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@ -35,6 +35,7 @@ class Bullet : public MoveableEntity
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int trace_target_id = 0;
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int strengthen_wall = 0;
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int hand = 0;
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std::weak_ptr<a8::XTimerPtr> keep_shot_animi_timer_ptr;
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virtual ~Bullet() override;
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virtual void Initialize() override;
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@ -43,6 +43,7 @@ struct BulletInfo
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float track_change_time = 0;
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int is_through = 0;
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int hand = 0;
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std::weak_ptr<a8::XTimerPtr> keep_shot_animi_timer_ptr;
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};
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static void InternalCreateBullet(BulletInfo& bullet_info)
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@ -92,7 +93,8 @@ static void InternalCreateBullet(BulletInfo& bullet_info)
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bullet_info.fly_distance,
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bullet_info.weapon_uniid,
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bullet_info.trace_target_uniid,
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bullet_info.hand);
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bullet_info.hand,
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bullet_info.keep_shot_animi_timer_ptr);
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#ifdef DEBUG1
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if (bullet_info.c.Get()->IsPlayer()) {
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bullet_info.c.Get()->SendDebugMsg(a8::Format("CreateBullet id:%d",
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@ -300,6 +302,13 @@ void InternalShot(Creature* c,
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}
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MetaData::HeroShotAnimation* shot_animi = c->GetHeroMeta() ?
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c->GetHeroMeta()->GetShotAnimi(weapon_meta->i->shootfire()) : nullptr;
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std::weak_ptr<a8::XTimerPtr> keep_shot_animi_timer_ptr;
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{
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int shot_animi_time = (shot_animi ? shot_animi->t : 0);
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if (weapon_meta && weapon_meta->i->equip_subtype() == GUN_SUB_EQUIP_TYPE_FLY_HOOk) {
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keep_shot_animi_timer_ptr = c->TryDelayAddBuff(c, kKeepShotAnimiBuffId, shot_animi_time);
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}
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}
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int bulletIdx = 0;
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int bulletNum = weapon_meta->bullet_born_offset.size();
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for (auto& tuple : weapon_meta->bullet_born_offset) {
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@ -372,6 +381,7 @@ void InternalShot(Creature* c,
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bullet_info->recoil_force = std::get<4>(tuple);
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bullet_info->invincible_buff_uniid = invincible_buff_uniid;
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bullet_info->trace_target_uniid = trace_target_uniid;
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bullet_info->keep_shot_animi_timer_ptr = keep_shot_animi_timer_ptr;
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if (skill_meta &&
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(skill_meta->GetMagicId() == MAGIC_AXXF ||
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skill_meta->GetMagicId() == MAGIC_HJHX)) {
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@ -411,12 +421,6 @@ void InternalShot(Creature* c,
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#endif
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}
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}
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{
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int shot_animi_time = (shot_animi ? shot_animi->t : 0);
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if (weapon_meta && weapon_meta->i->equip_subtype() == GUN_SUB_EQUIP_TYPE_FLY_HOOk) {
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c->TryDelayAddBuff(c, kKeepShotAnimiBuffId, shot_animi_time);
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}
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}
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c->GetTrigger()->Shot(weapon_meta);
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if (weapon_meta->i->recoil_force() > 0.000001) {
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c->DoRecoilForce(weapon_meta->i->recoil_force());
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@ -598,7 +598,8 @@ int Room::CreateBullet(Creature* sender,
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float fly_distance,
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long long weapon_uniid,
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int trace_target_id,
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int hand)
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int hand,
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std::weak_ptr<a8::XTimerPtr> keep_shot_animi_timer_ptr)
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{
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int bullet_uniid = 0;
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if (grid_service->CanAdd(pos.x, pos.y)) {
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@ -619,6 +620,7 @@ int Room::CreateBullet(Creature* sender,
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bullet->fly_distance = fly_distance;
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bullet->trace_target_id = trace_target_id;
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bullet->hand = hand;
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bullet->keep_shot_animi_timer_ptr = keep_shot_animi_timer_ptr;
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bullet->Initialize();
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AddObjectLater(bullet);
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bullet_uniid = bullet->GetUniId();
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@ -172,7 +172,8 @@ public:
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float fly_distance,
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long long weapon_uniid,
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int trace_target_id,
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int hand);
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int hand,
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std::weak_ptr<a8::XTimerPtr> keep_shot_animi_timer_ptr);
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Car* CreateCar(Human* driver,
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int car_uniid,
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MetaData::Equip* meta,
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