This commit is contained in:
aozhiwei 2023-02-28 17:10:16 +08:00
parent 7673c49071
commit 87dfb4fbdd
3 changed files with 112 additions and 107 deletions

View File

@ -7,6 +7,9 @@
#include "human.h"
#include "room.h"
#include "skillhelper.h"
#include "trigger.h"
#include "entityfactory.h"
#include "explosion.h"
#include "mt/Skill.h"
#include "mt/Buff.h"
@ -65,8 +68,114 @@ void HoldShieldBuff::Activate()
break;
}
}
owner->GetTrigger()->AddListener
(
kShieldDestoryEvent,
[this] (const a8::Args& params)
{
OnShieldDestory(params);
});
}
void HoldShieldBuff::Deactivate()
{
}
void HoldShieldBuff::OnShieldDestory(const a8::Args& params)
{
if (!skill_meta || skill_meta->GetMagicId() != MAGIC_21001_NIU) {
return;
}
CreatureWeakPtr sender = owner->GetWeakPtrRef();
std::shared_ptr<Explosion> e = EntityFactory::Instance()->MakeExplosion();
e->SetThrough(true);
e->SetCustomCheckCb
(
[sender]
(const a8::Args& args) mutable
{
bool* is_hit = args.Get<bool*>(0);
Entity* e = args.Get<Entity*>(1);
if (sender.Get() && e->IsCreature(sender.Get()->room)) {
Creature* c = (Creature*)e;
glm::vec3 target_pos = sender.Get()->GetPos().ToGlmVec3();
target_pos = target_pos + (sender.Get()->GetAttackDir() * (float)SkillHelper::GetCmxdRange(this_skill_meta) / 2.0f);
bool ret = Collision::Check2dRotationRectangle
(c->GetPos().GetX(),
c->GetPos().GetY(),
20,
target_pos.x,
target_pos.y,
shield_buff_meta->_buff_param4,
SkillHelper::GetCmxdRange(this_skill_meta),
sender.Get()->GetAttackDirRotate() * 180.0f
);
if (ret) {
*is_hit = true;
}
}
}
);
e->SetHitCb
(
[sender, skill_meta] (const a8::Args& args) mutable
{
if (sender.Get()) {
Entity* e = args.Get<Entity*>(0);
if (e->IsCreature(sender.Get()->room)) {
Creature* c = (Creature*)e;
if (c->IsInvincible()) {
return;
}
if (c->dead) {
return;
}
float dmg = SkillHelper::GetCmxdDmg(sender.Get(), skill_meta);
float dmg_out = 0.0f;
c->DecHP(dmg,
VP_Explosion,
"",
SkillHelper::GetCmxdExplosion(skill_meta),
sender.Get()->GetUniId(),
sender.Get()->GetName(),
dmg_out);
glm::vec3 dir = sender.Get()->GetAttackDir();
if (!GlmHelper::IsZero(dir)) {
glm::vec3 target_pos = c->GetPos().ToGlmVec3() +
dir * (float)SkillHelper::GetCmxdDistance(skill_meta);
c->PullTarget(target_pos);
}
c->TryAddBuffAndSetTime(sender.Get(),
kVertigoEffectBuffId,
SkillHelper::GetCmxdVertigoTime(skill_meta) * 1000);
}
}
}
);
e->EnemyAndObstacleAttack
(
owner->GetWeakPtrRef(),
owner->GetPos(),
SkillHelper::GetCmxdRange(meta),
SkillHelper::GetCmxdExplosion(meta),
0
);
#ifdef DEBUG
{
std::string dbg_msg = a8::Format
(
"skill_id:%d 此面向 range:%f range2:%f ratio:%f time:%f",
{
meta->skill_id(),
meta->_number_meta->_float_range,
meta->_number_meta->_float_range2,
meta->_number_meta->_float_ratio,
meta->_number_meta->_float_time
});
owner->SendDebugMsg(dbg_msg);
a8::XPrintf("%s\n", {dbg_msg});
}
#endif
}

View File

@ -9,4 +9,7 @@ class HoldShieldBuff : public Buff
virtual void Activate() override;
virtual void Deactivate() override;
private:
void OnShieldDestory(const a8::Args& params);
};

View File

@ -1041,114 +1041,7 @@ void Skill::Proc30901XIONG()
void Skill::Proc31001NIU()
{
#if 1
owner->GetAbility()->AddDmgRuduce(meta->_number_meta->damage_change());
#else
owner->GetTrigger()->AddListener
(
kShieldDestoryEvent,
[this] (const a8::Args& params)
{
Buff* hold_shield_buff = owner->GetBuffByEffectId(kBET_HoldShield);
if (hold_shield_buff) {
const mt::Skill* skill_meta = hold_shield_buff->skill_meta;
const mt::Skill* this_skill_meta = meta;
const mt::Buff* shield_buff_meta = hold_shield_buff->meta;
CreatureWeakPtr sender = owner->GetWeakPtrRef();
std::shared_ptr<Explosion> e = EntityFactory::Instance()->MakeExplosion();
e->SetThrough(true);
e->SetCustomCheckCb
(
[sender, skill_meta, this_skill_meta, shield_buff_meta]
(const a8::Args& args) mutable
{
bool* is_hit = args.Get<bool*>(0);
Entity* e = args.Get<Entity*>(1);
if (sender.Get() && e->IsCreature(sender.Get()->room)) {
Creature* c = (Creature*)e;
glm::vec3 target_pos = sender.Get()->GetPos().ToGlmVec3();
target_pos = target_pos + (sender.Get()->GetAttackDir() * (float)SkillHelper::GetCmxdRange(this_skill_meta) / 2.0f);
bool ret = Collision::Check2dRotationRectangle
(c->GetPos().GetX(),
c->GetPos().GetY(),
20,
target_pos.x,
target_pos.y,
shield_buff_meta->_buff_param4,
SkillHelper::GetCmxdRange(this_skill_meta),
sender.Get()->GetAttackDirRotate() * 180.0f
);
if (ret) {
*is_hit = true;
}
}
}
);
e->SetHitCb
(
[sender, skill_meta] (const a8::Args& args) mutable
{
if (sender.Get()) {
Entity* e = args.Get<Entity*>(0);
if (e->IsCreature(sender.Get()->room)) {
Creature* c = (Creature*)e;
if (c->IsInvincible()) {
return;
}
if (c->dead) {
return;
}
float dmg = SkillHelper::GetCmxdDmg(sender.Get(), skill_meta);
float dmg_out = 0.0f;
c->DecHP(dmg,
VP_Explosion,
"",
SkillHelper::GetCmxdExplosion(skill_meta),
sender.Get()->GetUniId(),
sender.Get()->GetName(),
dmg_out);
glm::vec3 dir = sender.Get()->GetAttackDir();
if (!GlmHelper::IsZero(dir)) {
glm::vec3 target_pos = c->GetPos().ToGlmVec3() +
dir * (float)SkillHelper::GetCmxdDistance(skill_meta);
c->PullTarget(target_pos);
}
c->TryAddBuffAndSetTime(sender.Get(),
kVertigoEffectBuffId,
SkillHelper::GetCmxdVertigoTime(skill_meta) * 1000);
}
}
}
);
e->EnemyAndObstacleAttack
(
owner->GetWeakPtrRef(),
owner->GetPos(),
SkillHelper::GetCmxdRange(meta),
SkillHelper::GetCmxdExplosion(meta),
0
);
#ifdef DEBUG
{
std::string dbg_msg = a8::Format
(
"skill_id:%d 此面向 range:%f range2:%f ratio:%f time:%f",
{
meta->skill_id(),
meta->_number_meta->_float_range,
meta->_number_meta->_float_range2,
meta->_number_meta->_float_ratio,
meta->_number_meta->_float_time
});
owner->SendDebugMsg(dbg_msg);
a8::XPrintf("%s\n", {dbg_msg});
}
#endif
}
}
);
#endif
}
void Skill::ProcSkillPhase(const mt::SkillPhase* phase)