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8801f4c7d1
@ -373,7 +373,7 @@ void Human::DecHP(float dec_hp, int killer_id, const std::string killer_name, in
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kPropDmgShow,
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kPropDmgShow,
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GetUniId(),
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GetUniId(),
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real_dmg_out,
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real_dmg_out,
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0,
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dmg_bp,
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killer->GetUniId(),
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killer->GetUniId(),
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true);
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true);
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if (IsPlayer()) {
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if (IsPlayer()) {
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@ -383,7 +383,7 @@ void Human::DecHP(float dec_hp, int killer_id, const std::string killer_name, in
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kPropDmgShow,
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kPropDmgShow,
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GetUniId(),
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GetUniId(),
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real_dmg_out,
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real_dmg_out,
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0,
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dmg_bp,
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killer->GetUniId(),
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killer->GetUniId(),
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true);
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true);
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}
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}
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@ -396,7 +396,7 @@ void Human::DecHP(float dec_hp, int killer_id, const std::string killer_name, in
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kPropDmgShow,
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kPropDmgShow,
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GetUniId(),
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GetUniId(),
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real_dmg_out,
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real_dmg_out,
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0,
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dmg_bp,
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killer->AsHero()->master.Get()->GetUniId(),
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killer->AsHero()->master.Get()->GetUniId(),
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true);
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true);
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}
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}
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@ -407,7 +407,7 @@ void Human::DecHP(float dec_hp, int killer_id, const std::string killer_name, in
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kPropDmgShow,
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kPropDmgShow,
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GetUniId(),
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GetUniId(),
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real_dmg_out,
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real_dmg_out,
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0,
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dmg_bp,
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killer->AsHero()->master.Get() ?
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killer->AsHero()->master.Get() ?
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killer->AsHero()->master.Get()->GetUniId() : killer->GetUniId(),
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killer->AsHero()->master.Get()->GetUniId() : killer->GetUniId(),
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true);
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true);
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@ -2326,9 +2326,11 @@ void Human::OnBulletHit(IBullet* bullet)
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GetTrigger()->Attacked(bullet->GetSender().Get());
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GetTrigger()->Attacked(bullet->GetSender().Get());
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if (!dead && (bullet->IsBomb() || bullet->GetSender().Get()->team_id != team_id)) {
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if (!dead && (bullet->IsBomb() || bullet->GetSender().Get()->team_id != team_id)) {
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float finaly_dmg = 0;
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float finaly_dmg = 0;
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int dmg_bp = 0;
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if (bullet->GetSkillMeta() && SkillHelper::ProcBulletDmg(bullet, this, finaly_dmg)) {
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if (bullet->GetSkillMeta() && SkillHelper::ProcBulletDmg(bullet, this, finaly_dmg)) {
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} else {
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} else {
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finaly_dmg = bullet->GetSender().Get()->GetNetData()->CalcDmg(this, bullet);
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finaly_dmg = bullet->GetSender().Get()->GetNetData()->CalcDmg(this, bullet);
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int dmg_bp = bullet->GetSender().Get()->GetNetData()->GetDmgBp();
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}
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}
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if (bullet->GetSender().Get()->IsHuman()) {
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if (bullet->GetSender().Get()->IsHuman()) {
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bullet->GetSender().Get()->AsHuman()->stats->damage_amount_out += finaly_dmg;
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bullet->GetSender().Get()->AsHuman()->stats->damage_amount_out += finaly_dmg;
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@ -2356,7 +2358,7 @@ void Human::OnBulletHit(IBullet* bullet)
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bullet->GetPassenger().Get()->GetName(),
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bullet->GetPassenger().Get()->GetName(),
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dmg_out,
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dmg_out,
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0,
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0,
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0);
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dmg_bp);
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bullet->GetSender().Get()->GetTrigger()->DmgOut(this, dmg_out);
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bullet->GetSender().Get()->GetTrigger()->DmgOut(this, dmg_out);
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if (bullet->GetSender().Get() &&
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if (bullet->GetSender().Get() &&
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!bullet->GetSender().Get()->dead &&
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!bullet->GetSender().Get()->dead &&
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@ -2404,7 +2406,7 @@ void Human::OnBulletHit(IBullet* bullet)
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bullet->GetSender().Get()->GetName(),
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bullet->GetSender().Get()->GetName(),
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dmg_out,
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dmg_out,
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0,
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0,
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0);
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dmg_bp);
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#if 0
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#if 0
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if (bullet->GetSender().Get()->IsEntityType(ET_Hero)) {
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if (bullet->GetSender().Get()->IsEntityType(ET_Hero)) {
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a8::XPrintf("被炮塔打出血 %f %f %f\n", {GetHP(), GetMaxHP(), dmg_out});
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a8::XPrintf("被炮塔打出血 %f %f %f\n", {GetHP(), GetMaxHP(), dmg_out});
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@ -412,4 +412,14 @@ namespace mt
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}
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}
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}
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}
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int Param::GetCritEffect(float E)
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{
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}
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int Param::GetBlockEffect(float E)
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{
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}
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}
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}
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@ -149,6 +149,9 @@ namespace mt
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int nature_recover_hp_interval = 1;
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int nature_recover_hp_interval = 1;
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float nature_recover_hp_rate = 0.1f;
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float nature_recover_hp_rate = 0.1f;
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std::vector<float> block_effect_range;
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std::vector<float> crit_effect_range;
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std::vector<std::shared_ptr<RankMatchConf>> rank_mode_confs;
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std::vector<std::shared_ptr<RankMatchConf>> rank_mode_confs;
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};
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};
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static void StaticPostInit();
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static void StaticPostInit();
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@ -162,6 +165,8 @@ namespace mt
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static const RankMatchConf* GetRankModeConfByHeroLv(int hero_lv);
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static const RankMatchConf* GetRankModeConfByHeroLv(int hero_lv);
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static const RankMatchConf* GetRankModeConfByRoomType(int room_type);
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static const RankMatchConf* GetRankModeConfByRoomType(int room_type);
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static int RandHeroLv(int room_type);
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static int RandHeroLv(int room_type);
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static int GetCritEffect(float E);
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static int GetBlockEffect(float E);
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private:
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private:
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static S s_;
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static S s_;
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};
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};
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@ -2252,9 +2252,8 @@ void Team::FillSMGameOver(cs::SMGameOver& msg)
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member->set_sex(hum->sex);
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member->set_sex(hum->sex);
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member->set_hero_id(hum->meta->id());
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member->set_hero_id(hum->meta->id());
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member->set_dead(hum->dead);
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member->set_dead(hum->dead);
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Skin* skin = hum->GetSkinByIdx(0);
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if (hum->GetNetData()->GetSkinId() != 0) {
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if (skin) {
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member->set_skin_id(hum->GetNetData()->GetSkinId());
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member->set_skin_id(skin->skin_id);
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}
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}
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member->set_is_mvp(0);
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member->set_is_mvp(0);
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