1
This commit is contained in:
parent
c61c8966e6
commit
7c9b047cb3
308
server/gameserver/hero_agent.cc
Normal file
308
server/gameserver/hero_agent.cc
Normal file
@ -0,0 +1,308 @@
|
||||
#include "precompile.h"
|
||||
|
||||
#include "hero_agent.h"
|
||||
#include "hero.h"
|
||||
#include "room.h"
|
||||
#include "movement.h"
|
||||
#include "trigger.h"
|
||||
#include "glmhelper.h"
|
||||
|
||||
HeroAgent::HeroAgent():BaseAgent()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
HeroAgent::~HeroAgent()
|
||||
{
|
||||
}
|
||||
|
||||
State_e HeroAgent::GetState()
|
||||
{
|
||||
#ifdef DEBUG1
|
||||
a8::XPrintf("GetState\n", {});
|
||||
#endif
|
||||
return kPreBattle;
|
||||
}
|
||||
|
||||
behaviac::EBTStatus HeroAgent::DoIdle(int min_time, int max_time)
|
||||
{
|
||||
if (status_ == behaviac::BT_RUNNING) {
|
||||
return DoRunningCb();
|
||||
}
|
||||
|
||||
int idle_time = a8::RandEx(min_time, max_time);
|
||||
a8::XTimerWp timer_ptr = GetOwner()->room->xtimer.SetTimeoutWpEx
|
||||
(
|
||||
idle_time / FRAME_RATE_MS,
|
||||
[] (int event, const a8::Args* args)
|
||||
{
|
||||
},
|
||||
&GetOwner()->xtimer_attacher);
|
||||
|
||||
std::shared_ptr<CreatureWeakPtr> last_attacker = std::make_shared<CreatureWeakPtr>();
|
||||
std::shared_ptr<long long> last_attacked_frameno = std::make_shared<long long>(0);
|
||||
std::weak_ptr<EventHandlerPtr> handler = GetOwner()->GetTrigger()->AddListener
|
||||
(
|
||||
kAttacked,
|
||||
[this, last_attacker, last_attacked_frameno] (const a8::Args& args)
|
||||
{
|
||||
Creature* c = args.Get<Creature*>(0);
|
||||
*last_attacker = c->GetWeakPtrRef();
|
||||
*last_attacked_frameno = c->room->GetFrameNo();
|
||||
});
|
||||
|
||||
return StartCoroutine
|
||||
(
|
||||
[this, timer_ptr, handler] ()
|
||||
{
|
||||
if (!timer_ptr.expired()) {
|
||||
return behaviac::BT_RUNNING;
|
||||
} else {
|
||||
if (!handler.expired()) {
|
||||
GetOwner()->GetTrigger()->RemoveEventHandler(handler);
|
||||
}
|
||||
return behaviac::BT_SUCCESS;
|
||||
}
|
||||
},
|
||||
[this, timer_ptr, handler, last_attacker, last_attacked_frameno]
|
||||
(bool is_test, bool& has_event) mutable
|
||||
{
|
||||
has_event = last_attacker->Get() && !last_attacker->Get()->dead ? true : false;
|
||||
if (!is_test && has_event) {
|
||||
if (!timer_ptr.expired()) {
|
||||
GetOwner()->room->xtimer.Delete(timer_ptr);
|
||||
}
|
||||
if (!handler.expired()) {
|
||||
GetOwner()->GetTrigger()->RemoveEventHandler(handler);
|
||||
|
||||
}
|
||||
FireEvent("OnAttacked", last_attacker->Get()->GetUniId(), *last_attacked_frameno);
|
||||
}
|
||||
},
|
||||
"CoIdle"
|
||||
);
|
||||
}
|
||||
|
||||
behaviac::EBTStatus HeroAgent::DoRandomWalk()
|
||||
{
|
||||
if (status_ == behaviac::BT_RUNNING) {
|
||||
return DoRunningCb();
|
||||
}
|
||||
|
||||
glm::vec3 dir = GetOwner()->GetMoveDir();
|
||||
GlmHelper::RotateY(dir, (10 + rand() % 360)/ 180.0f);
|
||||
GlmHelper::Normalize(dir);
|
||||
GetOwner()->SetMoveDir(dir);
|
||||
GetOwner()->SetAttackDir(dir);
|
||||
GetOwner()->GetMovement()->CalcTargetPos(200);
|
||||
if (GetOwner()->GetMovement()->GetPathSize() <= 0) {
|
||||
return behaviac::BT_FAILURE;
|
||||
}
|
||||
|
||||
std::shared_ptr<CreatureWeakPtr> last_attacker = std::make_shared<CreatureWeakPtr>();
|
||||
std::shared_ptr<long long> last_attacked_frameno = std::make_shared<long long>(0);
|
||||
std::weak_ptr<EventHandlerPtr> handler = GetOwner()->GetTrigger()->AddListener
|
||||
(
|
||||
kAttacked,
|
||||
[this, last_attacker, last_attacked_frameno] (const a8::Args& args)
|
||||
{
|
||||
Creature* c = args.Get<Creature*>(0);
|
||||
*last_attacker = c->GetWeakPtrRef();
|
||||
*last_attacked_frameno = c->room->GetFrameNo();
|
||||
});
|
||||
|
||||
return StartCoroutine
|
||||
(
|
||||
[this, handler] ()
|
||||
{
|
||||
if (GetOwner()->GetMovement()->GetPathSize() <= 0) {
|
||||
if (!handler.expired()) {
|
||||
GetOwner()->GetTrigger()->RemoveEventHandler(handler);
|
||||
}
|
||||
return behaviac::BT_SUCCESS;
|
||||
} else {
|
||||
return behaviac::BT_RUNNING;
|
||||
}
|
||||
},
|
||||
[this, handler, last_attacker, last_attacked_frameno]
|
||||
(bool is_test, bool& has_event) mutable
|
||||
{
|
||||
has_event = last_attacker->Get() && !last_attacker->Get()->dead ? true : false;
|
||||
if (!is_test && has_event) {
|
||||
if (!handler.expired()) {
|
||||
GetOwner()->GetTrigger()->RemoveEventHandler(handler);
|
||||
}
|
||||
FireEvent("OnAttacked", last_attacker->Get()->GetUniId(), *last_attacked_frameno);
|
||||
}
|
||||
},
|
||||
"CoRandomWalk"
|
||||
);
|
||||
}
|
||||
|
||||
behaviac::EBTStatus HeroAgent::DoRandomShot()
|
||||
{
|
||||
if (status_ == behaviac::BT_RUNNING) {
|
||||
return DoRunningCb();
|
||||
}
|
||||
|
||||
glm::vec3 dir = GetOwner()->GetMoveDir();
|
||||
GlmHelper::RotateY(dir, (10 + rand() % 360)/ 180.0f);
|
||||
GlmHelper::Normalize(dir);
|
||||
GetOwner()->SetMoveDir(dir);
|
||||
GetOwner()->SetAttackDir(dir);
|
||||
bool shot_ok = false;
|
||||
glm::vec3 shot_dir = dir;
|
||||
GetOwner()->Shot(shot_dir, shot_ok, 0, 0);
|
||||
|
||||
std::shared_ptr<CreatureWeakPtr> last_attacker = std::make_shared<CreatureWeakPtr>();
|
||||
std::shared_ptr<long long> last_attacked_frameno = std::make_shared<long long>(0);
|
||||
std::weak_ptr<EventHandlerPtr> handler = GetOwner()->GetTrigger()->AddListener
|
||||
(
|
||||
kAttacked,
|
||||
[this, last_attacker, last_attacked_frameno] (const a8::Args& args)
|
||||
{
|
||||
Creature* c = args.Get<Creature*>(0);
|
||||
*last_attacker = c->GetWeakPtrRef();
|
||||
*last_attacked_frameno = c->room->GetFrameNo();
|
||||
});
|
||||
|
||||
long long last_frameno = GetOwner()->room->GetFrameNo();
|
||||
return StartCoroutine
|
||||
(
|
||||
[this, last_frameno, handler] ()
|
||||
{
|
||||
if (GetOwner()->room->GetFrameNo() - last_frameno > SERVER_FRAME_RATE * 3) {
|
||||
if (!handler.expired()) {
|
||||
GetOwner()->GetTrigger()->RemoveEventHandler(handler);
|
||||
}
|
||||
return behaviac::BT_SUCCESS;
|
||||
} else {
|
||||
bool shot_ok = false;
|
||||
glm::vec3 shot_dir = GetOwner()->GetAttackDir();
|
||||
GetOwner()->Shot(shot_dir, shot_ok, 0, 0);
|
||||
|
||||
return behaviac::BT_RUNNING;
|
||||
}
|
||||
},
|
||||
[this, handler, last_attacker, last_attacked_frameno]
|
||||
(bool is_test, bool& has_event) mutable
|
||||
{
|
||||
has_event = last_attacker->Get() && !last_attacker->Get()->dead ? true : false;
|
||||
if (!is_test && has_event) {
|
||||
if (!handler.expired()) {
|
||||
GetOwner()->GetTrigger()->RemoveEventHandler(handler);
|
||||
}
|
||||
FireEvent("OnAttacked", last_attacker->Get()->GetUniId(), *last_attacked_frameno);
|
||||
}
|
||||
},
|
||||
"CoRandomShot"
|
||||
);
|
||||
}
|
||||
|
||||
behaviac::EBTStatus HeroAgent::DoAttack()
|
||||
{
|
||||
if (status_ == behaviac::BT_RUNNING) {
|
||||
return DoRunningCb();
|
||||
}
|
||||
Creature* enemy = GetOwner()->room->FindEnemy(GetOwner(), 300);
|
||||
if (!enemy) {
|
||||
return behaviac::BT_FAILURE;
|
||||
}
|
||||
|
||||
glm::vec3 dir = GetOwner()->GetPos().CalcDir(enemy->GetPos());
|
||||
GlmHelper::Normalize(dir);
|
||||
GetOwner()->SetMoveDir(dir);
|
||||
GetOwner()->SetAttackDir(dir);
|
||||
bool shot_ok = false;
|
||||
glm::vec3 shot_dir = dir;
|
||||
GetOwner()->Shot(shot_dir, shot_ok, 0, 0);
|
||||
|
||||
long long last_frameno = GetOwner()->room->GetFrameNo();
|
||||
return StartCoroutine
|
||||
(
|
||||
[this, last_frameno] ()
|
||||
{
|
||||
if (GetOwner()->room->GetFrameNo() - last_frameno > SERVER_FRAME_RATE * 3) {
|
||||
status_ = behaviac::BT_SUCCESS;
|
||||
return behaviac::BT_SUCCESS;
|
||||
} else {
|
||||
bool shot_ok = false;
|
||||
glm::vec3 shot_dir = GetOwner()->GetAttackDir();
|
||||
GetOwner()->Shot(shot_dir, shot_ok, 0, 0);
|
||||
|
||||
return behaviac::BT_RUNNING;
|
||||
}
|
||||
},
|
||||
[this] (bool is_test, bool& has_event)
|
||||
{
|
||||
|
||||
},
|
||||
"CoAttack"
|
||||
);
|
||||
}
|
||||
|
||||
behaviac::EBTStatus HeroAgent::DoPursuit()
|
||||
{
|
||||
if (status_ == behaviac::BT_RUNNING) {
|
||||
return DoRunningCb();
|
||||
}
|
||||
Creature* enemy = GetOwner()->room->FindEnemy(GetOwner(), 500);
|
||||
if (!enemy) {
|
||||
return behaviac::BT_FAILURE;
|
||||
}
|
||||
|
||||
CreatureWeakPtr target = enemy->GetWeakPtrRef();
|
||||
long long last_frameno = GetOwner()->room->GetFrameNo();
|
||||
long long last_pursuit_frameno = GetOwner()->room->GetFrameNo();
|
||||
return StartCoroutine
|
||||
(
|
||||
[this, last_frameno, target, last_pursuit_frameno] () mutable
|
||||
{
|
||||
if (GetOwner()->room->GetFrameNo() - last_frameno > SERVER_FRAME_RATE * 10 ||
|
||||
!target.Get() || target.Get()->dead) {
|
||||
status_ = behaviac::BT_SUCCESS;
|
||||
return behaviac::BT_SUCCESS;
|
||||
} else {
|
||||
glm::vec3 dir = GetOwner()->GetPos().CalcDir(target.Get()->GetPos());
|
||||
if (GlmHelper::Norm(dir) <= 1.0f) {
|
||||
GetOwner()->GetMovement()->CalcTargetPos(60);
|
||||
last_pursuit_frameno = GetOwner()->room->GetFrameNo();
|
||||
} else {
|
||||
bool is_shot = false;
|
||||
if (GlmHelper::Norm(dir) > 300) {
|
||||
if (GetOwner()->GetMovement()->GetPathSize() < 1) {
|
||||
GlmHelper::Normalize(dir);
|
||||
GetOwner()->SetMoveDir(dir);
|
||||
GetOwner()->SetAttackDir(dir);
|
||||
GetOwner()->GetMovement()->CalcTargetPos(200);
|
||||
last_pursuit_frameno = GetOwner()->room->GetFrameNo();
|
||||
} else {
|
||||
if (GetOwner()->room->GetFrameNo() - last_pursuit_frameno > SERVER_FRAME_RATE * 1) {
|
||||
GlmHelper::Normalize(dir);
|
||||
GetOwner()->SetMoveDir(dir);
|
||||
GetOwner()->SetAttackDir(dir);
|
||||
GetOwner()->GetMovement()->CalcTargetPos(200);
|
||||
last_pursuit_frameno = GetOwner()->room->GetFrameNo();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
GlmHelper::Normalize(dir);
|
||||
is_shot = true;
|
||||
}
|
||||
if (is_shot) {
|
||||
bool shot_ok = false;
|
||||
glm::vec3 shot_dir = dir;
|
||||
GetOwner()->SetAttackDir(dir);
|
||||
GetOwner()->Shot(shot_dir, shot_ok, 0, 0);
|
||||
}
|
||||
}
|
||||
return behaviac::BT_RUNNING;
|
||||
}
|
||||
},
|
||||
[this] (bool is_test, bool& has_event)
|
||||
{
|
||||
|
||||
},
|
||||
"CoPursuit"
|
||||
);
|
||||
}
|
25
server/gameserver/hero_agent.h
Normal file
25
server/gameserver/hero_agent.h
Normal file
@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include "base_agent.h"
|
||||
|
||||
class Hero;
|
||||
class HeroAgent : public BaseAgent
|
||||
{
|
||||
public:
|
||||
HeroAgent();
|
||||
|
||||
virtual ~HeroAgent();
|
||||
|
||||
BEHAVIAC_DECLARE_AGENTTYPE(HeroAgent, BaseAgent)
|
||||
|
||||
State_e GetState();
|
||||
|
||||
behaviac::EBTStatus DoIdle(int min_time, int max_time);
|
||||
behaviac::EBTStatus DoRandomWalk();
|
||||
behaviac::EBTStatus DoRandomShot();
|
||||
behaviac::EBTStatus DoAttack();
|
||||
behaviac::EBTStatus DoPursuit();
|
||||
|
||||
private:
|
||||
Hero* owner_ = nullptr;
|
||||
};
|
@ -442,6 +442,30 @@ Human* Room::FindEnemy(Human* hum, float range)
|
||||
return target;
|
||||
}
|
||||
|
||||
Creature* Room::FindEnemy(Creature* c, float range)
|
||||
{
|
||||
Creature* myself = c;
|
||||
Creature* target = nullptr;
|
||||
float last_distance = range + 1;
|
||||
TraverseHumanList
|
||||
(
|
||||
[&target, myself, range, &last_distance] (Human* hum)
|
||||
{
|
||||
if (!hum->dead &&
|
||||
hum->team_id != myself->team_id) {
|
||||
float distance = hum->GetPos().Distance2D2(myself->GetPos());
|
||||
if (distance <= range) {
|
||||
if (distance < last_distance) {
|
||||
target = hum;
|
||||
last_distance = distance;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
return target;
|
||||
}
|
||||
|
||||
void Room::FillSMJoinedNotify(Player* self_hum, cs::SMJoinedNotify& msg)
|
||||
{
|
||||
msg.set_team_mode(msg.team_mode());
|
||||
|
@ -114,6 +114,7 @@ public:
|
||||
Player* NewPlayer();
|
||||
void AddPlayer(Player* hum, std::shared_ptr<BornPoint> init_born_point = nullptr, bool no_matchteam = false);
|
||||
Human* FindEnemy(Human* hum, float range);
|
||||
Creature* FindEnemy(Creature* c, float range);
|
||||
|
||||
void AddTeam(class MatchTeam* team);
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user