diff --git a/server/gameserver/movement.cc b/server/gameserver/movement.cc index 96a656e8..71e7c627 100644 --- a/server/gameserver/movement.cc +++ b/server/gameserver/movement.cc @@ -290,3 +290,8 @@ void Movement::AdjustLastPath(float distance) point.distance -= distance; point.tar_pos.FromGlmVec3(point.src_pos.ToGlmVec3() + point.dir * point.distance); } + +bool Movement::MoveToPos(const glm::vec3& target_pos) +{ + return false; +} diff --git a/server/gameserver/movement.h b/server/gameserver/movement.h index 92c7da89..6cc0a2f1 100644 --- a/server/gameserver/movement.h +++ b/server/gameserver/movement.h @@ -10,6 +10,7 @@ class Movement bool UpdatePosition(); void CalcTargetPos(float distance); + bool MoveToPos(const glm::vec3& target_pos); void ClearPath(); size_t GetPathSize(); bool IsFindPath() { return is_find_path_; }