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@ -13,7 +13,7 @@
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void FrameEvent::AddAirDrop(int appear_time, int box_id, Position box_pos)
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{
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cs::MFAirDrop* airdrop = airdrops_.Add();
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cs::MFAirDrop* airdrop = room->frame_event_data_->airdrops_.Add();
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airdrop->set_appear_time(appear_time);
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airdrop->set_box_id(box_id);
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TypeConvert::ToPb(box_pos, airdrop->mutable_pos());
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@ -21,7 +21,7 @@ void FrameEvent::AddAirDrop(int appear_time, int box_id, Position box_pos)
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void FrameEvent::AddAirRaid(int appear_time, const glm::vec3& raid_pos, float raid_rad)
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{
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cs::MFAirRaid* airraid = airraids_.Add();
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cs::MFAirRaid* airraid = room->frame_event_data->airraids_.Add();
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airraid->set_appear_time(appear_time);
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airraid->set_rad(raid_rad);
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TypeConvert::ToPb(raid_pos, airraid->mutable_pos());
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@ -30,7 +30,7 @@ void FrameEvent::AddAirRaid(int appear_time, const glm::vec3& raid_pos, float ra
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void FrameEvent::AddEmote(CreatureWeakPtr& sender, int emote_id)
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{
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{
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auto& tuple = a8::FastAppend(emotes_);
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auto& tuple = a8::FastAppend(room->frame_event_data->emotes_);
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std::get<0>(tuple) = sender;
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auto& p = std::get<1>(tuple);
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@ -38,12 +38,12 @@ void FrameEvent::AddEmote(CreatureWeakPtr& sender, int emote_id)
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p.set_player_id(sender.Get()->GetUniId());
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}
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{
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int emote_idx = emotes_.size() - 1;
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int emote_idx = room->frame_event_data->emotes_.size() - 1;
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sender.Get()->TraverseAllLayerHumanList
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(
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[emote_idx] (Human* hum, bool& stop)
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{
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hum->GetFrameData().emotes_.push_back(emote_idx);
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hum->GetFrameData().room->frame_event_data->emotes_.push_back(emote_idx);
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});
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}
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}
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@ -51,7 +51,7 @@ void FrameEvent::AddEmote(CreatureWeakPtr& sender, int emote_id)
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void FrameEvent::AddShot(CreatureWeakPtr& sender)
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{
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{
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auto& tuple = a8::FastAppend(shots_);
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auto& tuple = a8::FastAppend(room->frame_event_data->shots_);
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std::get<0>(tuple) = sender;
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auto& p = std::get<1>(tuple);
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@ -69,12 +69,12 @@ void FrameEvent::AddShot(CreatureWeakPtr& sender)
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}
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}
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{
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int shot_idx = shots_.size() - 1;
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int shot_idx = room->frame_event_data->shots_.size() - 1;
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sender.Get()->TraverseAllLayerHumanList
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(
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[shot_idx] (Human* hum, bool& stop)
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{
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hum->GetFrameData().shots_.push_back(shot_idx);
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hum->GetFrameData().room->frame_event_data->shots_.push_back(shot_idx);
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});
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}
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}
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@ -90,7 +90,7 @@ void FrameEvent::AddBullet(int bullet_uniid,
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int hand)
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{
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{
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auto& tuple = a8::FastAppend(bullets_);
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auto& tuple = a8::FastAppend(room->frame_event_data->bullets_);
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std::get<0>(tuple) = sender;
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auto& p = std::get<1>(tuple);
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@ -108,7 +108,7 @@ void FrameEvent::AddBullet(int bullet_uniid,
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p.set_hand(hand);
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}
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{
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int bullet_idx = bullets_.size() - 1;
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int bullet_idx = room->frame_event_data->bullets_.size() - 1;
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sender.Get()->TraverseAllLayerHumanList
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(
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[bullet_idx, &sender] (Human* hum, bool& stop)
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@ -118,14 +118,14 @@ void FrameEvent::AddBullet(int bullet_uniid,
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A8_ABORT();
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}
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#endif
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hum->GetFrameData().bullets_.push_back(bullet_idx);
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hum->GetFrameData().room->frame_event_data->bullets_.push_back(bullet_idx);
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});
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}
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}
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void FrameEvent::RemoveBullet(glm::vec3 pos, int bullet_uniid)
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{
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del_bullets_.push_back(bullet_uniid);
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del_room->frame_event_data->bullets_.push_back(bullet_uniid);
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{
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std::set<GridCell*> grid_list;
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room->grid_service->GetAllCellsByXy
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@ -136,14 +136,14 @@ void FrameEvent::RemoveBullet(glm::vec3 pos, int bullet_uniid)
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grid_list
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);
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int bullet_idx = del_bullets_.size() - 1;
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int bullet_idx = del_room->frame_event_data->bullets_.size() - 1;
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room->grid_service->TraverseAllLayerHumanList
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(
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room->GetRoomIdx(),
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grid_list,
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[bullet_idx] (Human* hum, bool& stop)
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{
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hum->GetFrameData().del_bullets_.push_back(bullet_idx);
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hum->GetFrameData().del_room->frame_event_data->bullets_.push_back(bullet_idx);
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});
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}
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}
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@ -161,7 +161,7 @@ void FrameEvent::AddExplosionEx(CreatureWeakPtr& sender, int item_id, Position b
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}
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#endif
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{
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auto& tuple = a8::FastAppend(explosions_);
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auto& tuple = a8::FastAppend(room->frame_event_data->explosions_);
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if (sender.Get()) {
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std::get<0>(tuple).Attach(sender.Get());
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}
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@ -184,30 +184,30 @@ void FrameEvent::AddExplosionEx(CreatureWeakPtr& sender, int item_id, Position b
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grid_list
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);
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int explosion_idx = explosions_.size() - 1;
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int explosion_idx = room->frame_event_data->explosions_.size() - 1;
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room->grid_service->TraverseAllLayerHumanList
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(
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room->GetRoomIdx(),
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grid_list,
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[explosion_idx] (Human* hum, bool& stop)
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{
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hum->GetFrameData().explosions_.push_back(explosion_idx);
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hum->GetFrameData().room->frame_event_data->explosions_.push_back(explosion_idx);
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});
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}
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}
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void FrameEvent::AddBulletNumChg(CreatureWeakPtr& sender)
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{
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chged_bullet_nums_.push_back(sender);
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int idx = chged_bullet_nums_.size() - 1;
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room->frame_event_data->chged_bullet_nums_.push_back(sender);
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int idx = room->frame_event_data->chged_bullet_nums_.size() - 1;
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if (sender.Get()->IsHuman()) {
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sender.Get()->AsHuman()->GetFrameData().chged_bullet_nums_.push_back(idx);
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sender.Get()->AsHuman()->GetFrameData().room->frame_event_data->chged_bullet_nums_.push_back(idx);
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} else {
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sender.Get()->TraverseAllLayerHumanList
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(
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[idx] (Human* hum, bool& stop)
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{
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hum->GetFrameData().chged_bullet_nums_.push_back(idx);
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hum->GetFrameData().room->frame_event_data->chged_bullet_nums_.push_back(idx);
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});
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}
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}
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@ -218,7 +218,7 @@ void FrameEvent::AddSmoke(Bullet* bullet, int item_id, glm::vec3 pos, float time
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return;
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}
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{
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auto& tuple = a8::FastAppend(smokes_);
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auto& tuple = a8::FastAppend(room->frame_event_data->smokes_);
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std::get<0>(tuple).Attach(bullet->sender.Get());
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auto& p = std::get<1>(tuple);
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@ -228,12 +228,12 @@ void FrameEvent::AddSmoke(Bullet* bullet, int item_id, glm::vec3 pos, float time
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p.set_time_addition(time_addition);
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}
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{
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int idx = smokes_.size() - 1;
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int idx = room->frame_event_data->smokes_.size() - 1;
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bullet->sender.Get()->TraverseAllLayerHumanList
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(
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[idx] (Human* hum, bool& stop)
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{
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hum->GetFrameData().smokes_.push_back(idx);
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hum->GetFrameData().room->frame_event_data->smokes_.push_back(idx);
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});
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}
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}
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@ -244,54 +244,54 @@ void FrameEvent::AddPlaySkill(CreatureWeakPtr& sender, int skill_id)
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return;
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}
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{
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auto& tuple = a8::FastAppend(play_skills_);
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auto& tuple = a8::FastAppend(room->frame_event_data->play_skills_);
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std::get<0>(tuple).Attach(sender.Get());
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auto& p = std::get<1>(tuple);
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p.set_obj_uniid(sender.Get()->GetUniId());
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p.set_skill_id(skill_id);
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}
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{
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int idx = play_skills_.size() - 1;
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int idx = room->frame_event_data->play_skills_.size() - 1;
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sender.Get()->TraverseAllLayerHumanList
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(
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[idx] (Human* hum, bool& stop)
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{
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hum->GetFrameData().play_skills_.push_back(idx);
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hum->GetFrameData().room->frame_event_data->play_skills_.push_back(idx);
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});
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}
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}
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void FrameEvent::AddHpChg(CreatureWeakPtr& sender)
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{
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chged_hps_.push_back(sender);
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int idx = chged_hps_.size() - 1;
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room->frame_event_data->chged_hps_.push_back(sender);
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int idx = room->frame_event_data->chged_hps_.size() - 1;
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sender.Get()->TraverseAllLayerHumanList
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(
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[idx] (Human* hum, bool& stop)
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{
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hum->GetFrameData().chged_hps_.push_back(idx);
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hum->GetFrameData().room->frame_event_data->chged_hps_.push_back(idx);
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});
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}
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void FrameEvent::AddWeaponAmmoChg(CreatureWeakPtr& sender)
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{
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if (sender.Get()->GetCurrWeapon()) {
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chged_weapon_ammo_.push_back
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room->frame_event_data->chged_weapon_ammo_.push_back
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(
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std::make_tuple(sender,
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sender.Get()->GetCurrWeapon()->weapon_idx,
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sender.Get()->GetCurrWeapon()->ammo
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)
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);
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int idx = chged_weapon_ammo_.size() - 1;
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int idx = room->frame_event_data->chged_weapon_ammo_.size() - 1;
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if (sender.Get()->IsHuman()) {
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sender.Get()->AsHuman()->GetFrameData().chged_weapon_ammo_.push_back(idx);
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sender.Get()->AsHuman()->GetFrameData().room->frame_event_data->chged_weapon_ammo_.push_back(idx);
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} else {
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sender.Get()->TraverseAllLayerHumanList
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(
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[idx] (Human* hum, bool& stop)
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{
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hum->GetFrameData().chged_weapon_ammo_.push_back(idx);
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hum->GetFrameData().room->frame_event_data->chged_weapon_ammo_.push_back(idx);
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});
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}
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}
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@ -304,15 +304,15 @@ void FrameEvent::AddBuff(CreatureWeakPtr& sender, Buff* buff)
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chged_buff_pb.set_obj_id(sender.Get()->GetUniId());
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chged_buff_pb.set_chg(0);
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buff->FillMFBuff(chged_buff_pb.mutable_buff());
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chged_buffs_.push_back(std::make_tuple(sender, chged_buff_pb));
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room->frame_event_data->chged_buffs_.push_back(std::make_tuple(sender, chged_buff_pb));
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}
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{
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int idx = chged_buffs_.size() - 1;
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int idx = room->frame_event_data->chged_buffs_.size() - 1;
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sender.Get()->TraverseAllLayerHumanList
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(
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[idx] (Human* hum, bool& stop)
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{
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hum->GetFrameData().chged_buffs_.push_back(idx);
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hum->GetFrameData().room->frame_event_data->chged_buffs_.push_back(idx);
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});
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}
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}
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@ -327,15 +327,15 @@ void FrameEvent::RemoveBuff(CreatureWeakPtr& sender, Buff* buff)
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#if 0
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chged_buff_pb.mutable_buff()->set_buff_id(buff_id);
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#endif
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chged_buffs_.push_back(std::make_tuple(sender, chged_buff_pb));
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room->frame_event_data->chged_buffs_.push_back(std::make_tuple(sender, chged_buff_pb));
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}
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{
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int idx = chged_buffs_.size() - 1;
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int idx = room->frame_event_data->chged_buffs_.size() - 1;
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sender.Get()->TraverseAllLayerHumanList
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(
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[idx] (Human* hum, bool& stop)
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{
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hum->GetFrameData().chged_buffs_.push_back(idx);
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hum->GetFrameData().room->frame_event_data->chged_buffs_.push_back(idx);
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});
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}
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}
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@ -343,27 +343,27 @@ void FrameEvent::RemoveBuff(CreatureWeakPtr& sender, Buff* buff)
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void FrameEvent::AddSkillCdChg(CreatureWeakPtr sender, int skill_id, int left_time)
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{
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if (sender.Get() && sender.Get()->IsHuman()) {
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chged_skillcds_.push_back(std::make_tuple(sender, skill_id, left_time));
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int idx = chged_skillcds_.size() - 1;
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((Human*)sender.Get())->GetFrameData().chged_skillcds_.push_back(idx);
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room->frame_event_data->chged_skillcds_.push_back(std::make_tuple(sender, skill_id, left_time));
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int idx = room->frame_event_data->chged_skillcds_.size() - 1;
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((Human*)sender.Get())->GetFrameData().room->frame_event_data->chged_skillcds_.push_back(idx);
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}
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}
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void FrameEvent::AddSkillCurrTimesChg(CreatureWeakPtr sender, int skill_id, int curr_times)
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{
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if (sender.Get() && sender.Get()->IsHuman()) {
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chged_skill_curr_times_.push_back(std::make_tuple(sender, skill_id, curr_times));
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int idx = chged_skill_curr_times_.size() - 1;
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((Human*)sender.Get())->GetFrameData().chged_skill_curr_times_.push_back(idx);
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room->frame_event_data->chged_skill_curr_times_.push_back(std::make_tuple(sender, skill_id, curr_times));
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int idx = room->frame_event_data->chged_skill_curr_times_.size() - 1;
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((Human*)sender.Get())->GetFrameData().room->frame_event_data->chged_skill_curr_times_.push_back(idx);
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}
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}
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void FrameEvent::AddItemChg(CreatureWeakPtr& sender, int item_id, int item_num)
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{
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if (sender.Get()->IsHuman()) {
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chged_items_.push_back(std::make_tuple(sender, item_id, item_num));
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int idx = chged_items_.size() - 1;
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((Human*)sender.Get())->GetFrameData().chged_items_.push_back(idx);
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room->frame_event_data->chged_items_.push_back(std::make_tuple(sender, item_id, item_num));
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int idx = room->frame_event_data->chged_items_.size() - 1;
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((Human*)sender.Get())->GetFrameData().room->frame_event_data->chged_items_.push_back(idx);
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}
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}
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@ -371,7 +371,7 @@ void FrameEvent::AddDead(CreatureWeakPtr& sender, int revive_time)
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{
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if (sender.Get()) {
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{
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dead_alive_objs_.push_back(
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room->frame_event_data->dead_alive_objs_.push_back(
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std::make_tuple(
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sender.Get()->GetUniId(),
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revive_time,
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@ -380,12 +380,12 @@ void FrameEvent::AddDead(CreatureWeakPtr& sender, int revive_time)
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);
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}
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{
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int dead_idx = dead_alive_objs_.size() - 1;
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int dead_idx = room->frame_event_data->dead_alive_objs_.size() - 1;
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sender.Get()->TraverseAllLayerHumanList
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(
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[dead_idx] (Human* hum, bool& stop)
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{
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hum->GetFrameData().dead_alive_objs_.push_back(dead_idx);
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hum->GetFrameData().room->frame_event_data->dead_alive_objs_.push_back(dead_idx);
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});
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}
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}
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@ -395,7 +395,7 @@ void FrameEvent::AddRevive(CreatureWeakPtr& sender)
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{
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if (sender.Get()) {
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{
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dead_alive_objs_.push_back(
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room->frame_event_data->dead_alive_objs_.push_back(
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std::make_tuple(
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sender.Get()->GetUniId(),
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0,
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@ -404,12 +404,12 @@ void FrameEvent::AddRevive(CreatureWeakPtr& sender)
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);
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}
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{
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int revive_idx = dead_alive_objs_.size() - 1;
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int revive_idx = room->frame_event_data->dead_alive_objs_.size() - 1;
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sender.Get()->TraverseAllLayerHumanList
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(
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[revive_idx] (Human* hum, bool& stop)
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{
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hum->GetFrameData().dead_alive_objs_.push_back(revive_idx);
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hum->GetFrameData().room->frame_event_data->dead_alive_objs_.push_back(revive_idx);
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});
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}
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}
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@ -417,13 +417,13 @@ void FrameEvent::AddRevive(CreatureWeakPtr& sender)
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void FrameEvent::AddCarChg(CreatureWeakPtr& sender)
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{
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chged_cars_.push_back(sender);
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int idx = chged_cars_.size() - 1;
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room->frame_event_data->chged_cars_.push_back(sender);
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int idx = room->frame_event_data->chged_cars_.size() - 1;
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sender.Get()->TraverseAllLayerHumanList
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(
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[idx] (Human* hum, bool& stop)
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{
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hum->GetFrameData().chged_cars_.push_back(idx);
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hum->GetFrameData().room->frame_event_data->chged_cars_.push_back(idx);
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});
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}
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@ -432,23 +432,23 @@ void FrameEvent::AddPropChg(CreatureWeakPtr& sender, int type, int subtype, floa
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if (!sender.Get()) {
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return;
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}
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auto& p = a8::FastAppend(chged_props_);
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auto& p = a8::FastAppend(room->frame_event_data->chged_props_);
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std::get<0>(p) = sender;
|
||||
std::get<1>(p).set_obj_id(sender.Get()->GetUniId());
|
||||
std::get<1>(p).set_property_type(type);
|
||||
std::get<1>(p).set_property_subtype(subtype);
|
||||
std::get<1>(p).set_value(value);
|
||||
int idx = chged_props_.size() - 1;
|
||||
int idx = room->frame_event_data->chged_props_.size() - 1;
|
||||
if (only_self) {
|
||||
if (sender.Get()->IsHuman()) {
|
||||
sender.Get()->AsHuman()->GetFrameData().chged_props_.push_back(idx);
|
||||
sender.Get()->AsHuman()->GetFrameData().room->frame_event_data->chged_props_.push_back(idx);
|
||||
}
|
||||
} else {
|
||||
sender.Get()->TraverseAllLayerHumanList
|
||||
(
|
||||
[idx] (Human* hum, bool& stop)
|
||||
{
|
||||
hum->GetFrameData().chged_props_.push_back(idx);
|
||||
hum->GetFrameData().room->frame_event_data->chged_props_.push_back(idx);
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -459,7 +459,7 @@ void FrameEvent::AddPropChgEx(CreatureWeakPtr& sender, int type, int subtype,
|
||||
if (!sender.Get()) {
|
||||
return;
|
||||
}
|
||||
auto& p = a8::FastAppend(chged_props_);
|
||||
auto& p = a8::FastAppend(room->frame_event_data->chged_props_);
|
||||
std::get<0>(p) = sender;
|
||||
std::get<1>(p).set_obj_id(sender.Get()->GetUniId());
|
||||
std::get<1>(p).set_property_type(type);
|
||||
@ -467,78 +467,78 @@ void FrameEvent::AddPropChgEx(CreatureWeakPtr& sender, int type, int subtype,
|
||||
std::get<1>(p).set_value(value);
|
||||
std::get<1>(p).set_value2(value2);
|
||||
std::get<1>(p).set_value3(value3);
|
||||
int idx = chged_props_.size() - 1;
|
||||
int idx = room->frame_event_data->chged_props_.size() - 1;
|
||||
if (only_self) {
|
||||
if (sender.Get()->IsHuman()) {
|
||||
sender.Get()->AsHuman()->GetFrameData().chged_props_.push_back(idx);
|
||||
sender.Get()->AsHuman()->GetFrameData().room->frame_event_data->chged_props_.push_back(idx);
|
||||
}
|
||||
} else {
|
||||
sender.Get()->TraverseAllLayerHumanList
|
||||
(
|
||||
[idx] (Human* hum, bool& stop)
|
||||
{
|
||||
hum->GetFrameData().chged_props_.push_back(idx);
|
||||
hum->GetFrameData().room->frame_event_data->chged_props_.push_back(idx);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void FrameEvent::Clear()
|
||||
{
|
||||
if (!explosions_.empty()) {
|
||||
explosions_.clear();
|
||||
if (!room->frame_event_data->explosions_.empty()) {
|
||||
room->frame_event_data->explosions_.clear();
|
||||
}
|
||||
if (!smokes_.empty()) {
|
||||
smokes_.clear();
|
||||
if (!room->frame_event_data->smokes_.empty()) {
|
||||
room->frame_event_data->smokes_.clear();
|
||||
}
|
||||
if (!play_skills_.empty()) {
|
||||
play_skills_.clear();
|
||||
if (!room->frame_event_data->play_skills_.empty()) {
|
||||
room->frame_event_data->play_skills_.clear();
|
||||
}
|
||||
if (!emotes_.empty()) {
|
||||
emotes_.clear();
|
||||
if (!room->frame_event_data->emotes_.empty()) {
|
||||
room->frame_event_data->emotes_.clear();
|
||||
}
|
||||
if (!bullets_.empty()) {
|
||||
bullets_.clear();
|
||||
if (!room->frame_event_data->bullets_.empty()) {
|
||||
room->frame_event_data->bullets_.clear();
|
||||
}
|
||||
if (!shots_.empty()) {
|
||||
shots_.clear();
|
||||
if (!room->frame_event_data->shots_.empty()) {
|
||||
room->frame_event_data->shots_.clear();
|
||||
}
|
||||
if (airdrops_.size() > 0) {
|
||||
airdrops_.Clear();
|
||||
if (room->frame_event_data_->airdrops_.size() > 0) {
|
||||
room->frame_event_data_->airdrops_.Clear();
|
||||
}
|
||||
if (airraids_.size() > 0) {
|
||||
airraids_.Clear();
|
||||
if (room->frame_event_data->airraids_.size() > 0) {
|
||||
room->frame_event_data->airraids_.Clear();
|
||||
}
|
||||
if (!chged_bullet_nums_.empty()) {
|
||||
chged_bullet_nums_.clear();
|
||||
if (!room->frame_event_data->chged_bullet_nums_.empty()) {
|
||||
room->frame_event_data->chged_bullet_nums_.clear();
|
||||
}
|
||||
if (!chged_buffs_.empty()) {
|
||||
chged_buffs_.clear();
|
||||
if (!room->frame_event_data->chged_buffs_.empty()) {
|
||||
room->frame_event_data->chged_buffs_.clear();
|
||||
}
|
||||
if (!chged_hps_.empty()) {
|
||||
chged_hps_.clear();
|
||||
if (!room->frame_event_data->chged_hps_.empty()) {
|
||||
room->frame_event_data->chged_hps_.clear();
|
||||
}
|
||||
if (!chged_skillcds_.empty()) {
|
||||
chged_skillcds_.clear();
|
||||
if (!room->frame_event_data->chged_skillcds_.empty()) {
|
||||
room->frame_event_data->chged_skillcds_.clear();
|
||||
}
|
||||
if (!chged_skill_curr_times_.empty()) {
|
||||
chged_skill_curr_times_.clear();
|
||||
if (!room->frame_event_data->chged_skill_curr_times_.empty()) {
|
||||
room->frame_event_data->chged_skill_curr_times_.clear();
|
||||
}
|
||||
if (!chged_items_.empty()) {
|
||||
chged_items_.clear();
|
||||
if (!room->frame_event_data->chged_items_.empty()) {
|
||||
room->frame_event_data->chged_items_.clear();
|
||||
}
|
||||
if (!chged_weapon_ammo_.empty()) {
|
||||
chged_weapon_ammo_.clear();
|
||||
if (!room->frame_event_data->chged_weapon_ammo_.empty()) {
|
||||
room->frame_event_data->chged_weapon_ammo_.clear();
|
||||
}
|
||||
if (!dead_alive_objs_.empty()) {
|
||||
dead_alive_objs_.clear();
|
||||
if (!room->frame_event_data->dead_alive_objs_.empty()) {
|
||||
room->frame_event_data->dead_alive_objs_.clear();
|
||||
}
|
||||
if (!chged_cars_.empty()) {
|
||||
chged_cars_.clear();
|
||||
if (!room->frame_event_data->chged_cars_.empty()) {
|
||||
room->frame_event_data->chged_cars_.clear();
|
||||
}
|
||||
if (!chged_props_.empty()) {
|
||||
chged_props_.clear();
|
||||
if (!room->frame_event_data->chged_props_.empty()) {
|
||||
room->frame_event_data->chged_props_.clear();
|
||||
}
|
||||
if (!del_bullets_.empty()) {
|
||||
del_bullets_.clear();
|
||||
if (!del_room->frame_event_data->bullets_.empty()) {
|
||||
del_room->frame_event_data->bullets_.clear();
|
||||
}
|
||||
}
|
||||
|
@ -47,26 +47,4 @@ public:
|
||||
float value, float value2, float value3, bool only_self = false);
|
||||
|
||||
void Clear();
|
||||
private:
|
||||
::google::protobuf::RepeatedPtrField<::cs::MFAirDrop> airdrops_;
|
||||
::google::protobuf::RepeatedPtrField<::cs::MFAirRaid> airraids_;
|
||||
std::vector<std::tuple<CreatureWeakPtr, ::cs::MFShot>> shots_;
|
||||
std::vector<std::tuple<CreatureWeakPtr, ::cs::MFBullet>> bullets_;
|
||||
std::vector<std::tuple<CreatureWeakPtr, ::cs::MFExplosion>> explosions_;
|
||||
std::vector<std::tuple<CreatureWeakPtr, ::cs::MFSmoke>> smokes_;
|
||||
std::vector<std::tuple<CreatureWeakPtr, ::cs::MFPlaySkill>> play_skills_;
|
||||
std::vector<std::tuple<CreatureWeakPtr, ::cs::MFEmote>> emotes_;
|
||||
std::vector<std::tuple<CreatureWeakPtr, ::cs::MFBuffChg>> chged_buffs_;
|
||||
std::vector<std::tuple<CreatureWeakPtr, int, int>> chged_items_;
|
||||
std::vector<CreatureWeakPtr> chged_bullet_nums_;
|
||||
std::vector<std::tuple<CreatureWeakPtr, int, int>> chged_weapon_ammo_;
|
||||
std::vector<CreatureWeakPtr> chged_hps_;
|
||||
std::vector<std::tuple<CreatureWeakPtr, int, int>> chged_skillcds_;
|
||||
std::vector<std::tuple<CreatureWeakPtr, int, int>> chged_skill_curr_times_;
|
||||
std::vector<CreatureWeakPtr> chged_cars_;
|
||||
std::vector<std::tuple<int, int, int>> dead_alive_objs_;
|
||||
std::vector<std::tuple<CreatureWeakPtr, ::cs::MFPropertyChg>> chged_props_;
|
||||
std::vector<int> del_bullets_;
|
||||
|
||||
friend class FrameMaker;
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user