修复宕机问题

This commit is contained in:
aozhiwei 2024-02-18 18:54:48 +08:00
parent 02d4bf360f
commit 80324bd8b0

View File

@ -3147,15 +3147,17 @@ void Creature::ShortFindPath()
finaly_pos = left_pos;
}
glm::vec3 move_dir = finaly_pos - GetPos().ToGlmVec3();
GlmHelper::Normalize(move_dir);
glm::vec3 end_pos = start_pos + move_dir * GetSpeed() / 1.0f;
if (!GlmHelper::IsZero(move_dir)) {
GlmHelper::Normalize(move_dir);
glm::vec3 end_pos = start_pos + move_dir * GetSpeed() / 1.0f;
glm::vec3 new_point = glm::vec3(0.0f, 0.0f, 0.0f);
bool ret = try_move(start_pos, end_pos, new_point);
if (ret) {
App::Instance()->verify_set_pos = 1;
GetMutablePos().FromGlmVec3(new_point);
App::Instance()->verify_set_pos = 0;
glm::vec3 new_point = glm::vec3(0.0f, 0.0f, 0.0f);
bool ret = try_move(start_pos, end_pos, new_point);
if (ret) {
App::Instance()->verify_set_pos = 1;
GetMutablePos().FromGlmVec3(new_point);
App::Instance()->verify_set_pos = 0;
}
}
}
}