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@ -2717,7 +2717,7 @@ void Human::OnDie()
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return true;
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});
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}
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{
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if (real_dead) {
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std::set<Human*> over_humans;
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if (!leave_) {
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if (!HasNoDownedTeammate()) {
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@ -4619,33 +4619,41 @@ void Human::InternalBeKill(int killer_id, const std::string& killer_name, int we
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((Creature*)killer)->GetTrigger()->Kill(this, weapon_id);
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}
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}
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if (room->IsPveRoom()){
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if (room->IsPveRoom()) {
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dead = true;
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real_dead = false;
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downed = false;
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SetHP(0.0f);
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if (GetBattleContext()->GetReviveCoin() > 0 && real_killer_id != GetUniId()) {
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room->frame_event.AddDead(GetWeakPtrRef(), 1000 * MetaMgr::Instance()->revive_time);
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dead_timer = room->xtimer.AddDeadLineTimerAndAttach
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(MetaMgr::Instance()->revive_time * SERVER_FRAME_RATE,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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{
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Human* hum = (Human*)param.sender.GetUserData();
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hum->real_dead = true;
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hum->SendGameOver();
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},
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&xtimer_attacher.timer_list_,
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[] (const a8::XParams& param)
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{
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Human* hum = (Human*)param.sender.GetUserData();
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hum->dead_timer = nullptr;
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});
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if (real_killer_id != GetUniId() && GetTeam() && GetTeam()->HasReviveCoin(this)) {
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real_dead = true;
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dead_frameno = room->GetFrameNo();
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GetTrigger()->Die(killer_id, weapon_id);
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OnDie();
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KillMgr::Instance()->OnHumanDead(this, &info);
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if (real_dead) {
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real_dead = false;
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OnDie();
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KillMgr::Instance()->OnHumanDead(this, &info);
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room->frame_event.AddDead(GetWeakPtrRef(), 1000 * MetaMgr::Instance()->revive_time);
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dead_timer = room->xtimer.AddDeadLineTimerAndAttach
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(MetaMgr::Instance()->revive_time * SERVER_FRAME_RATE,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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{
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Human* hum = (Human*)param.sender.GetUserData();
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hum->real_dead = true;
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hum->SendGameOver();
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},
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&xtimer_attacher.timer_list_,
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[] (const a8::XParams& param)
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{
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Human* hum = (Human*)param.sender.GetUserData();
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hum->dead_timer = nullptr;
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});
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} else {
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OnDie();
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KillMgr::Instance()->OnHumanDead(this, &info);
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room->frame_event.AddDead(GetWeakPtrRef(), 0);
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}
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} else {
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real_dead = true;
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dead_frameno = room->GetFrameNo();
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@ -140,3 +140,13 @@ void Team::AddCombineMemberNum(int member_num)
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{
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combined_team_member_num_ += member_num;
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}
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bool Team::HasReviveCoin(Human* member)
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{
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for (Human* member : members_) {
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if (member->GetBattleContext()->GetReviveCoin() > 0) {
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return true;
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}
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}
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return false;
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}
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@ -28,6 +28,7 @@ class Team
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void AddCombineMemberNum(int member_num);
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Human* GetMemberByUniId(int member_id);
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int GetInitTeamMemberNum() { return init_team_member_num_; };
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bool HasReviveCoin(Human* member);
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private:
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int team_id_ = 0;
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