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@ -845,11 +845,7 @@ void Creature::DoSkill(int skill_id,
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curr_skill_ = skill;
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curr_skill_ = skill;
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playing_skill = true;
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playing_skill = true;
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context_dir = skill_dir_;
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context_dir = skill_dir_;
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// 999
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context_pos = GetMutablePos().AddGlmVec3(skill_dir_ * skill_distance_);
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#if 1
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#else
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context_pos = GetPos() + skill_dir_ * skill_distance_;
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#endif
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CurrentSkill()->last_use_frameno = room->GetFrameNo();
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CurrentSkill()->last_use_frameno = room->GetFrameNo();
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skill->LockCastPhase();
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skill->LockCastPhase();
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if (CurrentSkill()->meta->skill_target() == kST_Self
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if (CurrentSkill()->meta->skill_target() == kST_Self
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