This commit is contained in:
aozhiwei 2022-05-24 17:35:56 +08:00
parent 9d3ee41f77
commit 731417119f
13 changed files with 170 additions and 69 deletions

View File

@ -20,6 +20,7 @@ class Ability;
class Bullet : public MoveableEntity
{
public:
std::string weapon_uniid;
int gun_lv = 0;
MetaData::Equip* gun_meta = nullptr;
MetaData::EquipUpgrade* gun_upgrade_meta = nullptr;
@ -42,6 +43,8 @@ class Bullet : public MoveableEntity
float GetExplosionRange();
bool IsCurrWeapon();
bool IsPreBattleBullet();
/*void CalcDmg(Entity* entity, float& finaly_dmg,
);*/
protected:
Bullet();

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@ -16,6 +16,7 @@
struct BulletInfo
{
CreatureWeakPtr c;
long long weapon_uniid = 0;
MetaData::Equip* weapon_meta = nullptr;
MetaData::EquipUpgrade* weapon_upgrade_meta = nullptr;
MetaData::Equip* bullet_meta = nullptr;
@ -74,7 +75,8 @@ static void InternalCreateBullet(BulletInfo& bullet_info)
bullet_info.bullet_born_pos,
bullet_info.bullet_dir,
bullet_info.fly_distance,
bullet_info.is_tank_skin);
bullet_info.is_tank_skin,
bullet_info.weapon_uniid);
#ifdef DEBUG
if (bullet_info.c.Get()->IsPlayer()) {
bullet_info.c.Get()->SendDebugMsg(a8::Format("CreateBullet id:%d",
@ -125,7 +127,8 @@ void InternalShot(Creature* c,
int weapon_lv,
int skill_id,
float fly_distance,
bool is_tank_skin)
bool is_tank_skin,
long long weapon_uniid)
{
if (weapon_meta->i->_inventory_slot() == IS_TRAP ||
weapon_meta->i->_inventory_slot() == IS_MINE) {
@ -204,6 +207,7 @@ void InternalShot(Creature* c,
{
BulletInfo bullet_info;
bullet_info.c = c->GetWeakPtrRef();
bullet_info.weapon_uniid = weapon_uniid;
bullet_info.weapon_meta = weapon_meta;
bullet_info.weapon_upgrade_meta = weapon_upgrade_meta;
bullet_info.bullet_meta = bullet_meta;
@ -1029,7 +1033,8 @@ void Creature::ProcSkillPhase(MetaData::SkillPhase* phase)
1,
CurrentSkill() ? CurrentSkill()->meta->i->skill_id() : 0,
target_distance,
false);
false,
0);
SetAttackDir(old_attack_dir);
}
}
@ -1051,7 +1056,8 @@ void Creature::ProcSkillPhase(MetaData::SkillPhase* phase)
1,
CurrentSkill() ? CurrentSkill()->meta->i->skill_id() : 0,
target_distance,
false);
false,
0);
SetAttackDir(old_attack_dir);
}
}
@ -1702,7 +1708,8 @@ void Creature::Shot(a8::Vec2& target_dir, bool& shot_ok, float fly_distance)
GetCurrWeapon()->weapon_lv,
0,
fly_distance,
false);
false,
GetCurrWeapon()->weapon_uniid);
} else if (power_idx < GetCurrWeapon()->meta->power_charge.size()) {
MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip
(std::get<1>(GetCurrWeapon()->meta->power_charge[power_idx]));
@ -1727,7 +1734,8 @@ void Creature::Shot(a8::Vec2& target_dir, bool& shot_ok, float fly_distance)
GetCurrWeapon()->weapon_lv,
0,
fly_distance,
false);
false,
0);
} else {
A8_ABORT();
}
@ -3036,9 +3044,6 @@ float Creature::GetAttrAbs(int attr_id)
if (GetAbility()){
val += GetAbility()->GetAttrAbs(attr_id);
}
if (GetBattleContext()) {
val += GetBattleContext()->GetAttrAbs(attr_id);
}
return val;
}
@ -3048,9 +3053,6 @@ float Creature::GetAttrRate(int attr_id)
if (GetAbility()){
val += GetAbility()->GetAttrRate(attr_id);
}
if (GetBattleContext()) {
val += GetBattleContext()->GetAttrRate(attr_id);
}
return val;
}
@ -3061,13 +3063,9 @@ void Creature::RecalcDtoAttr()
}
if (GetCurrWeapon()) {
if (GetBattleContext()) {
GetBattleContext()->CalcAttr(AsHuman()->hero_uniid,
GetCurrWeapon()->weapon_uniid);
}
} else {
if (GetBattleContext()) {
GetBattleContext()->CalcAttr(AsHuman()->hero_uniid,
"");
}
}
}

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@ -347,4 +347,5 @@ void InternalShot(Creature* sender,
int weapon_lv,
int skill_id,
float fly_distance,
bool is_tank_skin);
bool is_tank_skin,
long long weapon_uniid);

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@ -250,3 +250,23 @@ EntityWeakPtr& Entity::GetEntityWeakPtrRef()
}
return entity_weak_ptr_;
}
float Entity::GetBaseAtk()
{
return 0;
}
float Entity::GetBaseDef()
{
return 0;
}
float Entity::GetTotalAtk()
{
return 0;
}
float Entity::GetTotalDef()
{
return 0;
}

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@ -80,6 +80,10 @@ class Entity
EntityWeakPtr& GetEntityWeakPtrRef();
bool IsClientCached(Human* hum);
bool CanClientCache(Human* hum);
virtual float GetBaseAtk();
virtual float GetBaseDef();
virtual float GetTotalAtk();
virtual float GetTotalDef();
protected:
void AddClientCache(Human* hum);

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@ -623,7 +623,8 @@ void Human::CarShot(const a8::Vec2& target_dir)
second_weapon.weapon_lv,
0,
5,
false);
false,
0);
--second_weapon.ammo;
last_shot_frameno_ = room->GetFrameNo();
@ -1867,8 +1868,8 @@ void Human::GenBattleReportData(a8::MutableXObject* params)
} else {
params->SetVal("alive_time", dead_frameno * 1000.0f / SERVER_FRAME_RATE);
}
params->SetVal("weapon_uuid1", spec_weapons.size() > 0 ? spec_weapons[0].weapon_uniid : "");
params->SetVal("weapon_uuid2", spec_weapons.size() > 1 ? spec_weapons[1].weapon_uniid : "");
params->SetVal("weapon_uuid1", spec_weapons.size() > 0 ? spec_weapons[0].weapon_uniid : 0);
params->SetVal("weapon_uuid2", spec_weapons.size() > 1 ? spec_weapons[1].weapon_uniid : 0);
params->SetVal("ranked", rank);
params->SetVal("kills", stats.kills);
params->SetVal("damage_out", stats.damage_amount_out);
@ -3287,8 +3288,12 @@ void Human::OnBulletHit(Bullet* bullet)
float def = 0;
float finaly_dmg = 0;
{
float base_atk = bullet->gun_meta->i->atk();
float total_atk = bullet->GetAtk() + GetAttrAbs(kHAT_Atk);
float base_atk = 0;
float atk_rate = (total_atk - base_atk) / base_atk;
float base_def = 0;
float def_rate = (0)/base_def;
finaly_dmg = total_atk * (1 + atk_rate) * (1 - def_rate);
}
#else
float dmg = bullet->GetAtk();

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@ -95,7 +95,7 @@ Player* PlayerMgr::CreatePlayerByCMJoin(Player* hum,
if (equip_meta && equip_meta->i->equip_type() == EQUIP_TYPE_WEAPON) {
hum->weapon_configs[weapon.weapon_id()] = weapon_lv;
Weapon& spec_weapon = a8::FastAppend(hum->spec_weapons);
spec_weapon.weapon_uniid = weapon.weapon_uniid();
spec_weapon.weapon_uniid = a8::XValue(weapon.weapon_uniid());
//spec_weapon.weapon_id = weapon.weapon_id();
spec_weapon.weapon_id = item_meta->i->relationship();
spec_weapon.weapon_lv = weapon_lv;

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@ -590,7 +590,8 @@ int Room::CreateBullet(Creature* sender,
a8::Vec2 pos,
a8::Vec2 dir,
float fly_distance,
bool is_tank_skin)
bool is_tank_skin,
long long weapon_uniid)
{
int bullet_uniid = 0;
if (grid_service->CanAdd(pos.x, pos.y)) {
@ -600,6 +601,7 @@ int Room::CreateBullet(Creature* sender,
bullet->passenger.Attach(passenger);
}
bullet->room = this;
bullet->weapon_uniid = weapon_uniid;
bullet->gun_meta = weapon_meta;
bullet->gun_upgrade_meta = weapon_upgrade_meta;
bullet->meta = bullet_meta;

View File

@ -159,7 +159,8 @@ public:
a8::Vec2 pos,
a8::Vec2 dir,
float fly_distance,
bool is_tank_skin = false);
bool is_tank_skin,
long long weapon_uniid);
Car* CreateCar(Human* driver,
int car_uniid,
MetaData::Equip* meta,

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@ -1,10 +1,30 @@
#include "precompile.h"
#include "metamgr.h"
float* GetAttrAbsPtr(std::array<float, kHAT_End>& attr, int attr_id)
{
if (!IsValidHumanAttr(attr_id)) {
return nullptr;
}
return &attr[attr_id];
}
float* GetAttrRatePtr(std::array<float, kHAT_End>& attr, int attr_id)
{
if (!IsValidHumanAttr(attr_id)) {
return nullptr;
}
return &attr[attr_id];
}
void BattleDataContext::Clear()
{
attr_abs_ = {};
attr_rate_ = {};
hero_attr_abs_ = {};
hero_attr_rate_ = {};
weapon1_attr_abs_ = {};
weapon1_attr_rate_ = {};
weapon2_attr_abs_ = {};
weapon2_attr_rate_ = {};
}
void BattleDataContext::ParseResult(a8::XObject& obj)
@ -15,33 +35,82 @@ void BattleDataContext::ParseResult(a8::XObject& obj)
errmsg = obj.Get("errmsg").GetString();
if (obj.HasKey("hero_dto") && obj.At("hero_dto")->IsObject()) {
hero_dto = obj.At("hero_dto");
hero_uniid = hero_dto->Get("hero_uniid", "").GetString();
if (hero_dto->HasKey("attr") && hero_dto->IsArray()) {
ApplyAttr(hero_attr_abs_,
hero_attr_rate_,
hero_dto->At("attr"));
}
}
if (obj.HasKey("weapon_dto1") && obj.At("weapon_dto1")->IsObject()) {
weapon_dto1 = obj.At("weapon_dto1");
weapon_uniid1 = weapon_dto1->Get("gun_uniid", 0);
if (weapon_dto1->HasKey("attr") && weapon_dto1->IsArray()) {
ApplyAttr(weapon1_attr_abs_,
weapon1_attr_rate_,
weapon_dto1->At("attr"));
}
}
if (obj.HasKey("weapon_dto2") && obj.At("weapon_dto2")->IsObject()) {
weapon_dto2 = obj.At("weapon_dto2");
weapon_uniid2 = weapon_dto2->Get("gun_uniid", 0);
if (weapon_dto2->HasKey("attr") && weapon_dto2->IsArray()) {
ApplyAttr(weapon2_attr_abs_,
weapon2_attr_rate_,
weapon_dto2->At("attr"));
}
}
}
float BattleDataContext::GetAttrAbs(int attr_id)
float BattleDataContext::GetHeroAttrAbs(int attr_id)
{
if (IsValidHumanAttr(attr_id)) {
return attr_abs_[attr_id];
return hero_attr_abs_[attr_id];
}
return 0;
}
float BattleDataContext::GetAttrRate(int attr_id)
float BattleDataContext::GetHeroAttrRate(int attr_id)
{
if (IsValidHumanAttr(attr_id)) {
return attr_rate_[attr_id]/ 100.0f;
return hero_attr_rate_[attr_id]/ 100.0f;
}
return 0;
}
float BattleDataContext::GetWeaponAttrAbs(long long weapon_uniid, int attr_id)
{
if (!weapon_uniid) {
return 0;
}
if (IsValidHumanAttr(attr_id)) {
if (weapon_uniid == weapon_uniid1) {
return weapon1_attr_abs_[attr_id];
} else if (weapon_uniid == weapon_uniid2) {
return weapon2_attr_abs_[attr_id];
}
}
return 0;
}
float BattleDataContext::GetWeaponAttrRate(long long weapon_uniid, int attr_id)
{
if (!weapon_uniid) {
return 0;
}
if (IsValidHumanAttr(attr_id)) {
if (weapon_uniid == weapon_uniid1) {
return weapon1_attr_rate_[attr_id];
} else if (weapon_uniid == weapon_uniid2) {
return weapon2_attr_rate_[attr_id];
}
}
return 0;
}
#if 0
void BattleDataContext::CalcAttr(const std::string& hero_uniid,
const std::string& curr_weapon_uniid)
long long curr_weapon_uniid)
{
Clear();
if (!hero_uniid.empty() &&
@ -50,20 +119,20 @@ void BattleDataContext::CalcAttr(const std::string& hero_uniid,
hero_dto->Get("hero_uniid", "").GetString() == hero_uniid
) {
if (hero_dto->HasKey("attr")) {
ApplyAttr(hero_dto->At("attr"));
//ApplyAttr(hero_dto->At("attr"));
}
}
if (!curr_weapon_uniid.empty()) {
if (!curr_weapon_uniid) {
std::shared_ptr<a8::XObject> curr_weapon_dto;
if (weapon_dto1 &&
weapon_dto1->IsObject() &&
weapon_dto1->Get("gun_uniid").GetString() == curr_weapon_uniid) {
weapon_dto1->Get("gun_uniid").GetInt64() == curr_weapon_uniid) {
curr_weapon_dto = weapon_dto1;
}
if (!curr_weapon_dto &&
weapon_dto1 &&
weapon_dto1->IsObject() &&
weapon_dto1->Get("gun_uniid").GetString() == curr_weapon_uniid) {
weapon_dto1->Get("gun_uniid").GetInt64() == curr_weapon_uniid) {
curr_weapon_dto = weapon_dto1;
}
if (curr_weapon_dto) {
@ -73,23 +142,26 @@ void BattleDataContext::CalcAttr(const std::string& hero_uniid,
}
}
}
#endif
void BattleDataContext::ApplyAttr(std::shared_ptr<a8::XObject> attr)
void BattleDataContext::ApplyAttr(std::array<float, kHAT_End>& attr_abs,
std::array<float, kHAT_End>& attr_rate,
std::shared_ptr<a8::XObject> obj)
{
if (attr->IsArray()) {
for (int i = 0; i < attr->Size(); ++i) {
std::shared_ptr<a8::XObject> obj = attr->At(i);
if (obj->IsArray()) {
for (int i = 0; i < obj->Size(); ++i) {
std::shared_ptr<a8::XObject> obj = obj->At(i);
if (obj->IsObject()) {
int attr_id = obj->Get("attr_id", 0);
int type = obj->Get("type", 0);
int val = obj->Get("val", 0);
if (type == 1) {
float* p = GetAttrAbsPtr(attr_id);
float* p = GetAttrAbsPtr(attr_abs, attr_id);
if (p) {
*p = val;
}
} else if (type == 2) {
float* p = GetAttrRatePtr(attr_id);
float* p = GetAttrRatePtr(attr_rate, attr_id);
if (p) {
*p = val;
}
@ -98,19 +170,3 @@ void BattleDataContext::ApplyAttr(std::shared_ptr<a8::XObject> attr)
}
}
}
float* BattleDataContext::GetAttrAbsPtr(int attr_id)
{
if (!IsValidHumanAttr(attr_id)) {
return nullptr;
}
return &attr_abs_[attr_id];
}
float* BattleDataContext::GetAttrRatePtr(int attr_id)
{
if (!IsValidHumanAttr(attr_id)) {
return nullptr;
}
return &attr_rate_[attr_id];
}

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@ -33,20 +33,31 @@ struct BattleDataContext
std::shared_ptr<a8::XObject> weapon_dto1;
std::shared_ptr<a8::XObject> weapon_dto2;
float GetAttrAbs(int attr_id);
float GetAttrRate(int attr_id);
float GetHeroAttrAbs(int attr_id);
float GetHeroAttrRate(int attr_id);
float GetWeaponAttrAbs(long long weapon_uniid, int attr_id);
float GetWeaponAttrRate(long long weapon_uniid, int attr_id);
void ParseResult(a8::XObject& obj);
void CalcAttr(const std::string& hero_uniid,
const std::string& curr_weapon_uniid);
private:
void Clear();
void ApplyAttr(std::shared_ptr<a8::XObject> attr);
float* GetAttrAbsPtr(int attr_id);
float* GetAttrRatePtr(int attr_id);
void ApplyAttr(std::array<float, kHAT_End>& attr_abs,
std::array<float, kHAT_End>& attr_rate,
std::shared_ptr<a8::XObject> obj);
private:
std::array<float, kHAT_End> attr_abs_ = {};
std::array<float, kHAT_End> attr_rate_ = {};
std::string hero_uniid;
long long weapon_uniid1 = 0;
long long weapon_uniid2 = 0;
std::array<float, kHAT_End> hero_attr_abs_ = {};
std::array<float, kHAT_End> hero_attr_rate_ = {};
std::array<float, kHAT_End> weapon1_attr_abs_ = {};
std::array<float, kHAT_End> weapon1_attr_rate_ = {};
std::array<float, kHAT_End> weapon2_attr_abs_ = {};
std::array<float, kHAT_End> weapon2_attr_rate_ = {};
};

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@ -6,7 +6,7 @@
void Weapon::Clear()
{
weapon_uniid = "";
weapon_uniid = 0;
weapon_id = 0;
weapon_lv = 0;
ammo = 0;
@ -17,7 +17,7 @@ void Weapon::Clear()
void Weapon::ToPB(cs::MFWeapon* pb_obj)
{
pb_obj->set_weapon_uniid(weapon_uniid);
pb_obj->set_weapon_uniid(a8::XValue(weapon_uniid).GetString());
pb_obj->set_weapon_id(weapon_id);
pb_obj->set_weapon_lv(weapon_lv);
pb_obj->set_ammo(ammo);

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@ -14,7 +14,7 @@ namespace MetaData
struct Weapon
{
std::string weapon_uniid;
long long weapon_uniid = 0;
int weapon_idx = 0;
int weapon_id = 0;
int weapon_lv = 0;