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@ -48,7 +48,7 @@
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</node>
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</node>
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<node class="ReferencedBehavior" id="2">
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<node class="ReferencedBehavior" id="2">
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<property ReferenceBehavior="const string "task/MobaMode"" />
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<property ReferenceBehavior="const string "task/MobaMode"" />
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<property Task="Self.HeroAgent::MobaMode(0,0,{x=0;y=0;z=0;})" />
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<property Task="Self.HeroAgent::MobaMode(0,0)" />
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</node>
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</node>
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<node class="ReferencedBehavior" id="3">
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<node class="ReferencedBehavior" id="3">
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<property ReferenceBehavior="const string "task/ChiJiMode"" />
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<property ReferenceBehavior="const string "task/ChiJiMode"" />
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@ -5,7 +5,6 @@
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<pars>
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<pars>
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<par name="_$local_task_param_$_0" type="int" value="0" />
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<par name="_$local_task_param_$_0" type="int" value="0" />
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<par name="_$local_task_param_$_1" type="int" value="0" />
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<par name="_$local_task_param_$_1" type="int" value="0" />
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<par name="_$local_task_param_$_2" type="glm::vec3" value="{x=0;y=0;z=0;}" />
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</pars>
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</pars>
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<node class="Task" id="0">
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<node class="Task" id="0">
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<property Prototype="Self.HeroAgent::MobaMode(0,0)" />
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<property Prototype="Self.HeroAgent::MobaMode(0,0)" />
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@ -1088,5 +1088,7 @@ int HeroAgent::GetReviveCount()
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behaviac::EBTStatus HeroAgent::CoGetNextMobaModeRoadPoint()
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behaviac::EBTStatus HeroAgent::CoGetNextMobaModeRoadPoint()
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{
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{
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if (!GetRoom()->IsMobaModeRoom()) {
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return behaviac::BT_FAILURE;
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return behaviac::BT_FAILURE;
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}
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}
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}
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