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@ -234,7 +234,7 @@ behaviac::EBTStatus AndroidAgent::DoAttack()
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}
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}
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}
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#ifdef DEBUG
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#ifdef DEBUG1
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if (context->target.Get()->IsPlayer()) {
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a8::XPrintf("DoAttack %d use_skill_ok:%d time:%d\n",
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{GetOwner()->GetUniId(),
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@ -334,7 +334,7 @@ behaviac::EBTStatus AndroidAgent::DoPursuit()
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}
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}
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}
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#ifdef DEBUG
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#ifdef DEBUG1
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if (context->target.Get()->IsPlayer()) {
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a8::XPrintf("DoPursuit %d use_skill_ok:%d time:%d\n",
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{GetOwner()->GetUniId(),
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@ -189,7 +189,7 @@ behaviac::EBTStatus BaseAgent::CoAttackTarget(int target_id)
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}
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}
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}
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#ifdef DEBUG
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#ifdef DEBUG1
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if (context->target.Get()->IsPlayer()) {
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a8::XPrintf("DoAttack %d use_skill_ok:%d time:%d\n",
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{GetOwner()->GetUniId(),
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@ -312,9 +312,11 @@ bool BaseAgent::CanUseSkill(int skill_id)
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int BaseAgent::GetUseableSkill(Creature* target)
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{
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#if 0
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if (!target->IsPlayer()) {
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return -1;
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}
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#endif
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if (GetOwner()->IsHuman()) {
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Skill* skill = GetOwner()->GetMainSkill();
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if (skill && GetOwner()->CanUseSkill(skill->GetSkillId())) {
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@ -398,6 +400,7 @@ bool BaseAgent::InternalUseSkill(int skill_id, CreatureWeakPtr target, int& wait
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break;
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case MAGIC_20301_XL:
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{
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skill_distance = 30;
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GetOwner()->DoSkill(skill->GetSkillId(), target.Get()->GetUniId(), skill_dir, skill_distance);
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return true;
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}
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@ -39,8 +39,8 @@ namespace mt
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int try_count = 0;
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while (true) {
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const mt::Robot* tmp_robot_meta = raw_list[rand() % raw_list.size()];
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#ifdef DEBUG1
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if (tmp_robot_meta->hero_id() != 30100) {
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#ifdef DEBUG
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if (tmp_robot_meta->hero_id() != 30300) {
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continue;
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}
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#endif
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