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@ -55,10 +55,12 @@ namespace mt
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s_.bullet_through_wall_check = GetIntParam("bullet_through_wall_check", 1);
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s_.bullet_through_wall_check = GetIntParam("bullet_through_wall_check", 1);
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s_.revive_count = GetIntParam("revive_count", 1);
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s_.revive_count = GetIntParam("revive_count", 1);
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s_.pvp_revive_time = GetIntParam("pvp_revive_time", 10);
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s_.pvp_revive_time = GetIntParam("pvp_revive_time", 10);
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s_.moba_kill_times = GetIntParam("moba_kill_times", 12);
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s_.moba_revive_time = GetIntParam("moba_revive_time", 2);
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s_.moba_revive_time = GetIntParam("moba_revive_time", 2);
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s_.moba_room_time = GetIntParam("moba_room_time", 60 * 3);
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s_.moba_room_time = GetIntParam("moba_room_time", 60 * 3);
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#ifdef DEBUG
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#ifdef DEBUG
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s_.moba_room_time = 30;
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s_.moba_room_time = 60;
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s_.moba_kill_times = GetIntParam("moba_kill_times", 1);
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#endif
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#endif
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#if 1
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#if 1
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{
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{
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@ -141,6 +141,7 @@ namespace mt
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float newbie_andrid_atk_rate = 1;
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float newbie_andrid_atk_rate = 1;
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float newbie_andrid_def_rate = 1;
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float newbie_andrid_def_rate = 1;
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int moba_kill_times = 12;
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int moba_revive_time = 2;
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int moba_revive_time = 2;
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int moba_room_time = 60 * 3;
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int moba_room_time = 60 * 3;
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