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@ -88,7 +88,7 @@ void InGameVoice::OnHumanBeKill(int killer_id, Human* deader)
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}
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},
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&room_->xtimer_attacher_);
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#if 0
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room_->xtimer.SetTimeoutWpEx
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(
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SERVER_FRAME_RATE * mt::InGameVoice::s_series_kill_interval,
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@ -99,6 +99,7 @@ void InGameVoice::OnHumanBeKill(int killer_id, Human* deader)
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}
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},
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&room_->xtimer_attacher_);
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#endif
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}
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}
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@ -2,6 +2,7 @@
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class Room;
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class Human;
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class InGameVoice : public std::enable_shared_from_this<InGameVoice>
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{
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public:
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