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@ -697,6 +697,7 @@ void Human::FillMFTeamData(Human* hum, cs::MFTeamData* team_data, bool is_game_o
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team_data->set_team_id(team_id);
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team_data->set_team_id(team_id);
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team_data->set_player_id(GetUniId());
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team_data->set_player_id(GetUniId());
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team_data->set_score(stats.pve_score);
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if (is_game_over || !real_dead || room->GetFrameNo() - GetRealDeadFrameNo(room) < 4) {
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if (is_game_over || !real_dead || room->GetFrameNo() - GetRealDeadFrameNo(room) < 4) {
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TypeConvert::ToPb(GetPos(), team_data->mutable_pos());
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TypeConvert::ToPb(GetPos(), team_data->mutable_pos());
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TypeConvert::ToPb(GetAttackDir(), team_data->mutable_dir());
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TypeConvert::ToPb(GetAttackDir(), team_data->mutable_dir());
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@ -1679,7 +1680,7 @@ void Human::SendUpdateMsg()
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#ifdef DEBUG
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#ifdef DEBUG
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end_tick1 = a8::XGetTickCount();
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end_tick1 = a8::XGetTickCount();
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if (end_tick1 - begin_tick1 > 100) {
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if (end_tick1 - begin_tick1 > 100) {
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p A8_ABORT();
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A8_ABORT();
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}
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}
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#endif
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#endif
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framedata_.ClearFrameData(this);
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framedata_.ClearFrameData(this);
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@ -88,6 +88,8 @@ struct PlayerStats
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int pass_score = 0;
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int pass_score = 0;
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int rank_score = 0;
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int rank_score = 0;
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int pve_score = 0;
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std::vector<std::pair<int, int>> extra_drop;
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std::vector<std::pair<int, int>> extra_drop;
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int killer_id = 0;
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int killer_id = 0;
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