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@ -3569,18 +3569,29 @@ void Creature::ActivateTargetValidPos()
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if (target_valid_pos_activated) {
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target_valid_pos = GetPos().ToGlmVec3();
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float distance = GetPos().Distance2D2(context_pos);
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if (distance > 600 || distance < 10) {
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if (GlmHelper::IsEqual2D(GetPos().ToGlmVec3(), context_pos.ToGlmVec3()) ||
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distance > 600) {
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} else {
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glm::vec3 center = context_pos.ToGlmVec3();
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room->map_instance->Scale(center);
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distance = std::min(600.0f, distance);
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glm::vec3 dir = GetPos().ToGlmVec3() - context_pos.ToGlmVec3();
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GlmHelper::Normalize(dir);
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dir.y = 0;
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while (distance > 10) {
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}
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if (distance > 600 || distance < 10) {
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glm::vec3 point;
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bool ok = room->map_instance->FindConnectableNearestPoint(center, 0.3f, point);
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if (ok) {
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room->map_instance->UnScale(point);
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target_valid_pos = point;
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} else {
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glm::vec3 center = context_pos.ToGlmVec3();
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room->map_instance->Scale(center);
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glm::vec3 point;
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bool ok = room->map_instance->FindConnectableNearestPoint(center, 0.3f, point);
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if (ok) {
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room->map_instance->UnScale(point);
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target_valid_pos = point;
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} else {
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}
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}
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}
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target_valid_pos_activated = true;
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