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@ -114,33 +114,13 @@ static void CalcGunMuzzlePosition(Creature* c,
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}//end if
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if (weapon_meta->gun_muzzle_position) {
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gun_muzzle_position +=
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#if 1
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glm::vec4(
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-std::get<0>(*weapon_meta->gun_muzzle_position.get()),
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std::get<1>(*weapon_meta->gun_muzzle_position.get()),
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std::get<2>(*weapon_meta->gun_muzzle_position.get()),
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0
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);
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#else
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glm::vec4(
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std::get<0>(*weapon_meta->gun_muzzle_position.get()),
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std::get<1>(*weapon_meta->gun_muzzle_position.get()),
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std::get<2>(*weapon_meta->gun_muzzle_position.get()),
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0
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);
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#endif
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}
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#if 0
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if (weapon_meta->movex_position) {
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gun_muzzle_position -=
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glm::vec4(
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std::get<0>(*weapon_meta->movex_position.get()),
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std::get<1>(*weapon_meta->movex_position.get()),
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std::get<2>(*weapon_meta->movex_position.get()),
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0
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);
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}
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#endif
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}
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static void InternalCreateBullet(BulletInfo& bullet_info)
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