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@ -521,3 +521,25 @@ void Team::IncKillCount()
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&room->xtimer_attacher_);
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}
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}
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int Team::GetAlivePlayerNum()
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{
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int num = 0;
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for (Human* member : members_) {
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if (member->IsPlayer() && !member->dead) {
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++num;
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}
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}
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return num;
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}
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int Team::GetPlayerNum()
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{
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int num = 0;
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for (Human* member : members_) {
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if (member->IsPlayer()) {
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++num;
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}
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}
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return num;
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}
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@ -34,6 +34,7 @@ class Team
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Human* RandomOneAliveMember(Human* exclude_hum);
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bool HasAliveMember();
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int GetAliveNum();
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int GetAlivePlayerNum();
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void AddMember(Human* member);
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bool IsFull();
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void CombineBornPoint();
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@ -45,6 +46,7 @@ class Team
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bool HasReviveCoin(Human* member);
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bool IsFreeTeam();
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bool HasPlayer();
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int GetPlayerNum();
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void FillSMGameOver(cs::SMGameOver& msg);
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void SendTeamBattleReport(Human* sender);
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void GenBattleReportData(Human* player, a8::MutableXObject* params);
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@ -2,6 +2,8 @@
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#include "team_agent.h"
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#include "team.h"
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TeamAgent::TeamAgent():BaseAgent()
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{
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@ -13,15 +15,20 @@ TeamAgent::~TeamAgent()
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int TeamAgent::GetMemberNum()
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{
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return 0;
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return team_->GetMemberNum();
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}
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int TeamAgent::GetPlayerNum()
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{
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return 0;
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return team_->GetPlayerNum();
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}
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int TeamAgent::GetAlivePlayerNum()
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{
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return 0;
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return team_->GetAlivePlayerNum();
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}
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void TeamAgent::SetTeam(Team* team)
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{
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team_ = team;
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}
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@ -2,6 +2,7 @@
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#include "new_base_agent.h"
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class Team;
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class TeamAgent : public BaseAgent
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{
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public:
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@ -14,4 +15,8 @@ public:
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int GetMemberNum();
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int GetPlayerNum();
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int GetAlivePlayerNum();
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void SetTeam(Team* team);
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private:
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Team* team_ = nullptr;
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};
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