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@ -2485,7 +2485,11 @@ void Creature::AddHp(float hp)
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if (IsHuman()) {
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Human* hum = (Human*)this;
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hum->stats.heal_amount += GetHP() - old_health;
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#if 1
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room->frame_event.AddHpChg(GetWeakPtrRef());
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#else
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SyncAroundPlayers(__FILE__, __LINE__, __func__);
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#endif
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}
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}
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