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server/gameserver/pvedata.cc
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8
server/gameserver/pvedata.cc
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#include "precompile.h"
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#include "pvedata.h"
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void PveData::AddDamageInfo(int sender_id, int receiver_id, float dmg)
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{
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}
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19
server/gameserver/pvedata.h
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19
server/gameserver/pvedata.h
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#pragma once
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struct PveData
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{
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int wave = 0;
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int max_wave = 0;
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int mon_num = 0;
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int boss_state = 0;
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int refreshed_mon = 0;
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int killed_num = 0;
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void AddDamageInfo(int sender_id, int receiver_id, float dmg);
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private:
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std::map<int, std::map<int, float>> damage_hash_;
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};
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@ -7,6 +7,7 @@
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#include "gridservice.h"
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#include "mapservice.h"
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#include "gasdata.h"
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#include "pvedata.h"
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#include "bornpoint.h"
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namespace MetaData
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@ -73,17 +74,6 @@ struct CarObject
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bool taken = false;
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};
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struct PveData
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{
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int wave = 0;
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int max_wave = 0;
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int mon_num = 0;
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int boss_state = 0;
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int refreshed_mon = 0;
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int killed_num = 0;
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};
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class MatchTeam;
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class Room
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{
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