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@ -86,18 +86,6 @@ behaviac::EBTStatus AndroidAgent::DoRandomWalk()
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return behaviac::BT_RUNNING;
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}
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};
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co->event_cb =
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[this, context]
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(bool is_test, bool& has_event) mutable
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{
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has_event = context->last_attacker.Get() && !context->last_attacker.Get()->dead ? true : false;
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if (!is_test && has_event) {
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FireEvent("OnAttacked",
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context->last_attacker.Get()->GetUniId(),
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context->last_attacked_frameno);
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}
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};
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return StartCoroutine(co);
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}
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@ -167,17 +155,6 @@ behaviac::EBTStatus AndroidAgent::DoRandomShot()
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return behaviac::BT_RUNNING;
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}
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};
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co->event_cb =
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[this, context]
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(bool is_test, bool& has_event) mutable
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{
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has_event = context->last_attacker.Get() && !context->last_attacker.Get()->dead ? true : false;
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if (!is_test && has_event) {
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FireEvent("OnAttacked",
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context->last_attacker.Get()->GetUniId(),
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context->last_attacked_frameno);
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}
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};
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return StartCoroutine(co);
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}
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@ -255,11 +232,6 @@ behaviac::EBTStatus AndroidAgent::DoAttack()
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return behaviac::BT_RUNNING;
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}
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};
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co->event_cb =
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[this, context]
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(bool is_test, bool& has_event) mutable
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{
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};
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return StartCoroutine(co);
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}
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@ -360,11 +332,6 @@ behaviac::EBTStatus AndroidAgent::DoPursuit()
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return behaviac::BT_RUNNING;
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}
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};
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co->event_cb =
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[this, context]
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(bool is_test, bool& has_event) mutable
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{
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};
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return StartCoroutine(co);
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}
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@ -67,7 +67,7 @@ void BtEvent::FireEvent(BaseAgent* agent)
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bool BtCoroutine::HasEvent()
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{
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return false;
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}
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void BtCoroutine::FireEvent()
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@ -115,23 +115,19 @@ bool BaseAgent::IsGameOver()
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void BaseAgent::Exec()
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{
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behaviac::EBTStatus status = f8::BtMgr::Instance()->BtExec(this);
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if (status == behaviac::BT_RUNNING && coroutine_ && coroutine_->event_cb) {
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if (status == behaviac::BT_RUNNING && coroutine_ && coroutine_->HasEvent()) {
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#ifdef DEBUG1
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DumpBt(this);
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#endif
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bool has_event = false;
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coroutine_->event_cb(true, has_event);
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if (has_event) {
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status_= behaviac::BT_INVALID;
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auto old_coroutine = coroutine_;
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coroutine_ = nullptr;
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GetOwner()->shot_hold = false;
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old_coroutine->event_cb(false, has_event);
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old_coroutine = nullptr;
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status_= behaviac::BT_INVALID;
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auto old_coroutine = coroutine_;
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coroutine_ = nullptr;
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GetOwner()->shot_hold = false;
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old_coroutine->FireEvent();
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old_coroutine = nullptr;
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#ifdef DEBUG1
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a8::XPrintf("FireEvent OnAttacked\n", {});
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a8::XPrintf("FireEvent OnAttacked\n", {});
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#endif
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}
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}
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}
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@ -189,14 +185,12 @@ behaviac::EBTStatus BaseAgent::CoAttackTarget(int target_id)
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return behaviac::BT_FAILURE;
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}
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auto context = A8_MAKE_SMART_ANON_STRUCT_SHARED
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auto context = MAKE_BTCONTEXT
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(
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CreatureWeakPtr owner;
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CreatureWeakPtr target;
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long long frameno = 0;
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long long last_pursuit_frameno = 0;
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);
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context->owner = GetOwner()->GetWeakPtrRef();
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context->target = target;
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context->frameno = GetOwner()->room->GetFrameNo();
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context->last_pursuit_frameno = GetOwner()->room->GetFrameNo();
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@ -273,11 +267,6 @@ behaviac::EBTStatus BaseAgent::CoAttackTarget(int target_id)
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}
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return behaviac::BT_RUNNING;
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};
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co->event_cb =
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[this, context]
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(bool is_test, bool& has_event) mutable
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{
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};
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return StartCoroutine(co);
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}
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@ -355,17 +344,6 @@ behaviac::EBTStatus BaseAgent::DoIdle(int min_time, int max_time)
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return behaviac::BT_SUCCESS;
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}
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};
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co->event_cb =
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[this, context]
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(bool is_test, bool& has_event) mutable
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{
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has_event = context->last_attacker.Get() && !context->last_attacker.Get()->dead ? true : false;
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if (!is_test && has_event) {
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FireEvent("OnAttacked",
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context->last_attacker.Get()->GetUniId(),
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context->last_attacked_frameno);
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}
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};
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return StartCoroutine(co);
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}
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@ -22,8 +22,8 @@ private:
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};
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#define MAKE_BTCONTEXT(owner, ...) \
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[] () \
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#define MAKE_BTCONTEXT(...) \
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[] (CreatureWeakPtr owner, BaseAgent* agent) \
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{ \
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struct Context : public BtContext, public std::enable_shared_from_this<Context> \
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{ \
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@ -34,14 +34,14 @@ struct Context : public BtContext, public std::enable_shared_from_this<Context>
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}; \
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auto context = std::make_shared<Context>(); \
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context->owner = owner; \
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}()
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return context; \
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}(GetOwner()->GetWeakPtrRef(), this)
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struct BtCoroutine
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{
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std::any context;
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const char* name = nullptr;
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std::function<behaviac::EBTStatus()> runing_cb;
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std::function<void(bool, bool&)> event_cb;
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long long sleep_end_frameno = 0;
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int sleep_time = 0;
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@ -79,17 +79,6 @@ behaviac::EBTStatus HeroAgent::DoRandomWalk()
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return behaviac::BT_RUNNING;
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}
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};
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co->event_cb =
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[this, context]
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(bool is_test, bool& has_event) mutable
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{
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has_event = context->last_attacker.Get() && !context->last_attacker.Get()->dead ? true : false;
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if (!is_test && has_event) {
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FireEvent("OnAttacked",
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context->last_attacker.Get()->GetUniId(),
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context->last_attacked_frameno);
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}
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};
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return StartCoroutine(co);
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}
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@ -154,17 +143,6 @@ behaviac::EBTStatus HeroAgent::DoRandomShot()
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return behaviac::BT_RUNNING;
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}
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};
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co->event_cb =
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[this, context]
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(bool is_test, bool& has_event) mutable
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{
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has_event = context->last_attacker.Get() && !context->last_attacker.Get()->dead ? true : false;
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if (!is_test && has_event) {
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FireEvent("OnAttacked",
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context->last_attacker.Get()->GetUniId(),
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context->last_attacked_frameno);
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}
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};
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return StartCoroutine(co);
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}
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@ -273,15 +251,6 @@ behaviac::EBTStatus HeroAgent::DoAttack()
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return behaviac::BT_RUNNING;
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}
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};
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co->event_cb =
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[this, context]
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(bool is_test, bool& has_event) mutable
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{
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has_event = context->last_attacker.Get() && !context->last_attacker.Get()->dead ? true : false;
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if (!is_test && has_event) {
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FireEvent("OnMasterAttackTarget", context->last_attacker.Get()->GetUniId());
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}
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};
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return StartCoroutine(co);
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}
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@ -382,11 +351,6 @@ behaviac::EBTStatus HeroAgent::DoPursuit()
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return behaviac::BT_RUNNING;
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}
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};
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co->event_cb =
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[this, context]
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(bool is_test, bool& has_event) mutable
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{
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};
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return StartCoroutine(co);
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}
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@ -465,11 +429,6 @@ behaviac::EBTStatus HeroAgent::DoHelpAttack(int target_uniid)
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return behaviac::BT_RUNNING;
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}
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};
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co->event_cb =
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[this, context]
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(bool is_test, bool& has_event) mutable
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{
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};
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return StartCoroutine(co);
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}
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@ -594,11 +553,6 @@ behaviac::EBTStatus HeroAgent::DoFollowMaster()
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return behaviac::BT_RUNNING;
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}
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};
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co->event_cb =
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[this, context]
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(bool is_test, bool& has_event) mutable
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{
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};
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return StartCoroutine(co);
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}
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