From 64d87ad396f025147ac477aaa30677988c7ee19d Mon Sep 17 00:00:00 2001 From: aozhiwei Date: Sat, 1 Apr 2023 13:36:09 +0800 Subject: [PATCH] 1 --- server/gameserver/airraid.cc | 4 + server/gameserver/skillhelper.cc | 181 ------------------------------- server/gameserver/skillhelper.h | 37 ------- 3 files changed, 4 insertions(+), 218 deletions(-) diff --git a/server/gameserver/airraid.cc b/server/gameserver/airraid.cc index 6dc2529f..49e6f7e3 100644 --- a/server/gameserver/airraid.cc +++ b/server/gameserver/airraid.cc @@ -41,6 +41,10 @@ void AirRaid::Exec(int airraid_id) return; } glm::vec3 center; + if (!GenAirRaidPos(raid_meta, center)) { + return; + } + auto raid_cb = [this, raid_meta, center] (int event, const a8::Args* args) diff --git a/server/gameserver/skillhelper.cc b/server/gameserver/skillhelper.cc index 2af75e66..43192330 100644 --- a/server/gameserver/skillhelper.cc +++ b/server/gameserver/skillhelper.cc @@ -67,76 +67,6 @@ void SkillHelper::GetMagicIdAndBaseSkillId(int skill_id, int& magic_id, int& bas } } -int SkillHelper::GetCmxdDmg(Creature* c, const mt::Skill* skill_meta) -{ - float dmg = - (skill_meta->_number_meta->_float_ratio + - skill_meta->_number_meta->_float_ratio2 * c->GetBattleContext()->GetHeroTotalAtk()); - return dmg; -} - -int SkillHelper::GetCmxdRange(const mt::Skill* skill_meta) -{ - return skill_meta->_number_meta->_int_range; -} - -int SkillHelper::GetCmxdDistance(const mt::Skill* skill_meta) -{ - return skill_meta->_number_meta->_int_range2; -} - -int SkillHelper::GetCmxdExplosion(const mt::Skill* skill_meta) -{ - return 7; -} - -int SkillHelper::GetCmxdVertigoTime(const mt::Skill* skill_meta) -{ - return skill_meta->_number_meta->_float_time; -} - -int SkillHelper::GetJshxHp(Creature* c, const mt::Skill* skill_meta) -{ - float hp = - (skill_meta->_number_meta->_float_ratio + - skill_meta->_number_meta->_float_ratio2 * c->GetBattleContext()->GetHeroTotalAtk()) * - (1 + c->GetBattleContext()->GetExtRecoverHp()); - return hp; -} - -int SkillHelper::GetSwzbRadius(const mt::Skill* skill_meta) -{ - return skill_meta->_number_meta->_float_range; -} - -int SkillHelper::GetSwzbDmg(Creature* c, const mt::Skill* skill_meta) -{ - float finaly_dmg = - (skill_meta->_number_meta->_float_ratio + - skill_meta->_number_meta->_float_ratio2 * c->GetBattleContext()->GetHeroTotalAtk()); - return finaly_dmg; -} - -int SkillHelper::GetSwzbEffect(const mt::Skill* skill_meta) -{ - return 9; -} - -int SkillHelper::GetSwzbPullDistance(const mt::Skill* skill_meta) -{ - return skill_meta->_number_meta->_float_range2; -} - -int SkillHelper::GetSwzbBuffId(const mt::Skill* skill_meta) -{ - return kVertigoEffectBuffId; -} - -float SkillHelper::GetSwzbBuffTime(const mt::Skill* skill_meta) -{ - return skill_meta->_number_meta->_float_time; -} - void SkillHelper::ProcBulletHitBuff(IBullet* bullet, Creature* c, int buff_uniid) { Buff* buff = c->GetBuffByUniId(buff_uniid); @@ -177,62 +107,6 @@ void SkillHelper::ProcBulletHitBuff(IBullet* bullet, Creature* c, int buff_uniid } } -float SkillHelper::GetSjydhxRecoverHp(Creature* c, const mt::Skill* skill_meta) -{ - float hp = - (skill_meta->_number_meta->_float_ratio + - skill_meta->_number_meta->_float_ratio2 * c->GetBattleContext()->GetHeroTotalAtk()) * - (1 + c->GetBattleContext()->GetExtRecoverHp()); -#ifdef DEBUG - { - std::string dbg_msg = a8::Format - ( - "skill_id:%d 瞬间移动回血 ratio:%f ratio2:%f human.atk:%f extRecoverHp:%f hp:%f", - { - skill_meta->skill_id(), - skill_meta->_number_meta->_float_ratio, - skill_meta->_number_meta->_float_ratio2, - c->GetBattleContext()->GetHeroTotalAtk(), - c->GetBattleContext()->GetExtRecoverHp(), - hp - }); - c->SendDebugMsg(dbg_msg); - a8::XPrintf("%s\n", {dbg_msg}); - } -#endif - return hp; -} - -float SkillHelper::GetSjydhxForthDistance(const mt::Skill* skill_meta) -{ - return skill_meta && skill_meta->_number_meta ? skill_meta->_number_meta->_int_range : 0; -} - -float SkillHelper::GetSjydhxBackTime(const mt::Skill* skill_meta) -{ - return skill_meta && skill_meta->_number_meta ? skill_meta->_number_meta->_float_time : 0; -} - -int SkillHelper::GetYmczBuffTime(const mt::Skill* skill_meta) -{ - return skill_meta && skill_meta->_number_meta ? 3000 : 0; -} - -int SkillHelper::GetYmczReserveDistance(const mt::Skill* skill_meta) -{ - return skill_meta->_number_meta->_float_range2; -} - -float SkillHelper::GetYmczDmg(Creature* sender, Creature* target, const mt::Skill* skill_meta) -{ - float finaly_dmg = - (skill_meta->_number_meta->_float_ratio + - skill_meta->_number_meta->_float_ratio2 * - sender->GetBattleContext()->GetHeroTotalAtk()) * - (1 - target->GetBattleContext()->GetDef() / (target->GetBattleContext()->GetDef() + 400)); - return finaly_dmg; -} - bool SkillHelper::ProcBulletDmg(IBullet* bullet, Creature* target, float& finaly_dmg) { finaly_dmg = 0.0f; @@ -334,58 +208,3 @@ int SkillHelper::GetYlzDamage(Creature* sender, Creature* target, const mt::Skil skill_meta->_number_meta->damage_addition() * sender->GetBattleContext()->GetHeroTotalAtk(); return dmg; } - -int SkillHelper::GetJyfhBuffId(const mt::Skill* skill_meta) -{ - return skill_meta->_number_meta->buff_id(); -} - -float SkillHelper::GetJyfhBuffTime(const mt::Skill* skill_meta) -{ - return skill_meta->_number_meta->_float_time; -} - -float SkillHelper::GetSsjsHpRate(const mt::Skill* skill_meta) -{ - return skill_meta->_number_meta->_float_ratio2; -} - -float SkillHelper::GetSsjsTime(const mt::Skill* skill_meta) -{ - return skill_meta->_number_meta->_float_time; -} - -float SkillHelper::GetSsjsProb(const mt::Skill* skill_meta) -{ - return skill_meta->_number_meta->_float_probability; -} - -float SkillHelper::GetSsjsSpeedRate(const mt::Skill* skill_meta) -{ - return skill_meta->_number_meta->_float_speed; -} - -float SkillHelper::GetMyxySpeedRate(const mt::Skill* skill_meta) -{ - return skill_meta->_number_meta->_float_speed; -} - -float SkillHelper::GetMyxyAtkRate(const mt::Skill* skill_meta) -{ - return skill_meta->_number_meta->_float_ratio; -} - -float SkillHelper::GetLdfyHp(Creature* c, const mt::Skill* skill_meta) -{ - float hp = skill_meta->_number_meta->_float_ratio + skill_meta->_number_meta->_float_ratio2 * c->GetMaxHP(); - return hp; -} - -float SkillHelper::GetLdfyBuffTime(Creature* c, const mt::Skill* skill_meta) -{ - #if 1 - return 99999; - #else - return skill_meta->_number_meta->_float_time; - #endif -} diff --git a/server/gameserver/skillhelper.h b/server/gameserver/skillhelper.h index 0f44512d..1924f663 100644 --- a/server/gameserver/skillhelper.h +++ b/server/gameserver/skillhelper.h @@ -11,47 +11,10 @@ class SkillHelper static void GetMagicIdAndBaseSkillId(int skill_id, int& magic_id, int& base_skill_id); - //瞬间移动回血 - static float GetSjydhxRecoverHp(Creature* c, const mt::Skill* skill_meta); - static float GetSjydhxForthDistance(const mt::Skill* skill_meta); - static float GetSjydhxBackTime(const mt::Skill* skill_meta); - //此面向敌 - static int GetCmxdDmg(Creature* c, const mt::Skill* skill_meta); - static int GetCmxdRange(const mt::Skill* skill_meta); - static int GetCmxdDistance(const mt::Skill* skill_meta); - static int GetCmxdExplosion(const mt::Skill* skill_meta); - static int GetCmxdVertigoTime(const mt::Skill* skill_meta); - //击杀回血 - static int GetJshxHp(Creature* c, const mt::Skill* skill_meta); - //死亡自爆 - static int GetSwzbRadius(const mt::Skill* skill_meta); - static int GetSwzbDmg(Creature* c, const mt::Skill* skill_meta); - static int GetSwzbEffect(const mt::Skill* skill_meta); - static int GetSwzbPullDistance(const mt::Skill* skill_meta); - static int GetSwzbBuffId(const mt::Skill* skill_meta); - static float GetSwzbBuffTime(const mt::Skill* skill_meta); - //野蛮冲撞 - static int GetYmczBuffTime(const mt::Skill* skill_meta); - static int GetYmczReserveDistance(const mt::Skill* skill_meta); - static float GetYmczDmg(Creature* sender, Creature* target, const mt::Skill* skill_meta); //医疗站 static int GetYlzRange(const mt::Skill* skill_meta); static int GetYlzRecoverHp(Creature* sender, Creature* target, const mt::Skill* skill_meta); static int GetYlzDamage(Creature* sender, Creature* target, const mt::Skill* skill_meta); - //救援防护 - static int GetJyfhBuffId(const mt::Skill* skill_meta); - static float GetJyfhBuffTime(const mt::Skill* skill_meta); - //受伤加速 - static float GetSsjsHpRate(const mt::Skill* skill_meta); - static float GetSsjsTime(const mt::Skill* skill_meta); - static float GetSsjsProb(const mt::Skill* skill_meta); - static float GetSsjsSpeedRate(const mt::Skill* skill_meta); - //免疫眩晕 - static float GetMyxySpeedRate(const mt::Skill* skill_meta); - static float GetMyxyAtkRate(const mt::Skill* skill_meta); - //立盾防御 - static float GetLdfyHp(Creature* c, const mt::Skill* skill_meta); - static float GetLdfyBuffTime(Creature* c, const mt::Skill* skill_meta); static void ProcBulletHitBuff(IBullet* bullet, Creature* c, int buff_uniid); static bool ProcBulletDmg(IBullet* bullet, Creature* target, float& finaly_dmg);