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@ -39,6 +39,7 @@ void InGameVoice::UnInit()
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void InGameVoice::OnHumanBeKill(int killer_id, Human* deader)
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void InGameVoice::OnHumanBeKill(int killer_id, Human* deader)
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{
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{
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personal_nodead_series_kills_.erase(deader->GetUniId());
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if (killer_id == deader->GetUniId()) {
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if (killer_id == deader->GetUniId()) {
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return;
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return;
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}
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}
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@ -46,11 +47,9 @@ void InGameVoice::OnHumanBeKill(int killer_id, Human* deader)
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if (!killer) {
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if (!killer) {
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return;
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return;
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}
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}
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personal_nodead_series_kills_.erase(deader->GetUniId());
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++global_kills_;
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++global_kills_;
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IncIntMap(personal_kills_, killer_id);
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IncIntMap(personal_kills_, killer_id);
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IncIntMap(personal_series_kills_, killer_id);
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IncIntMap(personal_series_kills_, killer_id);
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//UpdateTeamBeKillLastTime(GetTeamBeKillLastTime(deader->GetTeam()->GetTeamId()));
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if (!killer->dead) {
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if (!killer->dead) {
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IncIntMap(personal_nodead_series_kills_, killer_id);
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IncIntMap(personal_nodead_series_kills_, killer_id);
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}
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}
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@ -69,11 +68,6 @@ void InGameVoice::OnHumanBeKill(int killer_id, Human* deader)
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}
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}
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}
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}
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void InGameVoice::UpdateTeamBeKillLastTime(int team_id)
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{
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team_bekill_last_time_hash_[team_id] = room_->GetFrameNo();
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}
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#if 0
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#if 0
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void InGameVoice::IncPersonalSeriesKills(int killer_id)
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void InGameVoice::IncPersonalSeriesKills(int killer_id)
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{
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{
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@ -8,6 +8,7 @@ class InGameVoice : public std::enable_shared_from_this<InGameVoice>
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InGameVoice(Room* room);
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InGameVoice(Room* room);
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~InGameVoice();
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~InGameVoice();
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void Init();
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void Init();
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void UnInit();
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void UnInit();
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@ -25,5 +26,5 @@ private:
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std::map<int, int> personal_kills_;
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std::map<int, int> personal_kills_;
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std::map<int, int> personal_series_kills_;
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std::map<int, int> personal_series_kills_;
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std::map<int, int> personal_nodead_series_kills_;
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std::map<int, int> personal_nodead_series_kills_;
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std::map<int, int> team_bekill_last_time_hash_;
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};
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};
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