修复宕机问题
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@ -3147,6 +3147,7 @@ void Creature::ShortFindPath()
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finaly_pos = left_pos;
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finaly_pos = left_pos;
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}
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}
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glm::vec3 move_dir = finaly_pos - GetPos().ToGlmVec3();
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glm::vec3 move_dir = finaly_pos - GetPos().ToGlmVec3();
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if (!GlmHelper::IsZero(move_dir)) {
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GlmHelper::Normalize(move_dir);
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GlmHelper::Normalize(move_dir);
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glm::vec3 end_pos = start_pos + move_dir * GetSpeed() / 1.0f;
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glm::vec3 end_pos = start_pos + move_dir * GetSpeed() / 1.0f;
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@ -3159,6 +3160,7 @@ void Creature::ShortFindPath()
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}
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}
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}
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}
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}
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}
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}
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}
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}
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float Creature::GetSkillRaycastDistance()
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float Creature::GetSkillRaycastDistance()
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