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@ -9,6 +9,7 @@
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#include "movement.h"
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#include "movement.h"
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#include "android.h"
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#include "android.h"
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#include "airraid.h"
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#include "airraid.h"
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#include "car.h"
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#include "cs_proto.pb.h"
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#include "cs_proto.pb.h"
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@ -326,6 +327,21 @@ void Player::_CMExecCommand(f8::MsgHdr& hdr, const cs::CMExecCommand& msg)
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#endif
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#endif
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}
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}
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}
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}
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} else if (cmd == "use_skill") {
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if (cmds.size() >= 2) {
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int skill_id = a8::XValue(cmds[1]);
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Skill* skill = GetSkill(skill_id);
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Human* enemy = room->FindEnemy(this, 300);
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if (enemy && skill && GetCar() && GetCar()->IsDriver(this)) {
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if (CanUseSkill(skill_id) && enemy->GetPos().Distance2D2(GetPos()) > 0.0001f) {
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glm::vec3 skill_dir = enemy->GetPos().ToGlmVec3() - GetPos().ToGlmVec3();
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float skill_distance = GlmHelper::Norm(skill_dir);
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GlmHelper::Normalize(skill_dir);
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DoSkill(skill_id, enemy->GetUniId(), skill_dir, skill_distance);
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}
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}
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}
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}
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}
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#ifdef DEBUG
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#ifdef DEBUG
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a8::XPrintf("exec_cmd:%s\n", {cmd});
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a8::XPrintf("exec_cmd:%s\n", {cmd});
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