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@ -44,6 +44,12 @@ template<> inline void HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_Abort>(
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this->HeroAgent::Abort(p0, p1);
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}
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struct METHOD_TYPE_HeroAgent_CoUseSkill { };
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template<> inline behaviac::EBTStatus HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_CoUseSkill>(int p0)
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{
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return this->HeroAgent::CoUseSkill(p0);
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}
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struct METHOD_TYPE_HeroAgent_DecV { };
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template<> inline void HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_DecV>(int p0, int p1)
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{
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@ -92,12 +98,6 @@ template<> inline bool HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_TargetI
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return this->HeroAgent::TargetInShotRange();
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}
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struct METHOD_TYPE_HeroAgent_UseSkill { };
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template<> inline void HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_UseSkill>(int p0)
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{
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this->HeroAgent::UseSkill(p0);
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}
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@ -633,7 +633,7 @@ namespace behaviac
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virtual bool load()
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{
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AgentMeta::SetTotalSignature(4140812120u);
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AgentMeta::SetTotalSignature(3678235158u);
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AgentMeta* meta = NULL;
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BEHAVIAC_UNUSED_VAR(meta);
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@ -731,7 +731,7 @@ namespace behaviac
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meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
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// HeroAgent
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meta = BEHAVIAC_NEW AgentMeta(3895291759u);
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meta = BEHAVIAC_NEW AgentMeta(506990544u);
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AgentMeta::GetAgentMetas()[2270112014u] = meta;
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meta->RegisterMemberProperty(2706111800u, BEHAVIAC_NEW CMemberProperty< TargetAgent* >("current_target_agent", Set_HeroAgent_current_target_agent, Get_HeroAgent_current_target_agent));
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meta->RegisterMemberProperty(1530109714u, BEHAVIAC_NEW CMemberProperty< MasterAgent* >("master_agent", Set_HeroAgent_master_agent, Get_HeroAgent_master_agent));
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@ -776,6 +776,7 @@ namespace behaviac
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meta->RegisterMethod(4232723171u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_HeroAgent_CoShotCurrentTargetRaycast));
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meta->RegisterMethod(1700191022u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, float >(FunctionPointer_HeroAgent_CoSleep));
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meta->RegisterMethod(345019945u, BEHAVIAC_NEW CAgentMethod_2< behaviac::EBTStatus, int, int >(FunctionPointer_HeroAgent_CoStartMove));
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meta->RegisterMethod(1915544693u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, int >(FunctionPointer_HeroAgent_CoUseSkill));
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meta->RegisterMethod(3130174326u, BEHAVIAC_NEW CAgentMethod_4< behaviac::EBTStatus, behaviac::string, int, int, int >(FunctionPointer_HeroAgent_DebugOut));
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meta->RegisterMethod(961264360u, BEHAVIAC_NEW CAgentMethodVoid_2<int, int>(FunctionPointer_HeroAgent_DecV));
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meta->RegisterMethod(3850832265u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_FollowMaster) /* FollowMaster */);
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@ -836,7 +837,6 @@ namespace behaviac
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meta->RegisterMethod(1576005918u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_StayPutAttack) /* StayPutAttack */);
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meta->RegisterMethod(179831127u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_TargetInShotRange));
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meta->RegisterMethod(3214329694u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_TeammateHelpAttack) /* TeammateHelpAttack */);
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meta->RegisterMethod(2129264648u, BEHAVIAC_NEW CAgentMethodVoid_1<int>(FunctionPointer_HeroAgent_UseSkill));
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meta->RegisterMethod(657339709u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_HeroAgent_UseSkill30100) /* UseSkill30100 */);
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meta->RegisterMethod(899390163u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_HeroAgent_UseSkill30200) /* UseSkill30200 */);
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meta->RegisterMethod(2368208310u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_HeroAgent_UseSkill30300) /* UseSkill30300 */);
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@ -854,7 +854,7 @@ namespace behaviac
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meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
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// AndroidAgent
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meta = BEHAVIAC_NEW AgentMeta(3495772382u);
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meta = BEHAVIAC_NEW AgentMeta(154689564u);
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AgentMeta::GetAgentMetas()[2475098143u] = meta;
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meta->RegisterMemberProperty(2706111800u, BEHAVIAC_NEW CMemberProperty< TargetAgent* >("current_target_agent", Set_HeroAgent_current_target_agent, Get_HeroAgent_current_target_agent));
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meta->RegisterMemberProperty(1530109714u, BEHAVIAC_NEW CMemberProperty< MasterAgent* >("master_agent", Set_HeroAgent_master_agent, Get_HeroAgent_master_agent));
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@ -899,6 +899,7 @@ namespace behaviac
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meta->RegisterMethod(4232723171u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_AndroidAgent_CoShotCurrentTargetRaycast));
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meta->RegisterMethod(1700191022u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, float >(FunctionPointer_AndroidAgent_CoSleep));
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meta->RegisterMethod(345019945u, BEHAVIAC_NEW CAgentMethod_2< behaviac::EBTStatus, int, int >(FunctionPointer_AndroidAgent_CoStartMove));
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meta->RegisterMethod(1915544693u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, int >(FunctionPointer_AndroidAgent_CoUseSkill));
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meta->RegisterMethod(3130174326u, BEHAVIAC_NEW CAgentMethod_4< behaviac::EBTStatus, behaviac::string, int, int, int >(FunctionPointer_AndroidAgent_DebugOut));
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meta->RegisterMethod(961264360u, BEHAVIAC_NEW CAgentMethodVoid_2<int, int>(FunctionPointer_AndroidAgent_DecV));
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meta->RegisterMethod(3850832265u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_FollowMaster) /* FollowMaster */);
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@ -960,7 +961,6 @@ namespace behaviac
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meta->RegisterMethod(1576005918u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_StayPutAttack) /* StayPutAttack */);
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meta->RegisterMethod(179831127u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_TargetInShotRange));
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meta->RegisterMethod(3214329694u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_TeammateHelpAttack) /* TeammateHelpAttack */);
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meta->RegisterMethod(2129264648u, BEHAVIAC_NEW CAgentMethodVoid_1<int>(FunctionPointer_AndroidAgent_UseSkill));
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meta->RegisterMethod(657339709u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_AndroidAgent_UseSkill30100) /* UseSkill30100 */);
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meta->RegisterMethod(899390163u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_AndroidAgent_UseSkill30200) /* UseSkill30200 */);
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meta->RegisterMethod(2368208310u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_AndroidAgent_UseSkill30300) /* UseSkill30300 */);
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@ -148,6 +148,7 @@ namespace behaviac
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inline behaviac::EBTStatus FunctionPointer_HeroAgent_CoShotCurrentTargetRaycast(Agent* self) { return ((HeroAgent*)self)->CoShotCurrentTargetRaycast(); }
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inline behaviac::EBTStatus FunctionPointer_HeroAgent_CoSleep(Agent* self, float time) { return ((HeroAgent*)self)->CoSleep(time); }
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inline behaviac::EBTStatus FunctionPointer_HeroAgent_CoStartMove(Agent* self, int min_val, int max_val) { return ((HeroAgent*)self)->CoStartMove(min_val, max_val); }
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inline behaviac::EBTStatus FunctionPointer_HeroAgent_CoUseSkill(Agent* self, int skill_id) { return (behaviac::EBTStatus)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_CoUseSkill, behaviac::EBTStatus, int >(skill_id); }
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inline behaviac::EBTStatus FunctionPointer_HeroAgent_DebugOut(Agent* self, behaviac::string msg, int arg0, int arg1, int arg2) { return ((HeroAgent*)self)->DebugOut(msg, arg0, arg1, arg2); }
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inline void FunctionPointer_HeroAgent_DecV(Agent* self, int id, int val) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_DecV, void, int, int >(id, val); }
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inline void FunctionPointer_HeroAgent_FollowMaster(Agent* self) { } /* FollowMaster */
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@ -204,7 +205,6 @@ namespace behaviac
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inline void FunctionPointer_HeroAgent_StayPutAttack(Agent* self) { } /* StayPutAttack */
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inline bool FunctionPointer_HeroAgent_TargetInShotRange(Agent* self) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_TargetInShotRange, bool >(); }
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inline void FunctionPointer_HeroAgent_TeammateHelpAttack(Agent* self) { } /* TeammateHelpAttack */
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inline void FunctionPointer_HeroAgent_UseSkill(Agent* self, int skill_id) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_UseSkill, void, int >(skill_id); }
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inline void FunctionPointer_HeroAgent_UseSkill30100(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30100 */
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inline void FunctionPointer_HeroAgent_UseSkill30200(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30200 */
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inline void FunctionPointer_HeroAgent_UseSkill30300(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30300 */
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@ -229,6 +229,7 @@ namespace behaviac
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inline behaviac::EBTStatus FunctionPointer_AndroidAgent_CoShotCurrentTargetRaycast(Agent* self) { return ((AndroidAgent*)self)->CoShotCurrentTargetRaycast(); }
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inline behaviac::EBTStatus FunctionPointer_AndroidAgent_CoSleep(Agent* self, float time) { return ((AndroidAgent*)self)->CoSleep(time); }
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inline behaviac::EBTStatus FunctionPointer_AndroidAgent_CoStartMove(Agent* self, int min_val, int max_val) { return ((AndroidAgent*)self)->CoStartMove(min_val, max_val); }
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inline behaviac::EBTStatus FunctionPointer_AndroidAgent_CoUseSkill(Agent* self, int skill_id) { return (behaviac::EBTStatus)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_CoUseSkill, behaviac::EBTStatus, int >(skill_id); }
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inline behaviac::EBTStatus FunctionPointer_AndroidAgent_DebugOut(Agent* self, behaviac::string msg, int arg0, int arg1, int arg2) { return ((AndroidAgent*)self)->DebugOut(msg, arg0, arg1, arg2); }
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inline void FunctionPointer_AndroidAgent_DecV(Agent* self, int id, int val) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_DecV, void, int, int >(id, val); }
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inline void FunctionPointer_AndroidAgent_FollowMaster(Agent* self) { } /* FollowMaster */
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@ -286,7 +287,6 @@ namespace behaviac
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inline void FunctionPointer_AndroidAgent_StayPutAttack(Agent* self) { } /* StayPutAttack */
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inline bool FunctionPointer_AndroidAgent_TargetInShotRange(Agent* self) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_TargetInShotRange, bool >(); }
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inline void FunctionPointer_AndroidAgent_TeammateHelpAttack(Agent* self) { } /* TeammateHelpAttack */
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inline void FunctionPointer_AndroidAgent_UseSkill(Agent* self, int skill_id) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_UseSkill, void, int >(skill_id); }
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inline void FunctionPointer_AndroidAgent_UseSkill30100(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30100 */
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inline void FunctionPointer_AndroidAgent_UseSkill30200(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30200 */
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inline void FunctionPointer_AndroidAgent_UseSkill30300(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30300 */
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@ -155,11 +155,6 @@ bool HeroAgent::CanUseSkill(int skill_id)
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return owner_->CanUseSkill(skill_id);
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}
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void HeroAgent::UseSkill(int skill_id)
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{
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abort();
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}
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void HeroAgent::SendEmote(int emote)
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{
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owner_->room->frame_event.AddEmote(owner_->GetWeakPtrRef(), emote);
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@ -622,6 +617,13 @@ behaviac::EBTStatus HeroAgent::CoSleep(int time)
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return StartCoroutine(co);
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}
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behaviac::EBTStatus HeroAgent::CoUseSkill(int skill_id)
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{
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if (!current_target_agent->IsValid()) {
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return behaviac::BT_FAILURE;
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}
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}
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Room* HeroAgent::GetRoom()
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{
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return owner_->room;
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@ -61,7 +61,6 @@ public:
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int GetLevel();
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bool CanShot();
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bool CanUseSkill(int skill_id);
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void UseSkill(int skill_id);
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void SendEmote(int emote);
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int GetBattleTimes();
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void SetMoveDir(const glm::vec3& dir);
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@ -107,6 +106,7 @@ public:
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behaviac::EBTStatus CoStartMove(int min_val, int max_val);
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behaviac::EBTStatus CoMoveForward(int min_val, int max_val);
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behaviac::EBTStatus CoSleep(int time);
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behaviac::EBTStatus CoUseSkill(int skill_id);
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virtual Room* GetRoom() override;
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