>& airdrop_mon_list, float radius);
void GetPartObjectWatchList(Entity* entity, std::vector<Human*>& watch_list);
void SetInfiniteBulletMode();
bool IsInfiniteBulletMode() { return infinite_bullet_mode_; };
@ -232,9 +231,6 @@ private:
void MatchTeam(Human* hum);
void CombineTeam();
void FillTeam();
void AirDrop(int appear_time, int box_id, int airdrop_id);
void AdjustAirDropPos(const mt::MapThing* thing_meta, glm::vec3& box_pos);
void AirRaid(int airraid_id);
void ShuaPlane();
Team* NewTeam();
RoomObstacle* InternalCreateObstacle(int id, float x, float y, float z,
@ -325,8 +321,6 @@ private:
long long alive_count_chged_frameno_ = 0;
int human_alive_count_ = 0;
const mt::AirLine* airline_ = nullptr;
size_t airdrop_times_ = 0;
size_t airraid_times_ = 0;
int level0room_born_point_uniid_ = 0;
int level1room_born_point_uniid_ = 0;
bool show_handed_ = false;
@ -367,6 +361,9 @@ private:
bool battle_starting_ = false;
std::shared_ptr<AirDrop> air_drop_;
std::shared_ptr<AirRaid> air_raid_;
friend class Incubator;
friend class Team;
};