添加无限子弹模式
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@ -106,6 +106,15 @@ Human::Human():Creature()
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skin.skin_lv = 1;
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}
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weapons[0] = default_weapon;
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inventory_[IS_1XSCOPE] = 1;
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if (MetaMgr::Instance()->fighting_mode) {
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inventory_[IS_9MM] = FIGHTING_MODE_BULLET_NUM;
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inventory_[IS_556MM] = FIGHTING_MODE_BULLET_NUM;
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inventory_[IS_762MM] = FIGHTING_MODE_BULLET_NUM;
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inventory_[IS_12GAUGE] = FIGHTING_MODE_BULLET_NUM;
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inventory_[IS_RPG] = FIGHTING_MODE_BULLET_NUM;
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}
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}
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Human::~Human()
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