This commit is contained in:
aozhiwei 2023-06-15 11:34:56 +08:00
parent c5d5d1b044
commit 6ccadd6d0b

View File

@ -9,6 +9,7 @@
#include "movement.h"
#include "android.h"
#include "airraid.h"
#include "car.h"
#include "cs_proto.pb.h"
@ -326,6 +327,21 @@ void Player::_CMExecCommand(f8::MsgHdr& hdr, const cs::CMExecCommand& msg)
#endif
}
}
} else if (cmd == "use_skill") {
if (cmds.size() >= 2) {
int skill_id = a8::XValue(cmds[1]);
Skill* skill = GetSkill(skill_id);
Human* enemy = room->FindEnemy(this, 300);
if (enemy && skill && GetCar() && GetCar()->IsDriver(this)) {
if (CanUseSkill(skill_id) && enemy->GetPos().Distance2D2(GetPos()) > 0.0001f) {
glm::vec3 skill_dir = enemy->GetPos().ToGlmVec3() - GetPos().ToGlmVec3();
float skill_distance = GlmHelper::Norm(skill_dir);
GlmHelper::Normalize(skill_dir);
DoSkill(skill_id, enemy->GetUniId(), skill_dir, skill_distance);
}
}
}
}
#ifdef DEBUG
a8::XPrintf("exec_cmd:%s\n", {cmd});