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@ -964,3 +964,16 @@ void Obstacle::ProcDieExplosion(Room* room)
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);
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);
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}
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}
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}
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}
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void Obstacle::SetRotate(float rotate)
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{
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rotate_ = rotate;
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for (auto collider : colliders_) {
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if (collider->type == CT_Circle) {
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CircleCollider* circle_collider = (CircleCollider*)collider;
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if (fabs(rotate) > 0.0001) {
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circle_collider->pos.Rotate(rotate);
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}
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}
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}
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}
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@ -51,6 +51,8 @@ class Obstacle : public Entity
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virtual int OnCollisionTrigger(Creature* c, ColliderComponent* collider);
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virtual int OnCollisionTrigger(Creature* c, ColliderComponent* collider);
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virtual bool CanSeeMe(Human* hum);
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virtual bool CanSeeMe(Human* hum);
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virtual bool ReceiveExplosionDmg(Explosion* explosion) override;
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virtual bool ReceiveExplosionDmg(Explosion* explosion) override;
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virtual void SetRotate(float rotate);
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float GetRotate() { return rotate_; }
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void SetDoorInfo(Building* building, int door_id_x);
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void SetDoorInfo(Building* building, int door_id_x);
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bool IsDoor();
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bool IsDoor();
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DoorState_e GetDoorState(Room* room);
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DoorState_e GetDoorState(Room* room);
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@ -102,5 +104,7 @@ protected:
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int team_id_ = 0;
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int team_id_ = 0;
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int master_id_ = 0;
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int master_id_ = 0;
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float rotate_ = 0;
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friend class EntityFactory;
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friend class EntityFactory;
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};
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};
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