diff --git a/server/gameserver/buff/cond_add.cc b/server/gameserver/buff/cond_add.cc index de770ffa..677fbb95 100644 --- a/server/gameserver/buff/cond_add.cc +++ b/server/gameserver/buff/cond_add.cc @@ -1,5 +1,7 @@ #include "precompile.h" +#include + #include "buff/cond_add.h" #include "creature.h" @@ -228,8 +230,15 @@ void CondAddBuff::ProcLimitTimeKillTarget() std::map>> watch_targets; ); + auto holder = std::make_shared + ( + [context] (const a8::Args& args) + { + + }); + auto cb = - [this, context, time_limit] (const a8::Args& args) mutable + [this, context, time_limit, holder] (const a8::Args& args) mutable { Creature* target = args.Get(0); if (!target->dead) {