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@ -1109,8 +1109,9 @@ void Player::_CMGameOver(f8::MsgHdr& hdr, const cs::CMGameOver& msg)
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CancelRevive();
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if (!dead) {
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BeKill(GetUniId(), name, 0);
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} else {
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SendGameOver();
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}
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SendGameOver();
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}
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void Player::_CMWatchWar(f8::MsgHdr& hdr, const cs::CMWatchWar& msg)
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