This commit is contained in:
aozhiwei 2023-03-24 10:13:59 +08:00
parent c61c8966e6
commit 7c9b047cb3
4 changed files with 358 additions and 0 deletions

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@ -0,0 +1,308 @@
#include "precompile.h"
#include "hero_agent.h"
#include "hero.h"
#include "room.h"
#include "movement.h"
#include "trigger.h"
#include "glmhelper.h"
HeroAgent::HeroAgent():BaseAgent()
{
}
HeroAgent::~HeroAgent()
{
}
State_e HeroAgent::GetState()
{
#ifdef DEBUG1
a8::XPrintf("GetState\n", {});
#endif
return kPreBattle;
}
behaviac::EBTStatus HeroAgent::DoIdle(int min_time, int max_time)
{
if (status_ == behaviac::BT_RUNNING) {
return DoRunningCb();
}
int idle_time = a8::RandEx(min_time, max_time);
a8::XTimerWp timer_ptr = GetOwner()->room->xtimer.SetTimeoutWpEx
(
idle_time / FRAME_RATE_MS,
[] (int event, const a8::Args* args)
{
},
&GetOwner()->xtimer_attacher);
std::shared_ptr<CreatureWeakPtr> last_attacker = std::make_shared<CreatureWeakPtr>();
std::shared_ptr<long long> last_attacked_frameno = std::make_shared<long long>(0);
std::weak_ptr<EventHandlerPtr> handler = GetOwner()->GetTrigger()->AddListener
(
kAttacked,
[this, last_attacker, last_attacked_frameno] (const a8::Args& args)
{
Creature* c = args.Get<Creature*>(0);
*last_attacker = c->GetWeakPtrRef();
*last_attacked_frameno = c->room->GetFrameNo();
});
return StartCoroutine
(
[this, timer_ptr, handler] ()
{
if (!timer_ptr.expired()) {
return behaviac::BT_RUNNING;
} else {
if (!handler.expired()) {
GetOwner()->GetTrigger()->RemoveEventHandler(handler);
}
return behaviac::BT_SUCCESS;
}
},
[this, timer_ptr, handler, last_attacker, last_attacked_frameno]
(bool is_test, bool& has_event) mutable
{
has_event = last_attacker->Get() && !last_attacker->Get()->dead ? true : false;
if (!is_test && has_event) {
if (!timer_ptr.expired()) {
GetOwner()->room->xtimer.Delete(timer_ptr);
}
if (!handler.expired()) {
GetOwner()->GetTrigger()->RemoveEventHandler(handler);
}
FireEvent("OnAttacked", last_attacker->Get()->GetUniId(), *last_attacked_frameno);
}
},
"CoIdle"
);
}
behaviac::EBTStatus HeroAgent::DoRandomWalk()
{
if (status_ == behaviac::BT_RUNNING) {
return DoRunningCb();
}
glm::vec3 dir = GetOwner()->GetMoveDir();
GlmHelper::RotateY(dir, (10 + rand() % 360)/ 180.0f);
GlmHelper::Normalize(dir);
GetOwner()->SetMoveDir(dir);
GetOwner()->SetAttackDir(dir);
GetOwner()->GetMovement()->CalcTargetPos(200);
if (GetOwner()->GetMovement()->GetPathSize() <= 0) {
return behaviac::BT_FAILURE;
}
std::shared_ptr<CreatureWeakPtr> last_attacker = std::make_shared<CreatureWeakPtr>();
std::shared_ptr<long long> last_attacked_frameno = std::make_shared<long long>(0);
std::weak_ptr<EventHandlerPtr> handler = GetOwner()->GetTrigger()->AddListener
(
kAttacked,
[this, last_attacker, last_attacked_frameno] (const a8::Args& args)
{
Creature* c = args.Get<Creature*>(0);
*last_attacker = c->GetWeakPtrRef();
*last_attacked_frameno = c->room->GetFrameNo();
});
return StartCoroutine
(
[this, handler] ()
{
if (GetOwner()->GetMovement()->GetPathSize() <= 0) {
if (!handler.expired()) {
GetOwner()->GetTrigger()->RemoveEventHandler(handler);
}
return behaviac::BT_SUCCESS;
} else {
return behaviac::BT_RUNNING;
}
},
[this, handler, last_attacker, last_attacked_frameno]
(bool is_test, bool& has_event) mutable
{
has_event = last_attacker->Get() && !last_attacker->Get()->dead ? true : false;
if (!is_test && has_event) {
if (!handler.expired()) {
GetOwner()->GetTrigger()->RemoveEventHandler(handler);
}
FireEvent("OnAttacked", last_attacker->Get()->GetUniId(), *last_attacked_frameno);
}
},
"CoRandomWalk"
);
}
behaviac::EBTStatus HeroAgent::DoRandomShot()
{
if (status_ == behaviac::BT_RUNNING) {
return DoRunningCb();
}
glm::vec3 dir = GetOwner()->GetMoveDir();
GlmHelper::RotateY(dir, (10 + rand() % 360)/ 180.0f);
GlmHelper::Normalize(dir);
GetOwner()->SetMoveDir(dir);
GetOwner()->SetAttackDir(dir);
bool shot_ok = false;
glm::vec3 shot_dir = dir;
GetOwner()->Shot(shot_dir, shot_ok, 0, 0);
std::shared_ptr<CreatureWeakPtr> last_attacker = std::make_shared<CreatureWeakPtr>();
std::shared_ptr<long long> last_attacked_frameno = std::make_shared<long long>(0);
std::weak_ptr<EventHandlerPtr> handler = GetOwner()->GetTrigger()->AddListener
(
kAttacked,
[this, last_attacker, last_attacked_frameno] (const a8::Args& args)
{
Creature* c = args.Get<Creature*>(0);
*last_attacker = c->GetWeakPtrRef();
*last_attacked_frameno = c->room->GetFrameNo();
});
long long last_frameno = GetOwner()->room->GetFrameNo();
return StartCoroutine
(
[this, last_frameno, handler] ()
{
if (GetOwner()->room->GetFrameNo() - last_frameno > SERVER_FRAME_RATE * 3) {
if (!handler.expired()) {
GetOwner()->GetTrigger()->RemoveEventHandler(handler);
}
return behaviac::BT_SUCCESS;
} else {
bool shot_ok = false;
glm::vec3 shot_dir = GetOwner()->GetAttackDir();
GetOwner()->Shot(shot_dir, shot_ok, 0, 0);
return behaviac::BT_RUNNING;
}
},
[this, handler, last_attacker, last_attacked_frameno]
(bool is_test, bool& has_event) mutable
{
has_event = last_attacker->Get() && !last_attacker->Get()->dead ? true : false;
if (!is_test && has_event) {
if (!handler.expired()) {
GetOwner()->GetTrigger()->RemoveEventHandler(handler);
}
FireEvent("OnAttacked", last_attacker->Get()->GetUniId(), *last_attacked_frameno);
}
},
"CoRandomShot"
);
}
behaviac::EBTStatus HeroAgent::DoAttack()
{
if (status_ == behaviac::BT_RUNNING) {
return DoRunningCb();
}
Creature* enemy = GetOwner()->room->FindEnemy(GetOwner(), 300);
if (!enemy) {
return behaviac::BT_FAILURE;
}
glm::vec3 dir = GetOwner()->GetPos().CalcDir(enemy->GetPos());
GlmHelper::Normalize(dir);
GetOwner()->SetMoveDir(dir);
GetOwner()->SetAttackDir(dir);
bool shot_ok = false;
glm::vec3 shot_dir = dir;
GetOwner()->Shot(shot_dir, shot_ok, 0, 0);
long long last_frameno = GetOwner()->room->GetFrameNo();
return StartCoroutine
(
[this, last_frameno] ()
{
if (GetOwner()->room->GetFrameNo() - last_frameno > SERVER_FRAME_RATE * 3) {
status_ = behaviac::BT_SUCCESS;
return behaviac::BT_SUCCESS;
} else {
bool shot_ok = false;
glm::vec3 shot_dir = GetOwner()->GetAttackDir();
GetOwner()->Shot(shot_dir, shot_ok, 0, 0);
return behaviac::BT_RUNNING;
}
},
[this] (bool is_test, bool& has_event)
{
},
"CoAttack"
);
}
behaviac::EBTStatus HeroAgent::DoPursuit()
{
if (status_ == behaviac::BT_RUNNING) {
return DoRunningCb();
}
Creature* enemy = GetOwner()->room->FindEnemy(GetOwner(), 500);
if (!enemy) {
return behaviac::BT_FAILURE;
}
CreatureWeakPtr target = enemy->GetWeakPtrRef();
long long last_frameno = GetOwner()->room->GetFrameNo();
long long last_pursuit_frameno = GetOwner()->room->GetFrameNo();
return StartCoroutine
(
[this, last_frameno, target, last_pursuit_frameno] () mutable
{
if (GetOwner()->room->GetFrameNo() - last_frameno > SERVER_FRAME_RATE * 10 ||
!target.Get() || target.Get()->dead) {
status_ = behaviac::BT_SUCCESS;
return behaviac::BT_SUCCESS;
} else {
glm::vec3 dir = GetOwner()->GetPos().CalcDir(target.Get()->GetPos());
if (GlmHelper::Norm(dir) <= 1.0f) {
GetOwner()->GetMovement()->CalcTargetPos(60);
last_pursuit_frameno = GetOwner()->room->GetFrameNo();
} else {
bool is_shot = false;
if (GlmHelper::Norm(dir) > 300) {
if (GetOwner()->GetMovement()->GetPathSize() < 1) {
GlmHelper::Normalize(dir);
GetOwner()->SetMoveDir(dir);
GetOwner()->SetAttackDir(dir);
GetOwner()->GetMovement()->CalcTargetPos(200);
last_pursuit_frameno = GetOwner()->room->GetFrameNo();
} else {
if (GetOwner()->room->GetFrameNo() - last_pursuit_frameno > SERVER_FRAME_RATE * 1) {
GlmHelper::Normalize(dir);
GetOwner()->SetMoveDir(dir);
GetOwner()->SetAttackDir(dir);
GetOwner()->GetMovement()->CalcTargetPos(200);
last_pursuit_frameno = GetOwner()->room->GetFrameNo();
}
}
} else {
GlmHelper::Normalize(dir);
is_shot = true;
}
if (is_shot) {
bool shot_ok = false;
glm::vec3 shot_dir = dir;
GetOwner()->SetAttackDir(dir);
GetOwner()->Shot(shot_dir, shot_ok, 0, 0);
}
}
return behaviac::BT_RUNNING;
}
},
[this] (bool is_test, bool& has_event)
{
},
"CoPursuit"
);
}

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@ -0,0 +1,25 @@
#pragma once
#include "base_agent.h"
class Hero;
class HeroAgent : public BaseAgent
{
public:
HeroAgent();
virtual ~HeroAgent();
BEHAVIAC_DECLARE_AGENTTYPE(HeroAgent, BaseAgent)
State_e GetState();
behaviac::EBTStatus DoIdle(int min_time, int max_time);
behaviac::EBTStatus DoRandomWalk();
behaviac::EBTStatus DoRandomShot();
behaviac::EBTStatus DoAttack();
behaviac::EBTStatus DoPursuit();
private:
Hero* owner_ = nullptr;
};

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@ -442,6 +442,30 @@ Human* Room::FindEnemy(Human* hum, float range)
return target;
}
Creature* Room::FindEnemy(Creature* c, float range)
{
Creature* myself = c;
Creature* target = nullptr;
float last_distance = range + 1;
TraverseHumanList
(
[&target, myself, range, &last_distance] (Human* hum)
{
if (!hum->dead &&
hum->team_id != myself->team_id) {
float distance = hum->GetPos().Distance2D2(myself->GetPos());
if (distance <= range) {
if (distance < last_distance) {
target = hum;
last_distance = distance;
}
}
}
return true;
});
return target;
}
void Room::FillSMJoinedNotify(Player* self_hum, cs::SMJoinedNotify& msg)
{
msg.set_team_mode(msg.team_mode());

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@ -114,6 +114,7 @@ public:
Player* NewPlayer();
void AddPlayer(Player* hum, std::shared_ptr<BornPoint> init_born_point = nullptr, bool no_matchteam = false);
Human* FindEnemy(Human* hum, float range);
Creature* FindEnemy(Creature* c, float range);
void AddTeam(class MatchTeam* team);