diff --git a/server/gameserver/framemaker.cc b/server/gameserver/framemaker.cc index f82d6bfc..9df1e333 100644 --- a/server/gameserver/framemaker.cc +++ b/server/gameserver/framemaker.cc @@ -633,6 +633,11 @@ void FrameMaker::SerializeVoices(cs::SMUpdate* msg, Room* room, Human* hum, Fram p->mutable_kill_info()->set_dead_hero_id(hum->GetHeroMeta()->id()); } } +#ifdef MYDEBUG + if (hum->IsPlayer()) { + a8::XPrintf("InGameVoice %d:%s\n", {room->GetRoomIdx(), f8::PbToJson(msg)}); + } +#endif } } } diff --git a/server/gameserver/player.cc b/server/gameserver/player.cc index 647d12c6..87e7f42f 100644 --- a/server/gameserver/player.cc +++ b/server/gameserver/player.cc @@ -1407,7 +1407,7 @@ void Player::_CMRequestBulletDmg(f8::MsgHdr* hdr, const cs::CMRequestBulletDmg& { auto itr = room->report_bullet_hash.find(msg.bullet_uniid()); if (itr == room->report_bullet_hash.end()) { -#ifdef MYDEBUG +#ifdef MYDEBUG1 a8::XPrintf("CMRequestBulletDmg bullet_uniid:%d shield_hit:%d strengthen_wall_uniid:%d target_uniid:%d found:%d pos:%f,%f,%f equip_id:%d\n", { msg.bullet_uniid(), @@ -1436,7 +1436,7 @@ void Player::_CMRequestBulletDmg(f8::MsgHdr* hdr, const cs::CMRequestBulletDmg& glm::vec3(msg.pos().x(), msg.pos().y(), msg.pos().z()) ); } -#ifdef MYDEBUG +#ifdef MYDEBUG1 a8::XPrintf("CMRequestBulletDmg bullet_uniid:%d shield_hit:%d strengthen_wall_uniid:%d target_uniid:%d found:%d pos:%f,%f,%f equip_id:%d\n", { msg.bullet_uniid(),