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@ -2156,7 +2156,7 @@ void Creature::SummonObstacle(Buff* buff, int id, const a8::Vec2& target_pos)
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if (!GetAttackDir().IsZero()) {
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pos = target_pos + GetAttackDir() * 100;
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rotate = GetAttackDir().CalcAngleEx(a8::Vec2::UP);
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if (GetAttackDir().x > 0.00001f) {
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if (GetAttackDir().x < 0.00001f) {
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rotate = -rotate;
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}
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p_rotate = &rotate;
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@ -226,7 +226,7 @@ void Obstacle::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_d
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}
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}
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}
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if (std::abs(rotate_) > 0.000001) {
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if (meta->i->thing_type() == kObstacleStrengthenWall) {
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p->set_rotate(rotate_ * 180);
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}
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}
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