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@ -245,7 +245,7 @@ void Player::_CMExecCommand(f8::MsgHdr* hdr, const cs::CMExecCommand& msg)
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(
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[this] (Human* hum) -> bool
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{
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a8::SetBitFlag(hum->status, CS_NoDie);
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//a8::SetBitFlag(hum->status, CS_NoDie);
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hum->GetMovement()->ClearPath();
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hum->GetMutablePos().FromGlmVec3(GetPos().ToGlmVec3());
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room->grid_service->MoveCreature(hum);
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@ -519,6 +519,31 @@ void Player::_CMExecCommand(f8::MsgHdr* hdr, const cs::CMExecCommand& msg)
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for (auto& str : strings) {
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SendDebugMsg("数值: " + str);
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}
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} else if (cmd == "down_teammate") {
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Human* target = nullptr;
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GetTeam()->TraverseMembers
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(
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[this, &target] (Human *hum) -> bool
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{
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if (!hum->dead && hum != this) {
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if (!target) {
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target = hum;
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} else if (GetPos().Distance2D2(hum->GetPos()) <
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GetPos().Distance2D2(target->GetPos())) {
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target = hum;
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}
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}
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return true;
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});
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if (target) {
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float dmg_out = 0.0f;
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target->DecHP(100000.0f, VP_Gas, TEXT("battle_server_killer_gas", "毒圈"), VW_Gas,
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VP_Gas,
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TEXT("battle_server_killer_gas", "毒圈"),
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dmg_out,
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0,
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0);
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}
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} else if (cmd == "moba_pingju" && cmds.size() >= 0) {
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if (room->IsMobaModeRoom() && !room->IsGameOver() && room->GetMobaOvertimeRaceFrameNo() <= 0) {
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room->TraverseTeams
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@ -74,6 +74,7 @@ enum RoomSwitch_e
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kRoomSwitchDisableUseSkill,
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kRoomSwitchDisableUseItem,
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kRoomSwitchDisableShot,
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kRoomSwitchPeaceMode,
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};
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class Room : public std::enable_shared_from_this<Room>
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