This commit is contained in:
aozhiwei 2023-06-28 17:28:39 +08:00
parent 36de35152d
commit 87a8e7dbb6
5 changed files with 72 additions and 15 deletions

View File

@ -280,75 +280,122 @@ void BaseAgent::Sleep(int time)
bool BaseAgent::CurrentTargetMoveCanReach()
{
if (!current_target_.Get()) {
return false;
}
return GetOwner()->room->MoveCanReach(GetOwner()->GetPos().ToGlmVec3(),
current_target_.Get()->GetPos().ToGlmVec3());
}
behaviac::EBTStatus BaseAgent::DoSkill(int skill_id)
{
if (!current_target_.Get()) {
return behaviac::BT_FAILURE;
}
int wait_time = 0;
if (InternalUseSkill(skill_id, current_target_, wait_time)) {
return behaviac::BT_SUCCESS;
}
return behaviac::BT_FAILURE;
}
glm::vec3 BaseAgent::GetPos()
{
return GetOwner()->GetPos().ToGlmVec3();
}
bool BaseAgent::MoveCanReach(const glm::vec3& pos)
{
return GetOwner()->room->MoveCanReach(GetOwner()->GetPos().ToGlmVec3(),
pos);
}
behaviac::EBTStatus BaseAgent::SelectUseableSkill(const behaviac::vector<int> skill_ids)
{
selected_skill_id = 0;
if (!current_target_.Get()) {
return behaviac::BT_FAILURE;
}
for (int skill_id : skill_ids) {
Skill* skill = GetOwner()->GetSkill(skill_id);
if (skill && GetOwner()->CanUseSkill(skill->GetSkillId())) {
if (!skill->GetMinorType()) {
if (current_target_.Get()->GetPos().Distance2D2(GetOwner()->GetPos()) >
skill->meta->skill_distance()) {
continue;
}
selected_skill_id = skill->GetSkillId();
return behaviac::BT_SUCCESS;
}
}
}
return behaviac::BT_FAILURE;
}
behaviac::EBTStatus BaseAgent::CoFindPathToCurrentTarget(float distance)
{
if (!current_target_.Get()) {
return behaviac::BT_FAILURE;
}
return behaviac::BT_SUCCESS;
}
behaviac::EBTStatus BaseAgent::CoMoveToCurrentTarget(float distance)
{
if (!current_target_.Get()) {
return behaviac::BT_FAILURE;
}
return behaviac::BT_SUCCESS;
}
bool BaseAgent::CurrentTargetIsValid()
{
return current_target_.Get() && !current_target_.Get()->dead;
}
behaviac::EBTStatus BaseAgent::FindEnemy(float range)
{
Creature* enemy = GetOwner()->room->FindEnemy(GetOwner(), range);
find_enemy_target_uniid = enemy ? enemy->GetUniId() : 0;
return enemy ? behaviac::BT_SUCCESS : behaviac::BT_FAILURE;
}
float BaseAgent::GetCurrentTargetDistance()
{
if (current_target_.Get()) {
return current_target_.Get()->GetPos().Distance2D2(GetOwner()->GetPos());
}
return 0;
}
float BaseAgent::GetFindEnemyResultTargetDistance()
{
abort();
return 0;
}
glm::vec3 BaseAgent::GetFindEnemyResultTargetPos()
{
abort();
return glm::vec3(0.0f, 0.0f, 0.0f);
}
void BaseAgent::SetCurrentTarget(int target_uniid)
{
current_target_.Reset();
Creature* c = GetOwner()->room->GetCreatureByUniId(target_uniid);
if (c) {
current_target_ = c->GetWeakPtrRef();
}
}
int BaseAgent::GetFindEnemyResultTargetUniId()
{
return find_enemy_target_uniid;
}
bool BaseAgent::ShotCanReach(const glm::vec3& target_pos)
{
abort();
return false;
}

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@ -84,6 +84,7 @@ protected:
void Sleep(int time);
protected:
CreatureWeakPtr current_target_;
bool bullet_trace_mode_ = false;
#ifdef DEBUG
behaviac::EBTStatus last_status_ = behaviac::BT_INVALID;

View File

@ -832,6 +832,9 @@ bool Creature::CanUseSkill(int skill_id)
if (!skill) {
return false;
}
if (skill->GetCurrTimes() <= 0) {
return false;
}
if (room->GetGasData().GetGasMode() == GasInactive) {
return false;
}

View File

@ -3513,3 +3513,8 @@ bool Room::BulletCanReach(const glm::vec3& start, const glm::vec3& end)
}
return false;
}
bool Room::MoveCanReach(const glm::vec3& start, const glm::vec3& end)
{
return BulletCanReach(start, end);
}

View File

@ -261,6 +261,7 @@ public:
std::shared_ptr<BatchSync> GetBatchSync() { return batch_sync_; }
void GMFastForward();
bool BulletCanReach(const glm::vec3& start, const glm::vec3& end);
bool MoveCanReach(const glm::vec3& start, const glm::vec3& end);
private:
void ShuaAndroid();