From 89c5b1d7c79648243d691e212ad59ddd651a179f Mon Sep 17 00:00:00 2001 From: aozhiwei Date: Wed, 28 Dec 2022 15:00:52 +0800 Subject: [PATCH] 1 --- server/gameserver/movement.cc | 2 +- server/gameserver/movement.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/server/gameserver/movement.cc b/server/gameserver/movement.cc index 8515322c..ca79afaf 100644 --- a/server/gameserver/movement.cc +++ b/server/gameserver/movement.cc @@ -188,7 +188,7 @@ void Movement::ClearPath() paths_.clear(); } -void Movement::AddPaths(const a8::Vec3& start, std::vector& paths) +void Movement::AddPaths(const glm::vec3& start, std::vector& paths) { #if 0 if (paths.empty()) { diff --git a/server/gameserver/movement.h b/server/gameserver/movement.h index 751025d7..be5396be 100644 --- a/server/gameserver/movement.h +++ b/server/gameserver/movement.h @@ -21,7 +21,7 @@ class Movement bool UpdatePosition(); void CalcTargetPos(float distance); void ClearPath(); - void AddPaths(const a8::Vec3& start, std::vector& paths); + void AddPaths(const glm::vec3& start, std::vector& paths); size_t GetPathSize(); bool IsFindPath() { return is_find_path_; }