This commit is contained in:
azw 2023-11-28 16:15:08 +08:00
parent b987e3c2b1
commit 7ad6c7d7f2
4 changed files with 1 additions and 120 deletions

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@ -25,7 +25,7 @@
<Param Name="param0" Type="const char*" TypeFullName="System.String" DisplayName="param0" Desc="param0" />
</Method>
</agent>
<agent classfullname="BaseAgent" base="behaviac::Agent" DisplayName="BaseAgent" Desc="BaseAgent" IsRefType="true" IsCustomized="true">
<agent classfullname="BaseAgent" base="behaviac::Agent" DisplayName="BaseAgent" Desc="BaseAgent" IsRefType="true" IsCustomized="true" IsImplemented="true">
<Method Name="GetTickCount" DisplayName="GetTickCount" Desc="GetTickCount" Class="BaseAgent" ReturnType="int" ReturnTypeFullName="System.Int32" Static="false" Public="false" istask="false" />
<Method Name="RandRange" DisplayName="RandRange" Desc="RandRange" Class="BaseAgent" ReturnType="int" ReturnTypeFullName="System.Int32" Static="false" Public="false" istask="false">
<Param Name="min_val" Type="int" TypeFullName="System.Int32" DisplayName="min_val" Desc="min_val" />

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@ -1,71 +0,0 @@
// -------------------------------------------------------------------------------
// THIS FILE IS ORIGINALLY GENERATED BY THE DESIGNER.
// YOU ARE ONLY ALLOWED TO MODIFY CODE BETWEEN '///<<< BEGIN' AND '///<<< END'.
// PLEASE MODIFY AND REGENERETE IT IN THE DESIGNER FOR CLASS/MEMBERS/METHODS, ETC.
// -------------------------------------------------------------------------------
#include "BaseAgent.h"
///<<< BEGIN WRITING YOUR CODE FILE_INIT
///<<< END WRITING YOUR CODE
BaseAgent::BaseAgent()
{
///<<< BEGIN WRITING YOUR CODE CONSTRUCTOR
///<<< END WRITING YOUR CODE
}
BaseAgent::~BaseAgent()
{
///<<< BEGIN WRITING YOUR CODE DESTRUCTOR
///<<< END WRITING YOUR CODE
}
void BaseAgent::AbortCoroutine(int co_id)
{
///<<< BEGIN WRITING YOUR CODE AbortCoroutine
///<<< END WRITING YOUR CODE
}
int BaseAgent::DeltaTime(int time)
{
///<<< BEGIN WRITING YOUR CODE DeltaTime
return 0;
///<<< END WRITING YOUR CODE
}
int BaseAgent::GetTickCount()
{
///<<< BEGIN WRITING YOUR CODE GetTickCount
return 0;
///<<< END WRITING YOUR CODE
}
int BaseAgent::Rand()
{
///<<< BEGIN WRITING YOUR CODE Rand
return 0;
///<<< END WRITING YOUR CODE
}
int BaseAgent::RandRange(int min_val, int max_val)
{
///<<< BEGIN WRITING YOUR CODE RandRange
return 0;
///<<< END WRITING YOUR CODE
}
float BaseAgent::RandRangeAsFloat(float min_val, float max_val)
{
///<<< BEGIN WRITING YOUR CODE RandRangeAsFloat
return 0.0f;
///<<< END WRITING YOUR CODE
}
///<<< BEGIN WRITING YOUR CODE FILE_UNINIT
///<<< END WRITING YOUR CODE

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@ -1,47 +0,0 @@
// -------------------------------------------------------------------------------
// THIS FILE IS ORIGINALLY GENERATED BY THE DESIGNER.
// YOU ARE ONLY ALLOWED TO MODIFY CODE BETWEEN '///<<< BEGIN' AND '///<<< END'.
// PLEASE MODIFY AND REGENERETE IT IN THE DESIGNER FOR CLASS/MEMBERS/METHODS, ETC.
// -------------------------------------------------------------------------------
#ifndef _BEHAVIAC_BASEAGENT_H_
#define _BEHAVIAC_BASEAGENT_H_
#include "behaviac_headers.h"
///<<< BEGIN WRITING YOUR CODE FILE_INIT
///<<< END WRITING YOUR CODE
class BaseAgent : public behaviac::Agent
///<<< BEGIN WRITING YOUR CODE BaseAgent
///<<< END WRITING YOUR CODE
{
public:
BaseAgent();
virtual ~BaseAgent();
BEHAVIAC_DECLARE_AGENTTYPE(BaseAgent, behaviac::Agent)
private: void AbortCoroutine(int co_id);
private: int DeltaTime(int time);
private: int GetTickCount();
private: int Rand();
private: int RandRange(int min_val, int max_val);
private: float RandRangeAsFloat(float min_val, float max_val);
///<<< BEGIN WRITING YOUR CODE CLASS_PART
///<<< END WRITING YOUR CODE
};
///<<< BEGIN WRITING YOUR CODE FILE_UNINIT
///<<< END WRITING YOUR CODE
#endif

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@ -8,6 +8,5 @@
#include "behaviac_headers.h"
// THE FOLLOWING AGENT HEADER FILES IS GENERATED AUTOMATICALLY:
#include "BaseAgent.h"
#endif // _BEHAVIAC_AGENT_HEADERS_H_