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@ -3161,6 +3161,10 @@ void Creature::SetBattleContext(std::shared_ptr<BattleDataContext> c)
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battle_context_ = c;
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}
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void Creature::ForwardMove(float distance)
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{
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}
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bool Creature::HasSpecMove()
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{
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@ -218,7 +218,7 @@ class Creature : public MoveableEntity
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void DecInventory(int slot_id, int num);
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std::array<Inventory, IS_END>& GetInventoryData() { return inventory_; };
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virtual void UpdateMove() {};
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virtual void ForwardMove(float distance) {};
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virtual void ForwardMove(float distance);
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bool HasSpecMove();
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void _UpdateSpecMove();
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