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@ -1601,6 +1601,7 @@ void Creature::SetCurrWeapon(Weapon* weapon)
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room->xtimer.Delete(auto_switch_weapon_timer_);
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room->xtimer.Delete(auto_switch_weapon_timer_);
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}
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}
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if (curr_weapon_ != weapon) {
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if (curr_weapon_ != weapon) {
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GetCurrWeapon()->CalcGraspBuffList(this);
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GetTrigger()->TakeonWeapon(curr_weapon_, weapon);
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GetTrigger()->TakeonWeapon(curr_weapon_, weapon);
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}
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}
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curr_weapon_ = weapon;
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curr_weapon_ = weapon;
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@ -15,6 +15,7 @@ void Weapon::Clear()
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meta = nullptr;
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meta = nullptr;
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bullet_meta = nullptr;
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bullet_meta = nullptr;
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skill_meta = nullptr;
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skill_meta = nullptr;
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grasp_buff_list.clear();
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}
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}
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void Weapon::Recalc()
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void Weapon::Recalc()
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@ -48,3 +49,8 @@ int Weapon::GetReloadTime(Creature* c)
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return meta ? meta->reload_time() :0;
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return meta ? meta->reload_time() :0;
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}
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}
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}
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}
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void Weapon::CalcGraspBuffList(Creature* c)
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{
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grasp_buff_list.clear();
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}
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@ -17,7 +17,7 @@ class Weapon
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const mt::Equip* meta = nullptr;
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const mt::Equip* meta = nullptr;
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const mt::Equip* bullet_meta = nullptr;
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const mt::Equip* bullet_meta = nullptr;
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const mt::Skill* skill_meta = nullptr;
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const mt::Skill* skill_meta = nullptr;
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std::vector<mt::Grasp*> grasp_list;
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std::vector<const mt::GraspBuff*> grasp_buff_list;
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void Clear();
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void Clear();
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void ToPB(Creature* c, cs::MFWeapon* pb_obj);
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void ToPB(Creature* c, cs::MFWeapon* pb_obj);
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@ -25,6 +25,7 @@ class Weapon
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int GetClipVolume(Creature* c);
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int GetClipVolume(Creature* c);
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int GetFireRate(Creature* c);
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int GetFireRate(Creature* c);
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int GetReloadTime(Creature* c);
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int GetReloadTime(Creature* c);
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void CalcGraspBuffList(Creature* c);
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friend class PBUtils;
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friend class PBUtils;
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};
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};
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