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@ -17,6 +17,17 @@ static void IncIntMap(std::map<int, int>& int_map, int key)
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}
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}
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static void DecIntMap(std::map<int, int>& int_map, int key)
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{
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auto itr = int_map.find(key);
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if (itr == int_map.end()) {
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--itr->second;
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if (itr->second < 0) {
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itr->second = 0;
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}
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}
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}
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InGameVoice::InGameVoice(Room* room)
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{
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room_ = room;
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@ -66,50 +77,21 @@ void InGameVoice::OnHumanBeKill(int killer_id, Human* deader)
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return true;
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});
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}
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}
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#if 0
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void InGameVoice::IncPersonalSeriesKills(int killer_id)
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{
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auto itr = personal_series_kills_.find(killer_id);
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if (itr != personal_series_kills_.end()) {
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++itr->second;
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} else {
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personal_series_kills_[killer_id] = 1;
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{
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room_->xtimer.SetTimeoutWpEx
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(
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SERVER_FRAME_RATE * 30,
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[room = room_, killer_id] (int event, const a8::Args* args)
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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DecIntMap(room->GetInGameVoice()->personal_series_kills_, killer_id);
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DecIntMap(room->GetInGameVoice()->personal_nodead_series_kills_, killer_id);
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}
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},
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&room_->xtimer_attacher_);
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}
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room_->xtimer.SetTimeoutWpEx
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(
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SERVER_FRAME_RATE * 30,
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[room = room_, killer_id] (int event, const a8::Args* args)
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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room->GetInGameVoice()->personal_series_kills_.erase(killer_id);
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}
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},
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&room_->xtimer_attacher_);
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}
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void InGameVoice::IncPersonalNoDeadSeriesKills(int killer_id)
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{
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auto itr = personal_nodead_series_kills_.find(killer_id);
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if (itr != personal_nodead_series_kills_.end()) {
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++itr->second;
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} else {
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personal_nodead_series_kills_[killer_id] = 1;
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}
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room_->xtimer.SetTimeoutWpEx
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(
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SERVER_FRAME_RATE * 30,
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[room = room_, killer_id] (int event, const a8::Args* args)
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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room->GetInGameVoice()->personal_nodead_series_kills_.erase(killer_id);
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}
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},
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&room_->xtimer_attacher_);
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}
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#endif
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void InGameVoice::Notify(Human* killer, Human* deader, const mt::InGameVoice* meta)
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{
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