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@ -48,5 +48,17 @@ template<> inline behaviac::EBTStatus HeroAgent::_Execute_Method_<METHOD_TYPE_He
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return this->HeroAgent::DoAttack();
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return this->HeroAgent::DoAttack();
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}
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}
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struct METHOD_TYPE_HeroAgent_FlyToMasterAround { };
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template<> inline behaviac::EBTStatus HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_FlyToMasterAround>()
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{
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return this->HeroAgent::FlyToMasterAround();
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}
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struct METHOD_TYPE_HeroAgent_FollowMaster { };
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template<> inline behaviac::EBTStatus HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_FollowMaster>()
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{
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return this->HeroAgent::FollowMaster();
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}
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#endif // _BEHAVIAC_MEMBER_VISITOR_H_
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#endif // _BEHAVIAC_MEMBER_VISITOR_H_
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@ -237,7 +237,7 @@ namespace behaviac
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virtual bool load()
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virtual bool load()
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{
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{
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AgentMeta::SetTotalSignature(3390921950u);
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AgentMeta::SetTotalSignature(1153590554u);
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AgentMeta* meta = NULL;
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AgentMeta* meta = NULL;
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BEHAVIAC_UNUSED_VAR(meta);
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BEHAVIAC_UNUSED_VAR(meta);
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@ -293,7 +293,7 @@ namespace behaviac
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meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
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meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
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// HeroAgent
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// HeroAgent
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meta = BEHAVIAC_NEW AgentMeta(92585751u);
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meta = BEHAVIAC_NEW AgentMeta(3034510267u);
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AgentMeta::GetAgentMetas()[2270112014u] = meta;
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AgentMeta::GetAgentMetas()[2270112014u] = meta;
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meta->RegisterMethod(623091365u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, int >(FunctionPointer_HeroAgent_CoAttackTarget));
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meta->RegisterMethod(623091365u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, int >(FunctionPointer_HeroAgent_CoAttackTarget));
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meta->RegisterMethod(2886181657u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_HeroAgent_DoAttack));
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meta->RegisterMethod(2886181657u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_HeroAgent_DoAttack));
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@ -302,7 +302,10 @@ namespace behaviac
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meta->RegisterMethod(846782702u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_HeroAgent_DoPursuit));
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meta->RegisterMethod(846782702u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_HeroAgent_DoPursuit));
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meta->RegisterMethod(1079343198u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_HeroAgent_DoRandomShot));
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meta->RegisterMethod(1079343198u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_HeroAgent_DoRandomShot));
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meta->RegisterMethod(130097619u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_HeroAgent_DoRandomWalk));
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meta->RegisterMethod(130097619u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_HeroAgent_DoRandomWalk));
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meta->RegisterMethod(4119944363u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_HeroAgent_FlyToMasterAround));
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meta->RegisterMethod(3850832265u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_HeroAgent_FollowMaster));
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meta->RegisterMethod(32551668u, BEHAVIAC_NEW CAgentMethod< float >(FunctionPointer_HeroAgent_GetAttackRange));
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meta->RegisterMethod(32551668u, BEHAVIAC_NEW CAgentMethod< float >(FunctionPointer_HeroAgent_GetAttackRange));
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meta->RegisterMethod(3721974980u, BEHAVIAC_NEW CAgentMethod< float >(FunctionPointer_HeroAgent_GetMasterDistance));
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meta->RegisterMethod(3603629747u, BEHAVIAC_NEW CAgentMethod_1< bool, int >(FunctionPointer_HeroAgent_HasBuffEffect));
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meta->RegisterMethod(3603629747u, BEHAVIAC_NEW CAgentMethod_1< bool, int >(FunctionPointer_HeroAgent_HasBuffEffect));
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meta->RegisterMethod(3047011226u, BEHAVIAC_NEW CAgentMethod_1< bool, float >(FunctionPointer_HeroAgent_HasTarget));
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meta->RegisterMethod(3047011226u, BEHAVIAC_NEW CAgentMethod_1< bool, float >(FunctionPointer_HeroAgent_HasTarget));
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meta->RegisterMethod(400482748u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_IsGameOver));
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meta->RegisterMethod(400482748u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_IsGameOver));
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@ -45,7 +45,10 @@ namespace behaviac
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inline behaviac::EBTStatus FunctionPointer_HeroAgent_DoPursuit(Agent* self) { return ((HeroAgent*)self)->DoPursuit(); }
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inline behaviac::EBTStatus FunctionPointer_HeroAgent_DoPursuit(Agent* self) { return ((HeroAgent*)self)->DoPursuit(); }
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inline behaviac::EBTStatus FunctionPointer_HeroAgent_DoRandomShot(Agent* self) { return ((HeroAgent*)self)->DoRandomShot(); }
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inline behaviac::EBTStatus FunctionPointer_HeroAgent_DoRandomShot(Agent* self) { return ((HeroAgent*)self)->DoRandomShot(); }
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inline behaviac::EBTStatus FunctionPointer_HeroAgent_DoRandomWalk(Agent* self) { return ((HeroAgent*)self)->DoRandomWalk(); }
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inline behaviac::EBTStatus FunctionPointer_HeroAgent_DoRandomWalk(Agent* self) { return ((HeroAgent*)self)->DoRandomWalk(); }
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inline behaviac::EBTStatus FunctionPointer_HeroAgent_FlyToMasterAround(Agent* self) { return (behaviac::EBTStatus)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_FlyToMasterAround, behaviac::EBTStatus >(); }
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inline behaviac::EBTStatus FunctionPointer_HeroAgent_FollowMaster(Agent* self) { return (behaviac::EBTStatus)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_FollowMaster, behaviac::EBTStatus >(); }
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inline float FunctionPointer_HeroAgent_GetAttackRange(Agent* self) { return ((HeroAgent*)self)->GetAttackRange(); }
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inline float FunctionPointer_HeroAgent_GetAttackRange(Agent* self) { return ((HeroAgent*)self)->GetAttackRange(); }
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inline float FunctionPointer_HeroAgent_GetMasterDistance(Agent* self) { return ((HeroAgent*)self)->GetMasterDistance(); }
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inline bool FunctionPointer_HeroAgent_HasBuffEffect(Agent* self, int buff_effect) { return (bool)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_HasBuffEffect, bool, int >(buff_effect); }
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inline bool FunctionPointer_HeroAgent_HasBuffEffect(Agent* self, int buff_effect) { return (bool)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_HasBuffEffect, bool, int >(buff_effect); }
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inline bool FunctionPointer_HeroAgent_HasTarget(Agent* self, float range) { return (bool)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_HasTarget, bool, float >(range); }
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inline bool FunctionPointer_HeroAgent_HasTarget(Agent* self, float range) { return (bool)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_HasTarget, bool, float >(range); }
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inline bool FunctionPointer_HeroAgent_IsGameOver(Agent* self) { return ((HeroAgent*)self)->IsGameOver(); }
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inline bool FunctionPointer_HeroAgent_IsGameOver(Agent* self) { return ((HeroAgent*)self)->IsGameOver(); }
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@ -1,3 +1,3 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<!--EXPORTED BY TOOL, DON'T MODIFY IT!-->
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<!--EXPORTED BY TOOL, DON'T MODIFY IT!-->
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<agents version="1" signature="3390921950" />
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<agents version="1" signature="1153590554" />
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@ -443,3 +443,21 @@ behaviac::EBTStatus HeroAgent::DoHelpAttack(int target_uniid)
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"CoHelpAttack"
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"CoHelpAttack"
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);
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);
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}
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}
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behaviac::EBTStatus HeroAgent::FlyToMasterAround()
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{
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}
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behaviac::EBTStatus HeroAgent::FollowMaster()
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{
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}
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float HeroAgent::GetMasterDistance()
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{
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if (!GetOwner()->AsHero()->master.Get()) {
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return 0.0f;
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}
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return GetOwner()->GetPos().Distance2D2(GetOwner()->AsHero()->master.Get()->GetPos());
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}
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@ -20,4 +20,8 @@ public:
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behaviac::EBTStatus DoAttack();
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behaviac::EBTStatus DoAttack();
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behaviac::EBTStatus DoPursuit();
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behaviac::EBTStatus DoPursuit();
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behaviac::EBTStatus DoHelpAttack(int target_uniid);
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behaviac::EBTStatus DoHelpAttack(int target_uniid);
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behaviac::EBTStatus FlyToMasterAround();
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behaviac::EBTStatus FollowMaster();
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float GetMasterDistance();
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};
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};
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