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@ -96,7 +96,6 @@ void SprintBuff::CoCollisionCheck()
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void SprintBuff::Check(Position& pre_pos, std::map<int, long long>& hited_objects)
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{
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pre_pos = owner->GetPos();
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if (pre_pos.ManhattanDistance2D(owner->GetPos()) < 2) {
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return;
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}
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@ -125,7 +124,7 @@ void SprintBuff::Check(Position& pre_pos, std::map<int, long long>& hited_object
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OnEnemyHit(enemy);
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}
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}
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pre_pos = owner->GetPos();
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}
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void SprintBuff::OnEnemyHit(Creature* enemy)
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@ -16,7 +16,7 @@ float Position::Distance2D2(const Position& pos) const
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float Position::ManhattanDistance2D(const Position& target_pos) const
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{
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float distance = std::fabs(x - target_pos.x) + std::fabs(z - target_pos.y);
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float distance = std::fabs(x - target_pos.x) + std::fabs(z - target_pos.z);
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return distance;
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}
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